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Diffstat (limited to 'src/compiler/glsl/link_uniform_blocks.cpp')
-rw-r--r-- | src/compiler/glsl/link_uniform_blocks.cpp | 472 |
1 files changed, 472 insertions, 0 deletions
diff --git a/src/compiler/glsl/link_uniform_blocks.cpp b/src/compiler/glsl/link_uniform_blocks.cpp new file mode 100644 index 00000000000..7d755765852 --- /dev/null +++ b/src/compiler/glsl/link_uniform_blocks.cpp @@ -0,0 +1,472 @@ +/* + * Copyright © 2012 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#include "main/core.h" +#include "ir.h" +#include "linker.h" +#include "ir_uniform.h" +#include "link_uniform_block_active_visitor.h" +#include "util/hash_table.h" +#include "program.h" + +namespace { + +class ubo_visitor : public program_resource_visitor { +public: + ubo_visitor(void *mem_ctx, gl_uniform_buffer_variable *variables, + unsigned num_variables) + : index(0), offset(0), buffer_size(0), variables(variables), + num_variables(num_variables), mem_ctx(mem_ctx), is_array_instance(false) + { + /* empty */ + } + + void process(const glsl_type *type, const char *name) + { + this->offset = 0; + this->buffer_size = 0; + this->is_array_instance = strchr(name, ']') != NULL; + this->program_resource_visitor::process(type, name); + } + + unsigned index; + unsigned offset; + unsigned buffer_size; + gl_uniform_buffer_variable *variables; + unsigned num_variables; + void *mem_ctx; + bool is_array_instance; + +private: + virtual void visit_field(const glsl_type *type, const char *name, + bool row_major) + { + (void) type; + (void) name; + (void) row_major; + assert(!"Should not get here."); + } + + virtual void enter_record(const glsl_type *type, const char *, + bool row_major, const unsigned packing) { + assert(type->is_record()); + if (packing == GLSL_INTERFACE_PACKING_STD430) + this->offset = glsl_align( + this->offset, type->std430_base_alignment(row_major)); + else + this->offset = glsl_align( + this->offset, type->std140_base_alignment(row_major)); + } + + virtual void leave_record(const glsl_type *type, const char *, + bool row_major, const unsigned packing) { + assert(type->is_record()); + + /* If this is the last field of a structure, apply rule #9. The + * GL_ARB_uniform_buffer_object spec says: + * + * "The structure may have padding at the end; the base offset of + * the member following the sub-structure is rounded up to the next + * multiple of the base alignment of the structure." + */ + if (packing == GLSL_INTERFACE_PACKING_STD430) + this->offset = glsl_align( + this->offset, type->std430_base_alignment(row_major)); + else + this->offset = glsl_align( + this->offset, type->std140_base_alignment(row_major)); + } + + virtual void visit_field(const glsl_type *type, const char *name, + bool row_major, const glsl_type *, + const unsigned packing, + bool last_field) + { + assert(this->index < this->num_variables); + + gl_uniform_buffer_variable *v = &this->variables[this->index++]; + + v->Name = ralloc_strdup(mem_ctx, name); + v->Type = type; + v->RowMajor = type->without_array()->is_matrix() && row_major; + + if (this->is_array_instance) { + v->IndexName = ralloc_strdup(mem_ctx, name); + + char *open_bracket = strchr(v->IndexName, '['); + assert(open_bracket != NULL); + + char *close_bracket = strchr(open_bracket, '.') - 1; + assert(close_bracket != NULL); + + /* Length of the tail without the ']' but with the NUL. + */ + unsigned len = strlen(close_bracket + 1) + 1; + + memmove(open_bracket, close_bracket + 1, len); + } else { + v->IndexName = v->Name; + } + + unsigned alignment = 0; + unsigned size = 0; + + /* From ARB_program_interface_query: + * + * "If the final member of an active shader storage block is array + * with no declared size, the minimum buffer size is computed + * assuming the array was declared as an array with one element." + * + * For that reason, we use the base type of the unsized array to calculate + * its size. We don't need to check if the unsized array is the last member + * of a shader storage block (that check was already done by the parser). + */ + const glsl_type *type_for_size = type; + if (type->is_unsized_array()) { + assert(last_field); + type_for_size = type->without_array(); + } + + if (packing == GLSL_INTERFACE_PACKING_STD430) { + alignment = type->std430_base_alignment(v->RowMajor); + size = type_for_size->std430_size(v->RowMajor); + } else { + alignment = type->std140_base_alignment(v->RowMajor); + size = type_for_size->std140_size(v->RowMajor); + } + + this->offset = glsl_align(this->offset, alignment); + v->Offset = this->offset; + + this->offset += size; + + /* From the GL_ARB_uniform_buffer_object spec: + * + * "For uniform blocks laid out according to [std140] rules, the + * minimum buffer object size returned by the + * UNIFORM_BLOCK_DATA_SIZE query is derived by taking the offset of + * the last basic machine unit consumed by the last uniform of the + * uniform block (including any end-of-array or end-of-structure + * padding), adding one, and rounding up to the next multiple of + * the base alignment required for a vec4." + */ + this->buffer_size = glsl_align(this->offset, 16); + } +}; + +class count_block_size : public program_resource_visitor { +public: + count_block_size() : num_active_uniforms(0) + { + /* empty */ + } + + unsigned num_active_uniforms; + +private: + virtual void visit_field(const glsl_type *type, const char *name, + bool row_major) + { + (void) type; + (void) name; + (void) row_major; + this->num_active_uniforms++; + } +}; + +} /* anonymous namespace */ + +struct block { + const glsl_type *type; + bool has_instance_name; +}; + +static void +process_block_array(struct uniform_block_array_elements *ub_array, char **name, + size_t name_length, gl_uniform_block *blocks, + ubo_visitor *parcel, gl_uniform_buffer_variable *variables, + const struct link_uniform_block_active *const b, + unsigned *block_index, unsigned *binding_offset, + struct gl_context *ctx, struct gl_shader_program *prog) +{ + if (ub_array) { + for (unsigned j = 0; j < ub_array->num_array_elements; j++) { + size_t new_length = name_length; + + /* Append the subscript to the current variable name */ + ralloc_asprintf_rewrite_tail(name, &new_length, "[%u]", + ub_array->array_elements[j]); + + process_block_array(ub_array->array, name, new_length, blocks, + parcel, variables, b, block_index, + binding_offset, ctx, prog); + } + } else { + unsigned i = *block_index; + const glsl_type *type = b->type->without_array(); + + blocks[i].Name = ralloc_strdup(blocks, *name); + blocks[i].Uniforms = &variables[(*parcel).index]; + + /* The GL_ARB_shading_language_420pack spec says: + * + * "If the binding identifier is used with a uniform block + * instanced as an array then the first element of the array + * takes the specified block binding and each subsequent + * element takes the next consecutive uniform block binding + * point." + */ + blocks[i].Binding = (b->has_binding) ? b->binding + *binding_offset : 0; + + blocks[i].UniformBufferSize = 0; + blocks[i]._Packing = gl_uniform_block_packing(type->interface_packing); + + parcel->process(type, blocks[i].Name); + + blocks[i].UniformBufferSize = parcel->buffer_size; + + /* Check SSBO size is lower than maximum supported size for SSBO */ + if (b->is_shader_storage && + parcel->buffer_size > ctx->Const.MaxShaderStorageBlockSize) { + linker_error(prog, "shader storage block `%s' has size %d, " + "which is larger than than the maximum allowed (%d)", + b->type->name, + parcel->buffer_size, + ctx->Const.MaxShaderStorageBlockSize); + } + blocks[i].NumUniforms = + (unsigned)(ptrdiff_t)(&variables[parcel->index] - blocks[i].Uniforms); + blocks[i].IsShaderStorage = b->is_shader_storage; + + *block_index = *block_index + 1; + *binding_offset = *binding_offset + 1; + } +} + +/* This function resizes the array types of the block so that later we can use + * this new size to correctly calculate the offest for indirect indexing. + */ +static const glsl_type * +resize_block_array(const glsl_type *type, + struct uniform_block_array_elements *ub_array) +{ + if (type->is_array()) { + struct uniform_block_array_elements *child_array = + type->fields.array->is_array() ? ub_array->array : NULL; + const glsl_type *new_child_type = + resize_block_array(type->fields.array, child_array); + + const glsl_type *new_type = + glsl_type::get_array_instance(new_child_type, + ub_array->num_array_elements); + ub_array->ir->array->type = new_type; + return new_type; + } else { + return type; + } +} + +unsigned +link_uniform_blocks(void *mem_ctx, + struct gl_context *ctx, + struct gl_shader_program *prog, + struct gl_shader **shader_list, + unsigned num_shaders, + struct gl_uniform_block **blocks_ret) +{ + /* This hash table will track all of the uniform blocks that have been + * encountered. Since blocks with the same block-name must be the same, + * the hash is organized by block-name. + */ + struct hash_table *block_hash = + _mesa_hash_table_create(mem_ctx, _mesa_key_hash_string, + _mesa_key_string_equal); + + if (block_hash == NULL) { + _mesa_error_no_memory(__func__); + linker_error(prog, "out of memory\n"); + return 0; + } + + /* Determine which uniform blocks are active. + */ + link_uniform_block_active_visitor v(mem_ctx, block_hash, prog); + for (unsigned i = 0; i < num_shaders; i++) { + visit_list_elements(&v, shader_list[i]->ir); + } + + /* Count the number of active uniform blocks. Count the total number of + * active slots in those uniform blocks. + */ + unsigned num_blocks = 0; + unsigned num_variables = 0; + count_block_size block_size; + struct hash_entry *entry; + + hash_table_foreach (block_hash, entry) { + struct link_uniform_block_active *const b = + (struct link_uniform_block_active *) entry->data; + + assert((b->array != NULL) == b->type->is_array()); + + if (b->array != NULL && + (b->type->without_array()->interface_packing == + GLSL_INTERFACE_PACKING_PACKED)) { + b->type = resize_block_array(b->type, b->array); + b->var->type = b->type; + } + + block_size.num_active_uniforms = 0; + block_size.process(b->type->without_array(), ""); + + if (b->array != NULL) { + unsigned aoa_size = b->type->arrays_of_arrays_size(); + num_blocks += aoa_size; + num_variables += aoa_size * block_size.num_active_uniforms; + } else { + num_blocks++; + num_variables += block_size.num_active_uniforms; + } + + } + + if (num_blocks == 0) { + assert(num_variables == 0); + _mesa_hash_table_destroy(block_hash, NULL); + return 0; + } + + assert(num_variables != 0); + + /* Allocate storage to hold all of the informatation related to uniform + * blocks that can be queried through the API. + */ + gl_uniform_block *blocks = + ralloc_array(mem_ctx, gl_uniform_block, num_blocks); + gl_uniform_buffer_variable *variables = + ralloc_array(blocks, gl_uniform_buffer_variable, num_variables); + + /* Add each variable from each uniform block to the API tracking + * structures. + */ + unsigned i = 0; + ubo_visitor parcel(blocks, variables, num_variables); + + STATIC_ASSERT(unsigned(GLSL_INTERFACE_PACKING_STD140) + == unsigned(ubo_packing_std140)); + STATIC_ASSERT(unsigned(GLSL_INTERFACE_PACKING_SHARED) + == unsigned(ubo_packing_shared)); + STATIC_ASSERT(unsigned(GLSL_INTERFACE_PACKING_PACKED) + == unsigned(ubo_packing_packed)); + STATIC_ASSERT(unsigned(GLSL_INTERFACE_PACKING_STD430) + == unsigned(ubo_packing_std430)); + + hash_table_foreach (block_hash, entry) { + const struct link_uniform_block_active *const b = + (const struct link_uniform_block_active *) entry->data; + const glsl_type *block_type = b->type; + + if (b->array != NULL) { + unsigned binding_offset = 0; + char *name = ralloc_strdup(NULL, block_type->without_array()->name); + size_t name_length = strlen(name); + + assert(b->has_instance_name); + process_block_array(b->array, &name, name_length, blocks, &parcel, + variables, b, &i, &binding_offset, ctx, prog); + ralloc_free(name); + } else { + blocks[i].Name = ralloc_strdup(blocks, block_type->name); + blocks[i].Uniforms = &variables[parcel.index]; + blocks[i].Binding = (b->has_binding) ? b->binding : 0; + blocks[i].UniformBufferSize = 0; + blocks[i]._Packing = + gl_uniform_block_packing(block_type->interface_packing); + + parcel.process(block_type, + b->has_instance_name ? block_type->name : ""); + + blocks[i].UniformBufferSize = parcel.buffer_size; + + /* Check SSBO size is lower than maximum supported size for SSBO */ + if (b->is_shader_storage && + parcel.buffer_size > ctx->Const.MaxShaderStorageBlockSize) { + linker_error(prog, "shader storage block `%s' has size %d, " + "which is larger than than the maximum allowed (%d)", + block_type->name, + parcel.buffer_size, + ctx->Const.MaxShaderStorageBlockSize); + } + blocks[i].NumUniforms = + (unsigned)(ptrdiff_t)(&variables[parcel.index] - blocks[i].Uniforms); + + blocks[i].IsShaderStorage = b->is_shader_storage; + + i++; + } + } + + assert(parcel.index == num_variables); + + _mesa_hash_table_destroy(block_hash, NULL); + + *blocks_ret = blocks; + return num_blocks; +} + +bool +link_uniform_blocks_are_compatible(const gl_uniform_block *a, + const gl_uniform_block *b) +{ + assert(strcmp(a->Name, b->Name) == 0); + + /* Page 35 (page 42 of the PDF) in section 4.3.7 of the GLSL 1.50 spec says: + * + * "Matched block names within an interface (as defined above) must + * match in terms of having the same number of declarations with the + * same sequence of types and the same sequence of member names, as + * well as having the same member-wise layout qualification....if a + * matching block is declared as an array, then the array sizes must + * also match... Any mismatch will generate a link error." + * + * Arrays are not yet supported, so there is no check for that. + */ + if (a->NumUniforms != b->NumUniforms) + return false; + + if (a->_Packing != b->_Packing) + return false; + + for (unsigned i = 0; i < a->NumUniforms; i++) { + if (strcmp(a->Uniforms[i].Name, b->Uniforms[i].Name) != 0) + return false; + + if (a->Uniforms[i].Type != b->Uniforms[i].Type) + return false; + + if (a->Uniforms[i].RowMajor != b->Uniforms[i].RowMajor) + return false; + } + + return true; +} |