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-rw-r--r--src/compiler/glsl/link_uniforms.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/compiler/glsl/link_uniforms.cpp b/src/compiler/glsl/link_uniforms.cpp
index f2fc7161f10..8604dba4b07 100644
--- a/src/compiler/glsl/link_uniforms.cpp
+++ b/src/compiler/glsl/link_uniforms.cpp
@@ -1244,7 +1244,8 @@ link_assign_uniform_storage(struct gl_context *ctx,
parcel.set_and_process(var);
}
- prog->_LinkedShaders[i]->active_samplers = parcel.shader_samplers_used;
+ prog->_LinkedShaders[i]->Program->SamplersUsed =
+ parcel.shader_samplers_used;
prog->_LinkedShaders[i]->shadow_samplers = parcel.shader_shadow_samplers;
STATIC_ASSERT(sizeof(prog->_LinkedShaders[i]->SamplerTargets) ==