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Diffstat (limited to 'src/compiler/glsl/link_uniforms.cpp')
-rw-r--r--src/compiler/glsl/link_uniforms.cpp50
1 files changed, 33 insertions, 17 deletions
diff --git a/src/compiler/glsl/link_uniforms.cpp b/src/compiler/glsl/link_uniforms.cpp
index 1b87c5860b6..f7ee17ef021 100644
--- a/src/compiler/glsl/link_uniforms.cpp
+++ b/src/compiler/glsl/link_uniforms.cpp
@@ -43,14 +43,17 @@
#define UNMAPPED_UNIFORM_LOC ~0u
void
-program_resource_visitor::process(const glsl_type *type, const char *name)
+program_resource_visitor::process(const glsl_type *type, const char *name,
+ bool use_std430_as_default)
{
assert(type->without_array()->is_record()
|| type->without_array()->is_interface());
unsigned record_array_count = 1;
char *name_copy = ralloc_strdup(NULL, name);
- enum glsl_interface_packing packing = type->get_interface_packing();
+
+ enum glsl_interface_packing packing =
+ type->get_internal_ifc_packing(use_std430_as_default);
recursion(type, &name_copy, strlen(name), false, NULL, packing, false,
record_array_count, NULL);
@@ -58,15 +61,16 @@ program_resource_visitor::process(const glsl_type *type, const char *name)
}
void
-program_resource_visitor::process(ir_variable *var)
+program_resource_visitor::process(ir_variable *var, bool use_std430_as_default)
{
unsigned record_array_count = 1;
const bool row_major =
var->data.matrix_layout == GLSL_MATRIX_LAYOUT_ROW_MAJOR;
- const enum glsl_interface_packing packing = var->get_interface_type() ?
- var->get_interface_type_packing() :
- var->type->get_interface_packing();
+ enum glsl_interface_packing packing = var->get_interface_type() ?
+ var->get_interface_type()->
+ get_internal_ifc_packing(use_std430_as_default) :
+ var->type->get_internal_ifc_packing(use_std430_as_default);
const glsl_type *t =
var->data.from_named_ifc_block ? var->get_interface_type() : var->type;
@@ -253,12 +257,14 @@ namespace {
class count_uniform_size : public program_resource_visitor {
public:
count_uniform_size(struct string_to_uint_map *map,
- struct string_to_uint_map *hidden_map)
+ struct string_to_uint_map *hidden_map,
+ bool use_std430_as_default)
: num_active_uniforms(0), num_hidden_uniforms(0), num_values(0),
num_shader_samplers(0), num_shader_images(0),
num_shader_uniform_components(0), num_shader_subroutines(0),
is_buffer_block(false), is_shader_storage(false), map(map),
- hidden_map(hidden_map), current_var(NULL)
+ hidden_map(hidden_map), current_var(NULL),
+ use_std430_as_default(use_std430_as_default)
{
/* empty */
}
@@ -278,9 +284,10 @@ public:
this->is_shader_storage = var->is_in_shader_storage_block();
if (var->is_interface_instance())
program_resource_visitor::process(var->get_interface_type(),
- var->get_interface_type()->name);
+ var->get_interface_type()->name,
+ use_std430_as_default);
else
- program_resource_visitor::process(var);
+ program_resource_visitor::process(var, use_std430_as_default);
}
/**
@@ -393,6 +400,8 @@ private:
* Current variable being processed.
*/
ir_variable *current_var;
+
+ bool use_std430_as_default;
};
} /* anonymous namespace */
@@ -417,8 +426,10 @@ public:
parcel_out_uniform_storage(struct gl_shader_program *prog,
struct string_to_uint_map *map,
struct gl_uniform_storage *uniforms,
- union gl_constant_value *values)
- : prog(prog), map(map), uniforms(uniforms), values(values),
+ union gl_constant_value *values,
+ bool use_std430_as_default)
+ : prog(prog), map(map), uniforms(uniforms),
+ use_std430_as_default(use_std430_as_default), values(values),
bindless_targets(NULL), bindless_access(NULL)
{
}
@@ -498,7 +509,8 @@ public:
if (var->is_interface_instance()) {
ubo_byte_offset = 0;
process(var->get_interface_type(),
- var->get_interface_type()->name);
+ var->get_interface_type()->name,
+ use_std430_as_default);
} else {
const struct gl_uniform_block *const block =
&blks[buffer_block_index];
@@ -509,7 +521,7 @@ public:
&block->Uniforms[var->data.location];
ubo_byte_offset = ubo_var->Offset;
- process(var);
+ process(var, use_std430_as_default);
}
} else {
/* Store any explicit location and reset data location so we can
@@ -518,7 +530,7 @@ public:
this->explicit_location = current_var->data.location;
current_var->data.location = -1;
- process(var);
+ process(var, use_std430_as_default);
}
delete this->record_next_sampler;
delete this->record_next_bindless_sampler;
@@ -896,6 +908,8 @@ private:
unsigned next_bindless_image;
unsigned next_subroutine;
+ bool use_std430_as_default;
+
/**
* Field counter is used to take care that uniform structures
* with explicit locations get sequential locations.
@@ -1333,7 +1347,8 @@ link_assign_uniform_storage(struct gl_context *ctx,
#endif
parcel_out_uniform_storage parcel(prog, prog->UniformHash,
- prog->data->UniformStorage, data);
+ prog->data->UniformStorage, data,
+ ctx->Const.UseSTD430AsDefaultPacking);
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
struct gl_linked_shader *shader = prog->_LinkedShaders[i];
@@ -1436,7 +1451,8 @@ link_assign_uniform_locations(struct gl_shader_program *prog,
* glGetUniformLocation.
*/
struct string_to_uint_map *hiddenUniforms = new string_to_uint_map;
- count_uniform_size uniform_size(prog->UniformHash, hiddenUniforms);
+ count_uniform_size uniform_size(prog->UniformHash, hiddenUniforms,
+ ctx->Const.UseSTD430AsDefaultPacking);
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
struct gl_linked_shader *sh = prog->_LinkedShaders[i];