diff options
Diffstat (limited to 'src/compiler/glsl/ir.h')
-rw-r--r-- | src/compiler/glsl/ir.h | 13 |
1 files changed, 12 insertions, 1 deletions
diff --git a/src/compiler/glsl/ir.h b/src/compiler/glsl/ir.h index f07e3b20910..433ba193801 100644 --- a/src/compiler/glsl/ir.h +++ b/src/compiler/glsl/ir.h @@ -599,7 +599,8 @@ public: inline bool is_name_ralloced() const { - return this->name != ir_variable::tmp_name; + return this->name != ir_variable::tmp_name && + this->name != this->name_storage; } /** @@ -624,6 +625,16 @@ public: */ const char *name; +private: + /** + * If the name length fits into name_storage, it's used, otherwise + * the name is ralloc'd. shader-db mining showed that 70% of variables + * fit here. This is a win over ralloc where only ralloc_header has + * 20 bytes on 64-bit (28 bytes with DEBUG), and we can also skip malloc. + */ + char name_storage[16]; + +public: struct ir_variable_data { /** |