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Diffstat (limited to 'src/compiler/glsl/link_uniforms.cpp')
-rw-r--r--src/compiler/glsl/link_uniforms.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/compiler/glsl/link_uniforms.cpp b/src/compiler/glsl/link_uniforms.cpp
index 98ae3ad5371..807a8f3bd04 100644
--- a/src/compiler/glsl/link_uniforms.cpp
+++ b/src/compiler/glsl/link_uniforms.cpp
@@ -886,7 +886,7 @@ public:
* shaders).
*/
static void
-link_update_uniform_buffer_variables(struct gl_shader *shader)
+link_update_uniform_buffer_variables(struct gl_linked_shader *shader)
{
foreach_in_list(ir_instruction, node, shader->ir) {
ir_variable *const var = node->as_variable();
@@ -1022,7 +1022,7 @@ link_assign_uniform_locations(struct gl_shader_program *prog,
struct string_to_uint_map *hiddenUniforms = new string_to_uint_map;
count_uniform_size uniform_size(prog->UniformHash, hiddenUniforms);
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
- struct gl_shader *sh = prog->_LinkedShaders[i];
+ struct gl_linked_shader *sh = prog->_LinkedShaders[i];
if (sh == NULL)
continue;
@@ -1204,7 +1204,7 @@ link_assign_uniform_locations(struct gl_shader_program *prog,
continue;
for (unsigned j = 0; j < MESA_SHADER_STAGES; j++) {
- struct gl_shader *sh = prog->_LinkedShaders[j];
+ struct gl_linked_shader *sh = prog->_LinkedShaders[j];
if (!sh)
continue;
@@ -1234,7 +1234,7 @@ link_assign_uniform_locations(struct gl_shader_program *prog,
if (uniforms[i].remap_location != UNMAPPED_UNIFORM_LOC)
continue;
for (unsigned j = 0; j < MESA_SHADER_STAGES; j++) {
- struct gl_shader *sh = prog->_LinkedShaders[j];
+ struct gl_linked_shader *sh = prog->_LinkedShaders[j];
if (!sh)
continue;