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Diffstat (limited to 'src/compiler/glsl/ir.h')
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diff --git a/src/compiler/glsl/ir.h b/src/compiler/glsl/ir.h new file mode 100644 index 00000000000..bd7b5506343 --- /dev/null +++ b/src/compiler/glsl/ir.h @@ -0,0 +1,2632 @@ +/* -*- c++ -*- */ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#pragma once +#ifndef IR_H +#define IR_H + +#include <stdio.h> +#include <stdlib.h> + +#include "util/ralloc.h" +#include "compiler/glsl_types.h" +#include "list.h" +#include "ir_visitor.h" +#include "ir_hierarchical_visitor.h" +#include "main/mtypes.h" + +#ifdef __cplusplus + +/** + * \defgroup IR Intermediate representation nodes + * + * @{ + */ + +/** + * Class tags + * + * Each concrete class derived from \c ir_instruction has a value in this + * enumerant. The value for the type is stored in \c ir_instruction::ir_type + * by the constructor. While using type tags is not very C++, it is extremely + * convenient. For example, during debugging you can simply inspect + * \c ir_instruction::ir_type to find out the actual type of the object. + * + * In addition, it is possible to use a switch-statement based on \c + * \c ir_instruction::ir_type to select different behavior for different object + * types. For functions that have only slight differences for several object + * types, this allows writing very straightforward, readable code. + */ +enum ir_node_type { + ir_type_dereference_array, + ir_type_dereference_record, + ir_type_dereference_variable, + ir_type_constant, + ir_type_expression, + ir_type_swizzle, + ir_type_texture, + ir_type_variable, + ir_type_assignment, + ir_type_call, + ir_type_function, + ir_type_function_signature, + ir_type_if, + ir_type_loop, + ir_type_loop_jump, + ir_type_return, + ir_type_discard, + ir_type_emit_vertex, + ir_type_end_primitive, + ir_type_barrier, + ir_type_max, /**< maximum ir_type enum number, for validation */ + ir_type_unset = ir_type_max +}; + + +/** + * Base class of all IR instructions + */ +class ir_instruction : public exec_node { +public: + enum ir_node_type ir_type; + + /** + * GCC 4.7+ and clang warn when deleting an ir_instruction unless + * there's a virtual destructor present. Because we almost + * universally use ralloc for our memory management of + * ir_instructions, the destructor doesn't need to do any work. + */ + virtual ~ir_instruction() + { + } + + /** ir_print_visitor helper for debugging. */ + void print(void) const; + void fprint(FILE *f) const; + + virtual void accept(ir_visitor *) = 0; + virtual ir_visitor_status accept(ir_hierarchical_visitor *) = 0; + virtual ir_instruction *clone(void *mem_ctx, + struct hash_table *ht) const = 0; + + bool is_rvalue() const + { + return ir_type == ir_type_dereference_array || + ir_type == ir_type_dereference_record || + ir_type == ir_type_dereference_variable || + ir_type == ir_type_constant || + ir_type == ir_type_expression || + ir_type == ir_type_swizzle || + ir_type == ir_type_texture; + } + + bool is_dereference() const + { + return ir_type == ir_type_dereference_array || + ir_type == ir_type_dereference_record || + ir_type == ir_type_dereference_variable; + } + + bool is_jump() const + { + return ir_type == ir_type_loop_jump || + ir_type == ir_type_return || + ir_type == ir_type_discard; + } + + /** + * \name IR instruction downcast functions + * + * These functions either cast the object to a derived class or return + * \c NULL if the object's type does not match the specified derived class. + * Additional downcast functions will be added as needed. + */ + /*@{*/ + #define AS_BASE(TYPE) \ + class ir_##TYPE *as_##TYPE() \ + { \ + assume(this != NULL); \ + return is_##TYPE() ? (ir_##TYPE *) this : NULL; \ + } \ + const class ir_##TYPE *as_##TYPE() const \ + { \ + assume(this != NULL); \ + return is_##TYPE() ? (ir_##TYPE *) this : NULL; \ + } + + AS_BASE(rvalue) + AS_BASE(dereference) + AS_BASE(jump) + #undef AS_BASE + + #define AS_CHILD(TYPE) \ + class ir_##TYPE * as_##TYPE() \ + { \ + assume(this != NULL); \ + return ir_type == ir_type_##TYPE ? (ir_##TYPE *) this : NULL; \ + } \ + const class ir_##TYPE * as_##TYPE() const \ + { \ + assume(this != NULL); \ + return ir_type == ir_type_##TYPE ? (const ir_##TYPE *) this : NULL; \ + } + AS_CHILD(variable) + AS_CHILD(function) + AS_CHILD(dereference_array) + AS_CHILD(dereference_variable) + AS_CHILD(dereference_record) + AS_CHILD(expression) + AS_CHILD(loop) + AS_CHILD(assignment) + AS_CHILD(call) + AS_CHILD(return) + AS_CHILD(if) + AS_CHILD(swizzle) + AS_CHILD(texture) + AS_CHILD(constant) + AS_CHILD(discard) + #undef AS_CHILD + /*@}*/ + + /** + * IR equality method: Return true if the referenced instruction would + * return the same value as this one. + * + * This intended to be used for CSE and algebraic optimizations, on rvalues + * in particular. No support for other instruction types (assignments, + * jumps, calls, etc.) is planned. + */ + virtual bool equals(const ir_instruction *ir, + enum ir_node_type ignore = ir_type_unset) const; + +protected: + ir_instruction(enum ir_node_type t) + : ir_type(t) + { + } + +private: + ir_instruction() + { + assert(!"Should not get here."); + } +}; + + +/** + * The base class for all "values"/expression trees. + */ +class ir_rvalue : public ir_instruction { +public: + const struct glsl_type *type; + + virtual ir_rvalue *clone(void *mem_ctx, struct hash_table *) const; + + virtual void accept(ir_visitor *v) + { + v->visit(this); + } + + virtual ir_visitor_status accept(ir_hierarchical_visitor *); + + virtual ir_constant *constant_expression_value(struct hash_table *variable_context = NULL); + + ir_rvalue *as_rvalue_to_saturate(); + + virtual bool is_lvalue() const + { + return false; + } + + /** + * Get the variable that is ultimately referenced by an r-value + */ + virtual ir_variable *variable_referenced() const + { + return NULL; + } + + + /** + * If an r-value is a reference to a whole variable, get that variable + * + * \return + * Pointer to a variable that is completely dereferenced by the r-value. If + * the r-value is not a dereference or the dereference does not access the + * entire variable (i.e., it's just one array element, struct field), \c NULL + * is returned. + */ + virtual ir_variable *whole_variable_referenced() + { + return NULL; + } + + /** + * Determine if an r-value has the value zero + * + * The base implementation of this function always returns \c false. The + * \c ir_constant class over-rides this function to return \c true \b only + * for vector and scalar types that have all elements set to the value + * zero (or \c false for booleans). + * + * \sa ir_constant::has_value, ir_rvalue::is_one, ir_rvalue::is_negative_one + */ + virtual bool is_zero() const; + + /** + * Determine if an r-value has the value one + * + * The base implementation of this function always returns \c false. The + * \c ir_constant class over-rides this function to return \c true \b only + * for vector and scalar types that have all elements set to the value + * one (or \c true for booleans). + * + * \sa ir_constant::has_value, ir_rvalue::is_zero, ir_rvalue::is_negative_one + */ + virtual bool is_one() const; + + /** + * Determine if an r-value has the value negative one + * + * The base implementation of this function always returns \c false. The + * \c ir_constant class over-rides this function to return \c true \b only + * for vector and scalar types that have all elements set to the value + * negative one. For boolean types, the result is always \c false. + * + * \sa ir_constant::has_value, ir_rvalue::is_zero, ir_rvalue::is_one + */ + virtual bool is_negative_one() const; + + /** + * Determine if an r-value is an unsigned integer constant which can be + * stored in 16 bits. + * + * \sa ir_constant::is_uint16_constant. + */ + virtual bool is_uint16_constant() const { return false; } + + /** + * Return a generic value of error_type. + * + * Allocation will be performed with 'mem_ctx' as ralloc owner. + */ + static ir_rvalue *error_value(void *mem_ctx); + +protected: + ir_rvalue(enum ir_node_type t); +}; + + +/** + * Variable storage classes + */ +enum ir_variable_mode { + ir_var_auto = 0, /**< Function local variables and globals. */ + ir_var_uniform, /**< Variable declared as a uniform. */ + ir_var_shader_storage, /**< Variable declared as an ssbo. */ + ir_var_shader_shared, /**< Variable declared as shared. */ + ir_var_shader_in, + ir_var_shader_out, + ir_var_function_in, + ir_var_function_out, + ir_var_function_inout, + ir_var_const_in, /**< "in" param that must be a constant expression */ + ir_var_system_value, /**< Ex: front-face, instance-id, etc. */ + ir_var_temporary, /**< Temporary variable generated during compilation. */ + ir_var_mode_count /**< Number of variable modes */ +}; + +/** + * Enum keeping track of how a variable was declared. For error checking of + * the gl_PerVertex redeclaration rules. + */ +enum ir_var_declaration_type { + /** + * Normal declaration (for most variables, this means an explicit + * declaration. Exception: temporaries are always implicitly declared, but + * they still use ir_var_declared_normally). + * + * Note: an ir_variable that represents a named interface block uses + * ir_var_declared_normally. + */ + ir_var_declared_normally = 0, + + /** + * Variable was explicitly declared (or re-declared) in an unnamed + * interface block. + */ + ir_var_declared_in_block, + + /** + * Variable is an implicitly declared built-in that has not been explicitly + * re-declared by the shader. + */ + ir_var_declared_implicitly, + + /** + * Variable is implicitly generated by the compiler and should not be + * visible via the API. + */ + ir_var_hidden, +}; + +/** + * \brief Layout qualifiers for gl_FragDepth. + * + * The AMD/ARB_conservative_depth extensions allow gl_FragDepth to be redeclared + * with a layout qualifier. + */ +enum ir_depth_layout { + ir_depth_layout_none, /**< No depth layout is specified. */ + ir_depth_layout_any, + ir_depth_layout_greater, + ir_depth_layout_less, + ir_depth_layout_unchanged +}; + +/** + * \brief Convert depth layout qualifier to string. + */ +const char* +depth_layout_string(ir_depth_layout layout); + +/** + * Description of built-in state associated with a uniform + * + * \sa ir_variable::state_slots + */ +struct ir_state_slot { + int tokens[5]; + int swizzle; +}; + + +/** + * Get the string value for an interpolation qualifier + * + * \return The string that would be used in a shader to specify \c + * mode will be returned. + * + * This function is used to generate error messages of the form "shader + * uses %s interpolation qualifier", so in the case where there is no + * interpolation qualifier, it returns "no". + * + * This function should only be used on a shader input or output variable. + */ +const char *interpolation_string(unsigned interpolation); + + +class ir_variable : public ir_instruction { +public: + ir_variable(const struct glsl_type *, const char *, ir_variable_mode); + + virtual ir_variable *clone(void *mem_ctx, struct hash_table *ht) const; + + virtual void accept(ir_visitor *v) + { + v->visit(this); + } + + virtual ir_visitor_status accept(ir_hierarchical_visitor *); + + + /** + * Determine how this variable should be interpolated based on its + * interpolation qualifier (if present), whether it is gl_Color or + * gl_SecondaryColor, and whether flatshading is enabled in the current GL + * state. + * + * The return value will always be either INTERP_QUALIFIER_SMOOTH, + * INTERP_QUALIFIER_NOPERSPECTIVE, or INTERP_QUALIFIER_FLAT. + */ + glsl_interp_qualifier determine_interpolation_mode(bool flat_shade); + + /** + * Determine whether or not a variable is part of a uniform or + * shader storage block. + */ + inline bool is_in_buffer_block() const + { + return (this->data.mode == ir_var_uniform || + this->data.mode == ir_var_shader_storage) && + this->interface_type != NULL; + } + + /** + * Determine whether or not a variable is part of a shader storage block. + */ + inline bool is_in_shader_storage_block() const + { + return this->data.mode == ir_var_shader_storage && + this->interface_type != NULL; + } + + /** + * Determine whether or not a variable is the declaration of an interface + * block + * + * For the first declaration below, there will be an \c ir_variable named + * "instance" whose type and whose instance_type will be the same + * \cglsl_type. For the second declaration, there will be an \c ir_variable + * named "f" whose type is float and whose instance_type is B2. + * + * "instance" is an interface instance variable, but "f" is not. + * + * uniform B1 { + * float f; + * } instance; + * + * uniform B2 { + * float f; + * }; + */ + inline bool is_interface_instance() const + { + return this->type->without_array() == this->interface_type; + } + + /** + * Set this->interface_type on a newly created variable. + */ + void init_interface_type(const struct glsl_type *type) + { + assert(this->interface_type == NULL); + this->interface_type = type; + if (this->is_interface_instance()) { + this->u.max_ifc_array_access = + rzalloc_array(this, unsigned, type->length); + } + } + + /** + * Change this->interface_type on a variable that previously had a + * different, but compatible, interface_type. This is used during linking + * to set the size of arrays in interface blocks. + */ + void change_interface_type(const struct glsl_type *type) + { + if (this->u.max_ifc_array_access != NULL) { + /* max_ifc_array_access has already been allocated, so make sure the + * new interface has the same number of fields as the old one. + */ + assert(this->interface_type->length == type->length); + } + this->interface_type = type; + } + + /** + * Change this->interface_type on a variable that previously had a + * different, and incompatible, interface_type. This is used during + * compilation to handle redeclaration of the built-in gl_PerVertex + * interface block. + */ + void reinit_interface_type(const struct glsl_type *type) + { + if (this->u.max_ifc_array_access != NULL) { +#ifndef NDEBUG + /* Redeclaring gl_PerVertex is only allowed if none of the built-ins + * it defines have been accessed yet; so it's safe to throw away the + * old max_ifc_array_access pointer, since all of its values are + * zero. + */ + for (unsigned i = 0; i < this->interface_type->length; i++) + assert(this->u.max_ifc_array_access[i] == 0); +#endif + ralloc_free(this->u.max_ifc_array_access); + this->u.max_ifc_array_access = NULL; + } + this->interface_type = NULL; + init_interface_type(type); + } + + const glsl_type *get_interface_type() const + { + return this->interface_type; + } + + /** + * Get the max_ifc_array_access pointer + * + * A "set" function is not needed because the array is dynmically allocated + * as necessary. + */ + inline unsigned *get_max_ifc_array_access() + { + assert(this->data._num_state_slots == 0); + return this->u.max_ifc_array_access; + } + + inline unsigned get_num_state_slots() const + { + assert(!this->is_interface_instance() + || this->data._num_state_slots == 0); + return this->data._num_state_slots; + } + + inline void set_num_state_slots(unsigned n) + { + assert(!this->is_interface_instance() + || n == 0); + this->data._num_state_slots = n; + } + + inline ir_state_slot *get_state_slots() + { + return this->is_interface_instance() ? NULL : this->u.state_slots; + } + + inline const ir_state_slot *get_state_slots() const + { + return this->is_interface_instance() ? NULL : this->u.state_slots; + } + + inline ir_state_slot *allocate_state_slots(unsigned n) + { + assert(!this->is_interface_instance()); + + this->u.state_slots = ralloc_array(this, ir_state_slot, n); + this->data._num_state_slots = 0; + + if (this->u.state_slots != NULL) + this->data._num_state_slots = n; + + return this->u.state_slots; + } + + inline bool is_name_ralloced() const + { + return this->name != ir_variable::tmp_name; + } + + /** + * Enable emitting extension warnings for this variable + */ + void enable_extension_warning(const char *extension); + + /** + * Get the extension warning string for this variable + * + * If warnings are not enabled, \c NULL is returned. + */ + const char *get_extension_warning() const; + + /** + * Declared type of the variable + */ + const struct glsl_type *type; + + /** + * Declared name of the variable + */ + const char *name; + + struct ir_variable_data { + + /** + * Is the variable read-only? + * + * This is set for variables declared as \c const, shader inputs, + * and uniforms. + */ + unsigned read_only:1; + unsigned centroid:1; + unsigned sample:1; + unsigned patch:1; + unsigned invariant:1; + unsigned precise:1; + + /** + * Has this variable been used for reading or writing? + * + * Several GLSL semantic checks require knowledge of whether or not a + * variable has been used. For example, it is an error to redeclare a + * variable as invariant after it has been used. + * + * This is only maintained in the ast_to_hir.cpp path, not in + * Mesa's fixed function or ARB program paths. + */ + unsigned used:1; + + /** + * Has this variable been statically assigned? + * + * This answers whether the variable was assigned in any path of + * the shader during ast_to_hir. This doesn't answer whether it is + * still written after dead code removal, nor is it maintained in + * non-ast_to_hir.cpp (GLSL parsing) paths. + */ + unsigned assigned:1; + + /** + * When separate shader programs are enabled, only input/outputs between + * the stages of a multi-stage separate program can be safely removed + * from the shader interface. Other input/outputs must remains active. + */ + unsigned always_active_io:1; + + /** + * Enum indicating how the variable was declared. See + * ir_var_declaration_type. + * + * This is used to detect certain kinds of illegal variable redeclarations. + */ + unsigned how_declared:2; + + /** + * Storage class of the variable. + * + * \sa ir_variable_mode + */ + unsigned mode:4; + + /** + * Interpolation mode for shader inputs / outputs + * + * \sa ir_variable_interpolation + */ + unsigned interpolation:2; + + /** + * \name ARB_fragment_coord_conventions + * @{ + */ + unsigned origin_upper_left:1; + unsigned pixel_center_integer:1; + /*@}*/ + + /** + * Was the location explicitly set in the shader? + * + * If the location is explicitly set in the shader, it \b cannot be changed + * by the linker or by the API (e.g., calls to \c glBindAttribLocation have + * no effect). + */ + unsigned explicit_location:1; + unsigned explicit_index:1; + + /** + * Was an initial binding explicitly set in the shader? + * + * If so, constant_value contains an integer ir_constant representing the + * initial binding point. + */ + unsigned explicit_binding:1; + + /** + * Does this variable have an initializer? + * + * This is used by the linker to cross-validiate initializers of global + * variables. + */ + unsigned has_initializer:1; + + /** + * Is this variable a generic output or input that has not yet been matched + * up to a variable in another stage of the pipeline? + * + * This is used by the linker as scratch storage while assigning locations + * to generic inputs and outputs. + */ + unsigned is_unmatched_generic_inout:1; + + /** + * If non-zero, then this variable may be packed along with other variables + * into a single varying slot, so this offset should be applied when + * accessing components. For example, an offset of 1 means that the x + * component of this variable is actually stored in component y of the + * location specified by \c location. + */ + unsigned location_frac:2; + + /** + * Layout of the matrix. Uses glsl_matrix_layout values. + */ + unsigned matrix_layout:2; + + /** + * Non-zero if this variable was created by lowering a named interface + * block which was not an array. + * + * Note that this variable and \c from_named_ifc_block_array will never + * both be non-zero. + */ + unsigned from_named_ifc_block_nonarray:1; + + /** + * Non-zero if this variable was created by lowering a named interface + * block which was an array. + * + * Note that this variable and \c from_named_ifc_block_nonarray will never + * both be non-zero. + */ + unsigned from_named_ifc_block_array:1; + + /** + * Non-zero if the variable must be a shader input. This is useful for + * constraints on function parameters. + */ + unsigned must_be_shader_input:1; + + /** + * Output index for dual source blending. + * + * \note + * The GLSL spec only allows the values 0 or 1 for the index in \b dual + * source blending. + */ + unsigned index:1; + + /** + * Precision qualifier. + * + * In desktop GLSL we do not care about precision qualifiers at all, in + * fact, the spec says that precision qualifiers are ignored. + * + * To make things easy, we make it so that this field is always + * GLSL_PRECISION_NONE on desktop shaders. This way all the variables + * have the same precision value and the checks we add in the compiler + * for this field will never break a desktop shader compile. + */ + unsigned precision:2; + + /** + * \brief Layout qualifier for gl_FragDepth. + * + * This is not equal to \c ir_depth_layout_none if and only if this + * variable is \c gl_FragDepth and a layout qualifier is specified. + */ + ir_depth_layout depth_layout:3; + + /** + * ARB_shader_image_load_store qualifiers. + */ + unsigned image_read_only:1; /**< "readonly" qualifier. */ + unsigned image_write_only:1; /**< "writeonly" qualifier. */ + unsigned image_coherent:1; + unsigned image_volatile:1; + unsigned image_restrict:1; + + /** + * ARB_shader_storage_buffer_object + */ + unsigned from_ssbo_unsized_array:1; /**< unsized array buffer variable. */ + + /** + * Emit a warning if this variable is accessed. + */ + private: + uint8_t warn_extension_index; + + public: + /** Image internal format if specified explicitly, otherwise GL_NONE. */ + uint16_t image_format; + + private: + /** + * Number of state slots used + * + * \note + * This could be stored in as few as 7-bits, if necessary. If it is made + * smaller, add an assertion to \c ir_variable::allocate_state_slots to + * be safe. + */ + uint16_t _num_state_slots; + + public: + /** + * Initial binding point for a sampler, atomic, or UBO. + * + * For array types, this represents the binding point for the first element. + */ + int16_t binding; + + /** + * Storage location of the base of this variable + * + * The precise meaning of this field depends on the nature of the variable. + * + * - Vertex shader input: one of the values from \c gl_vert_attrib. + * - Vertex shader output: one of the values from \c gl_varying_slot. + * - Geometry shader input: one of the values from \c gl_varying_slot. + * - Geometry shader output: one of the values from \c gl_varying_slot. + * - Fragment shader input: one of the values from \c gl_varying_slot. + * - Fragment shader output: one of the values from \c gl_frag_result. + * - Uniforms: Per-stage uniform slot number for default uniform block. + * - Uniforms: Index within the uniform block definition for UBO members. + * - Non-UBO Uniforms: explicit location until linking then reused to + * store uniform slot number. + * - Other: This field is not currently used. + * + * If the variable is a uniform, shader input, or shader output, and the + * slot has not been assigned, the value will be -1. + */ + int location; + + /** + * Vertex stream output identifier. + */ + unsigned stream; + + /** + * Location an atomic counter is stored at. + */ + unsigned offset; + + /** + * Highest element accessed with a constant expression array index + * + * Not used for non-array variables. + */ + unsigned max_array_access; + + /** + * Allow (only) ir_variable direct access private members. + */ + friend class ir_variable; + } data; + + /** + * Value assigned in the initializer of a variable declared "const" + */ + ir_constant *constant_value; + + /** + * Constant expression assigned in the initializer of the variable + * + * \warning + * This field and \c ::constant_value are distinct. Even if the two fields + * refer to constants with the same value, they must point to separate + * objects. + */ + ir_constant *constant_initializer; + +private: + static const char *const warn_extension_table[]; + + union { + /** + * For variables which satisfy the is_interface_instance() predicate, + * this points to an array of integers such that if the ith member of + * the interface block is an array, max_ifc_array_access[i] is the + * maximum array element of that member that has been accessed. If the + * ith member of the interface block is not an array, + * max_ifc_array_access[i] is unused. + * + * For variables whose type is not an interface block, this pointer is + * NULL. + */ + unsigned *max_ifc_array_access; + + /** + * Built-in state that backs this uniform + * + * Once set at variable creation, \c state_slots must remain invariant. + * + * If the variable is not a uniform, \c _num_state_slots will be zero + * and \c state_slots will be \c NULL. + */ + ir_state_slot *state_slots; + } u; + + /** + * For variables that are in an interface block or are an instance of an + * interface block, this is the \c GLSL_TYPE_INTERFACE type for that block. + * + * \sa ir_variable::location + */ + const glsl_type *interface_type; + + /** + * Name used for anonymous compiler temporaries + */ + static const char tmp_name[]; + +public: + /** + * Should the construct keep names for ir_var_temporary variables? + * + * When this global is false, names passed to the constructor for + * \c ir_var_temporary variables will be dropped. Instead, the variable will + * be named "compiler_temp". This name will be in static storage. + * + * \warning + * \b NEVER change the mode of an \c ir_var_temporary. + * + * \warning + * This variable is \b not thread-safe. It is global, \b not + * per-context. It begins life false. A context can, at some point, make + * it true. From that point on, it will be true forever. This should be + * okay since it will only be set true while debugging. + */ + static bool temporaries_allocate_names; +}; + +/** + * A function that returns whether a built-in function is available in the + * current shading language (based on version, ES or desktop, and extensions). + */ +typedef bool (*builtin_available_predicate)(const _mesa_glsl_parse_state *); + +/*@{*/ +/** + * The representation of a function instance; may be the full definition or + * simply a prototype. + */ +class ir_function_signature : public ir_instruction { + /* An ir_function_signature will be part of the list of signatures in + * an ir_function. + */ +public: + ir_function_signature(const glsl_type *return_type, + builtin_available_predicate builtin_avail = NULL); + + virtual ir_function_signature *clone(void *mem_ctx, + struct hash_table *ht) const; + ir_function_signature *clone_prototype(void *mem_ctx, + struct hash_table *ht) const; + + virtual void accept(ir_visitor *v) + { + v->visit(this); + } + + virtual ir_visitor_status accept(ir_hierarchical_visitor *); + + /** + * Attempt to evaluate this function as a constant expression, + * given a list of the actual parameters and the variable context. + * Returns NULL for non-built-ins. + */ + ir_constant *constant_expression_value(exec_list *actual_parameters, struct hash_table *variable_context); + + /** + * Get the name of the function for which this is a signature + */ + const char *function_name() const; + + /** + * Get a handle to the function for which this is a signature + * + * There is no setter function, this function returns a \c const pointer, + * and \c ir_function_signature::_function is private for a reason. The + * only way to make a connection between a function and function signature + * is via \c ir_function::add_signature. This helps ensure that certain + * invariants (i.e., a function signature is in the list of signatures for + * its \c _function) are met. + * + * \sa ir_function::add_signature + */ + inline const class ir_function *function() const + { + return this->_function; + } + + /** + * Check whether the qualifiers match between this signature's parameters + * and the supplied parameter list. If not, returns the name of the first + * parameter with mismatched qualifiers (for use in error messages). + */ + const char *qualifiers_match(exec_list *params); + + /** + * Replace the current parameter list with the given one. This is useful + * if the current information came from a prototype, and either has invalid + * or missing parameter names. + */ + void replace_parameters(exec_list *new_params); + + /** + * Function return type. + * + * \note This discards the optional precision qualifier. + */ + const struct glsl_type *return_type; + + /** + * List of ir_variable of function parameters. + * + * This represents the storage. The paramaters passed in a particular + * call will be in ir_call::actual_paramaters. + */ + struct exec_list parameters; + + /** Whether or not this function has a body (which may be empty). */ + unsigned is_defined:1; + + /** Whether or not this function signature is a built-in. */ + bool is_builtin() const; + + /** + * Whether or not this function is an intrinsic to be implemented + * by the driver. + */ + bool is_intrinsic; + + /** Whether or not a built-in is available for this shader. */ + bool is_builtin_available(const _mesa_glsl_parse_state *state) const; + + /** Body of instructions in the function. */ + struct exec_list body; + +private: + /** + * A function pointer to a predicate that answers whether a built-in + * function is available in the current shader. NULL if not a built-in. + */ + builtin_available_predicate builtin_avail; + + /** Function of which this signature is one overload. */ + class ir_function *_function; + + /** Function signature of which this one is a prototype clone */ + const ir_function_signature *origin; + + friend class ir_function; + + /** + * Helper function to run a list of instructions for constant + * expression evaluation. + * + * The hash table represents the values of the visible variables. + * There are no scoping issues because the table is indexed on + * ir_variable pointers, not variable names. + * + * Returns false if the expression is not constant, true otherwise, + * and the value in *result if result is non-NULL. + */ + bool constant_expression_evaluate_expression_list(const struct exec_list &body, + struct hash_table *variable_context, + ir_constant **result); +}; + + +/** + * Header for tracking multiple overloaded functions with the same name. + * Contains a list of ir_function_signatures representing each of the + * actual functions. + */ +class ir_function : public ir_instruction { +public: + ir_function(const char *name); + + virtual ir_function *clone(void *mem_ctx, struct hash_table *ht) const; + + virtual void accept(ir_visitor *v) + { + v->visit(this); + } + + virtual ir_visitor_status accept(ir_hierarchical_visitor *); + + void add_signature(ir_function_signature *sig) + { + sig->_function = this; + this->signatures.push_tail(sig); + } + + /** + * Find a signature that matches a set of actual parameters, taking implicit + * conversions into account. Also flags whether the match was exact. + */ + ir_function_signature *matching_signature(_mesa_glsl_parse_state *state, + const exec_list *actual_param, + bool allow_builtins, + bool *match_is_exact); + + /** + * Find a signature that matches a set of actual parameters, taking implicit + * conversions into account. + */ + ir_function_signature *matching_signature(_mesa_glsl_parse_state *state, + const exec_list *actual_param, + bool allow_builtins); + + /** + * Find a signature that exactly matches a set of actual parameters without + * any implicit type conversions. + */ + ir_function_signature *exact_matching_signature(_mesa_glsl_parse_state *state, + const exec_list *actual_ps); + + /** + * Name of the function. + */ + const char *name; + + /** Whether or not this function has a signature that isn't a built-in. */ + bool has_user_signature(); + + /** + * List of ir_function_signature for each overloaded function with this name. + */ + struct exec_list signatures; + + /** + * is this function a subroutine type declaration + * e.g. subroutine void type1(float arg1); + */ + bool is_subroutine; + + /** + * is this function associated to a subroutine type + * e.g. subroutine (type1, type2) function_name { function_body }; + * would have num_subroutine_types 2, + * and pointers to the type1 and type2 types. + */ + int num_subroutine_types; + const struct glsl_type **subroutine_types; + + int subroutine_index; +}; + +inline const char *ir_function_signature::function_name() const +{ + return this->_function->name; +} +/*@}*/ + + +/** + * IR instruction representing high-level if-statements + */ +class ir_if : public ir_instruction { +public: + ir_if(ir_rvalue *condition) + : ir_instruction(ir_type_if), condition(condition) + { + } + + virtual ir_if *clone(void *mem_ctx, struct hash_table *ht) const; + + virtual void accept(ir_visitor *v) + { + v->visit(this); + } + + virtual ir_visitor_status accept(ir_hierarchical_visitor *); + + ir_rvalue *condition; + /** List of ir_instruction for the body of the then branch */ + exec_list then_instructions; + /** List of ir_instruction for the body of the else branch */ + exec_list else_instructions; +}; + + +/** + * IR instruction representing a high-level loop structure. + */ +class ir_loop : public ir_instruction { +public: + ir_loop(); + + virtual ir_loop *clone(void *mem_ctx, struct hash_table *ht) const; + + virtual void accept(ir_visitor *v) + { + v->visit(this); + } + + virtual ir_visitor_status accept(ir_hierarchical_visitor *); + + /** List of ir_instruction that make up the body of the loop. */ + exec_list body_instructions; +}; + + +class ir_assignment : public ir_instruction { +public: + ir_assignment(ir_rvalue *lhs, ir_rvalue *rhs, ir_rvalue *condition = NULL); + + /** + * Construct an assignment with an explicit write mask + * + * \note + * Since a write mask is supplied, the LHS must already be a bare + * \c ir_dereference. The cannot be any swizzles in the LHS. + */ + ir_assignment(ir_dereference *lhs, ir_rvalue *rhs, ir_rvalue *condition, + unsigned write_mask); + + virtual ir_assignment *clone(void *mem_ctx, struct hash_table *ht) const; + + virtual ir_constant *constant_expression_value(struct hash_table *variable_context = NULL); + + virtual void accept(ir_visitor *v) + { + v->visit(this); + } + + virtual ir_visitor_status accept(ir_hierarchical_visitor *); + + /** + * Get a whole variable written by an assignment + * + * If the LHS of the assignment writes a whole variable, the variable is + * returned. Otherwise \c NULL is returned. Examples of whole-variable + * assignment are: + * + * - Assigning to a scalar + * - Assigning to all components of a vector + * - Whole array (or matrix) assignment + * - Whole structure assignment + */ + ir_variable *whole_variable_written(); + + /** + * Set the LHS of an assignment + */ + void set_lhs(ir_rvalue *lhs); + + /** + * Left-hand side of the assignment. + * + * This should be treated as read only. If you need to set the LHS of an + * assignment, use \c ir_assignment::set_lhs. + */ + ir_dereference *lhs; + + /** + * Value being assigned + */ + ir_rvalue *rhs; + + /** + * Optional condition for the assignment. + */ + ir_rvalue *condition; + + + /** + * Component mask written + * + * For non-vector types in the LHS, this field will be zero. For vector + * types, a bit will be set for each component that is written. Note that + * for \c vec2 and \c vec3 types only the lower bits will ever be set. + * + * A partially-set write mask means that each enabled channel gets + * the value from a consecutive channel of the rhs. For example, + * to write just .xyw of gl_FrontColor with color: + * + * (assign (constant bool (1)) (xyw) + * (var_ref gl_FragColor) + * (swiz xyw (var_ref color))) + */ + unsigned write_mask:4; +}; + +/* Update ir_expression::get_num_operands() and operator_strs when + * updating this list. + */ +enum ir_expression_operation { + ir_unop_bit_not, + ir_unop_logic_not, + ir_unop_neg, + ir_unop_abs, + ir_unop_sign, + ir_unop_rcp, + ir_unop_rsq, + ir_unop_sqrt, + ir_unop_exp, /**< Log base e on gentype */ + ir_unop_log, /**< Natural log on gentype */ + ir_unop_exp2, + ir_unop_log2, + ir_unop_f2i, /**< Float-to-integer conversion. */ + ir_unop_f2u, /**< Float-to-unsigned conversion. */ + ir_unop_i2f, /**< Integer-to-float conversion. */ + ir_unop_f2b, /**< Float-to-boolean conversion */ + ir_unop_b2f, /**< Boolean-to-float conversion */ + ir_unop_i2b, /**< int-to-boolean conversion */ + ir_unop_b2i, /**< Boolean-to-int conversion */ + ir_unop_u2f, /**< Unsigned-to-float conversion. */ + ir_unop_i2u, /**< Integer-to-unsigned conversion. */ + ir_unop_u2i, /**< Unsigned-to-integer conversion. */ + ir_unop_d2f, /**< Double-to-float conversion. */ + ir_unop_f2d, /**< Float-to-double conversion. */ + ir_unop_d2i, /**< Double-to-integer conversion. */ + ir_unop_i2d, /**< Integer-to-double conversion. */ + ir_unop_d2u, /**< Double-to-unsigned conversion. */ + ir_unop_u2d, /**< Unsigned-to-double conversion. */ + ir_unop_d2b, /**< Double-to-boolean conversion. */ + ir_unop_bitcast_i2f, /**< Bit-identical int-to-float "conversion" */ + ir_unop_bitcast_f2i, /**< Bit-identical float-to-int "conversion" */ + ir_unop_bitcast_u2f, /**< Bit-identical uint-to-float "conversion" */ + ir_unop_bitcast_f2u, /**< Bit-identical float-to-uint "conversion" */ + + /** + * \name Unary floating-point rounding operations. + */ + /*@{*/ + ir_unop_trunc, + ir_unop_ceil, + ir_unop_floor, + ir_unop_fract, + ir_unop_round_even, + /*@}*/ + + /** + * \name Trigonometric operations. + */ + /*@{*/ + ir_unop_sin, + ir_unop_cos, + /*@}*/ + + /** + * \name Partial derivatives. + */ + /*@{*/ + ir_unop_dFdx, + ir_unop_dFdx_coarse, + ir_unop_dFdx_fine, + ir_unop_dFdy, + ir_unop_dFdy_coarse, + ir_unop_dFdy_fine, + /*@}*/ + + /** + * \name Floating point pack and unpack operations. + */ + /*@{*/ + ir_unop_pack_snorm_2x16, + ir_unop_pack_snorm_4x8, + ir_unop_pack_unorm_2x16, + ir_unop_pack_unorm_4x8, + ir_unop_pack_half_2x16, + ir_unop_unpack_snorm_2x16, + ir_unop_unpack_snorm_4x8, + ir_unop_unpack_unorm_2x16, + ir_unop_unpack_unorm_4x8, + ir_unop_unpack_half_2x16, + /*@}*/ + + /** + * \name Lowered floating point unpacking operations. + * + * \see lower_packing_builtins_visitor::split_unpack_half_2x16 + */ + /*@{*/ + ir_unop_unpack_half_2x16_split_x, + ir_unop_unpack_half_2x16_split_y, + /*@}*/ + + /** + * \name Bit operations, part of ARB_gpu_shader5. + */ + /*@{*/ + ir_unop_bitfield_reverse, + ir_unop_bit_count, + ir_unop_find_msb, + ir_unop_find_lsb, + /*@}*/ + + ir_unop_saturate, + + /** + * \name Double packing, part of ARB_gpu_shader_fp64. + */ + /*@{*/ + ir_unop_pack_double_2x32, + ir_unop_unpack_double_2x32, + /*@}*/ + + ir_unop_frexp_sig, + ir_unop_frexp_exp, + + ir_unop_noise, + + ir_unop_subroutine_to_int, + /** + * Interpolate fs input at centroid + * + * operand0 is the fs input. + */ + ir_unop_interpolate_at_centroid, + + /** + * Ask the driver for the total size of a buffer block. + * + * operand0 is the ir_constant buffer block index in the linked shader. + */ + ir_unop_get_buffer_size, + + /** + * Calculate length of an unsized array inside a buffer block. + * This opcode is going to be replaced in a lowering pass inside + * the linker. + * + * operand0 is the unsized array's ir_value for the calculation + * of its length. + */ + ir_unop_ssbo_unsized_array_length, + + /** + * A sentinel marking the last of the unary operations. + */ + ir_last_unop = ir_unop_ssbo_unsized_array_length, + + ir_binop_add, + ir_binop_sub, + ir_binop_mul, /**< Floating-point or low 32-bit integer multiply. */ + ir_binop_imul_high, /**< Calculates the high 32-bits of a 64-bit multiply. */ + ir_binop_div, + + /** + * Returns the carry resulting from the addition of the two arguments. + */ + /*@{*/ + ir_binop_carry, + /*@}*/ + + /** + * Returns the borrow resulting from the subtraction of the second argument + * from the first argument. + */ + /*@{*/ + ir_binop_borrow, + /*@}*/ + + /** + * Takes one of two combinations of arguments: + * + * - mod(vecN, vecN) + * - mod(vecN, float) + * + * Does not take integer types. + */ + ir_binop_mod, + + /** + * \name Binary comparison operators which return a boolean vector. + * The type of both operands must be equal. + */ + /*@{*/ + ir_binop_less, + ir_binop_greater, + ir_binop_lequal, + ir_binop_gequal, + ir_binop_equal, + ir_binop_nequal, + /** + * Returns single boolean for whether all components of operands[0] + * equal the components of operands[1]. + */ + ir_binop_all_equal, + /** + * Returns single boolean for whether any component of operands[0] + * is not equal to the corresponding component of operands[1]. + */ + ir_binop_any_nequal, + /*@}*/ + + /** + * \name Bit-wise binary operations. + */ + /*@{*/ + ir_binop_lshift, + ir_binop_rshift, + ir_binop_bit_and, + ir_binop_bit_xor, + ir_binop_bit_or, + /*@}*/ + + ir_binop_logic_and, + ir_binop_logic_xor, + ir_binop_logic_or, + + ir_binop_dot, + ir_binop_min, + ir_binop_max, + + ir_binop_pow, + + /** + * \name Lowered floating point packing operations. + * + * \see lower_packing_builtins_visitor::split_pack_half_2x16 + */ + /*@{*/ + ir_binop_pack_half_2x16_split, + /*@}*/ + + /** + * Load a value the size of a given GLSL type from a uniform block. + * + * operand0 is the ir_constant uniform block index in the linked shader. + * operand1 is a byte offset within the uniform block. + */ + ir_binop_ubo_load, + + /** + * \name Multiplies a number by two to a power, part of ARB_gpu_shader5. + */ + /*@{*/ + ir_binop_ldexp, + /*@}*/ + + /** + * Extract a scalar from a vector + * + * operand0 is the vector + * operand1 is the index of the field to read from operand0 + */ + ir_binop_vector_extract, + + /** + * Interpolate fs input at offset + * + * operand0 is the fs input + * operand1 is the offset from the pixel center + */ + ir_binop_interpolate_at_offset, + + /** + * Interpolate fs input at sample position + * + * operand0 is the fs input + * operand1 is the sample ID + */ + ir_binop_interpolate_at_sample, + + /** + * A sentinel marking the last of the binary operations. + */ + ir_last_binop = ir_binop_interpolate_at_sample, + + /** + * \name Fused floating-point multiply-add, part of ARB_gpu_shader5. + */ + /*@{*/ + ir_triop_fma, + /*@}*/ + + ir_triop_lrp, + + /** + * \name Conditional Select + * + * A vector conditional select instruction (like ?:, but operating per- + * component on vectors). + * + * \see lower_instructions_visitor::ldexp_to_arith + */ + /*@{*/ + ir_triop_csel, + /*@}*/ + + ir_triop_bitfield_extract, + + /** + * Generate a value with one field of a vector changed + * + * operand0 is the vector + * operand1 is the value to write into the vector result + * operand2 is the index in operand0 to be modified + */ + ir_triop_vector_insert, + + /** + * A sentinel marking the last of the ternary operations. + */ + ir_last_triop = ir_triop_vector_insert, + + ir_quadop_bitfield_insert, + + ir_quadop_vector, + + /** + * A sentinel marking the last of the ternary operations. + */ + ir_last_quadop = ir_quadop_vector, + + /** + * A sentinel marking the last of all operations. + */ + ir_last_opcode = ir_quadop_vector +}; + +class ir_expression : public ir_rvalue { +public: + ir_expression(int op, const struct glsl_type *type, + ir_rvalue *op0, ir_rvalue *op1 = NULL, + ir_rvalue *op2 = NULL, ir_rvalue *op3 = NULL); + + /** + * Constructor for unary operation expressions + */ + ir_expression(int op, ir_rvalue *); + + /** + * Constructor for binary operation expressions + */ + ir_expression(int op, ir_rvalue *op0, ir_rvalue *op1); + + /** + * Constructor for ternary operation expressions + */ + ir_expression(int op, ir_rvalue *op0, ir_rvalue *op1, ir_rvalue *op2); + + virtual bool equals(const ir_instruction *ir, + enum ir_node_type ignore = ir_type_unset) const; + + virtual ir_expression *clone(void *mem_ctx, struct hash_table *ht) const; + + /** + * Attempt to constant-fold the expression + * + * The "variable_context" hash table links ir_variable * to ir_constant * + * that represent the variables' values. \c NULL represents an empty + * context. + * + * If the expression cannot be constant folded, this method will return + * \c NULL. + */ + virtual ir_constant *constant_expression_value(struct hash_table *variable_context = NULL); + + /** + * Determine the number of operands used by an expression + */ + static unsigned int get_num_operands(ir_expression_operation); + + /** + * Determine the number of operands used by an expression + */ + unsigned int get_num_operands() const + { + return (this->operation == ir_quadop_vector) + ? this->type->vector_elements : get_num_operands(operation); + } + + /** + * Return whether the expression operates on vectors horizontally. + */ + bool is_horizontal() const + { + return operation == ir_binop_all_equal || + operation == ir_binop_any_nequal || + operation == ir_binop_dot || + operation == ir_binop_vector_extract || + operation == ir_triop_vector_insert || + operation == ir_quadop_vector; + } + + /** + * Return a string representing this expression's operator. + */ + const char *operator_string(); + + /** + * Return a string representing this expression's operator. + */ + static const char *operator_string(ir_expression_operation); + + + /** + * Do a reverse-lookup to translate the given string into an operator. + */ + static ir_expression_operation get_operator(const char *); + + virtual void accept(ir_visitor *v) + { + v->visit(this); + } + + virtual ir_visitor_status accept(ir_hierarchical_visitor *); + + virtual ir_variable *variable_referenced() const; + + ir_expression_operation operation; + ir_rvalue *operands[4]; +}; + + +/** + * HIR instruction representing a high-level function call, containing a list + * of parameters and returning a value in the supplied temporary. + */ +class ir_call : public ir_instruction { +public: + ir_call(ir_function_signature *callee, + ir_dereference_variable *return_deref, + exec_list *actual_parameters) + : ir_instruction(ir_type_call), return_deref(return_deref), callee(callee), sub_var(NULL), array_idx(NULL) + { + assert(callee->return_type != NULL); + actual_parameters->move_nodes_to(& this->actual_parameters); + this->use_builtin = callee->is_builtin(); + } + + ir_call(ir_function_signature *callee, + ir_dereference_variable *return_deref, + exec_list *actual_parameters, + ir_variable *var, ir_rvalue *array_idx) + : ir_instruction(ir_type_call), return_deref(return_deref), callee(callee), sub_var(var), array_idx(array_idx) + { + assert(callee->return_type != NULL); + actual_parameters->move_nodes_to(& this->actual_parameters); + this->use_builtin = callee->is_builtin(); + } + + virtual ir_call *clone(void *mem_ctx, struct hash_table *ht) const; + + virtual ir_constant *constant_expression_value(struct hash_table *variable_context = NULL); + + virtual void accept(ir_visitor *v) + { + v->visit(this); + } + + virtual ir_visitor_status accept(ir_hierarchical_visitor *); + + /** + * Get the name of the function being called. + */ + const char *callee_name() const + { + return callee->function_name(); + } + + /** + * Generates an inline version of the function before @ir, + * storing the return value in return_deref. + */ + void generate_inline(ir_instruction *ir); + + /** + * Storage for the function's return value. + * This must be NULL if the return type is void. + */ + ir_dereference_variable *return_deref; + + /** + * The specific function signature being called. + */ + ir_function_signature *callee; + + /* List of ir_rvalue of paramaters passed in this call. */ + exec_list actual_parameters; + + /** Should this call only bind to a built-in function? */ + bool use_builtin; + + /* + * ARB_shader_subroutine support - + * the subroutine uniform variable and array index + * rvalue to be used in the lowering pass later. + */ + ir_variable *sub_var; + ir_rvalue *array_idx; +}; + + +/** + * \name Jump-like IR instructions. + * + * These include \c break, \c continue, \c return, and \c discard. + */ +/*@{*/ +class ir_jump : public ir_instruction { +protected: + ir_jump(enum ir_node_type t) + : ir_instruction(t) + { + } +}; + +class ir_return : public ir_jump { +public: + ir_return() + : ir_jump(ir_type_return), value(NULL) + { + } + + ir_return(ir_rvalue *value) + : ir_jump(ir_type_return), value(value) + { + } + + virtual ir_return *clone(void *mem_ctx, struct hash_table *) const; + + ir_rvalue *get_value() const + { + return value; + } + + virtual void accept(ir_visitor *v) + { + v->visit(this); + } + + virtual ir_visitor_status accept(ir_hierarchical_visitor *); + + ir_rvalue *value; +}; + + +/** + * Jump instructions used inside loops + * + * These include \c break and \c continue. The \c break within a loop is + * different from the \c break within a switch-statement. + * + * \sa ir_switch_jump + */ +class ir_loop_jump : public ir_jump { +public: + enum jump_mode { + jump_break, + jump_continue + }; + + ir_loop_jump(jump_mode mode) + : ir_jump(ir_type_loop_jump) + { + this->mode = mode; + } + + virtual ir_loop_jump *clone(void *mem_ctx, struct hash_table *) const; + + virtual void accept(ir_visitor *v) + { + v->visit(this); + } + + virtual ir_visitor_status accept(ir_hierarchical_visitor *); + + bool is_break() const + { + return mode == jump_break; + } + + bool is_continue() const + { + return mode == jump_continue; + } + + /** Mode selector for the jump instruction. */ + enum jump_mode mode; +}; + +/** + * IR instruction representing discard statements. + */ +class ir_discard : public ir_jump { +public: + ir_discard() + : ir_jump(ir_type_discard) + { + this->condition = NULL; + } + + ir_discard(ir_rvalue *cond) + : ir_jump(ir_type_discard) + { + this->condition = cond; + } + + virtual ir_discard *clone(void *mem_ctx, struct hash_table *ht) const; + + virtual void accept(ir_visitor *v) + { + v->visit(this); + } + + virtual ir_visitor_status accept(ir_hierarchical_visitor *); + + ir_rvalue *condition; +}; +/*@}*/ + + +/** + * Texture sampling opcodes used in ir_texture + */ +enum ir_texture_opcode { + ir_tex, /**< Regular texture look-up */ + ir_txb, /**< Texture look-up with LOD bias */ + ir_txl, /**< Texture look-up with explicit LOD */ + ir_txd, /**< Texture look-up with partial derivatvies */ + ir_txf, /**< Texel fetch with explicit LOD */ + ir_txf_ms, /**< Multisample texture fetch */ + ir_txs, /**< Texture size */ + ir_lod, /**< Texture lod query */ + ir_tg4, /**< Texture gather */ + ir_query_levels, /**< Texture levels query */ + ir_texture_samples, /**< Texture samples query */ + ir_samples_identical, /**< Query whether all samples are definitely identical. */ +}; + + +/** + * IR instruction to sample a texture + * + * The specific form of the IR instruction depends on the \c mode value + * selected from \c ir_texture_opcodes. In the printed IR, these will + * appear as: + * + * Texel offset (0 or an expression) + * | Projection divisor + * | | Shadow comparitor + * | | | + * v v v + * (tex <type> <sampler> <coordinate> 0 1 ( )) + * (txb <type> <sampler> <coordinate> 0 1 ( ) <bias>) + * (txl <type> <sampler> <coordinate> 0 1 ( ) <lod>) + * (txd <type> <sampler> <coordinate> 0 1 ( ) (dPdx dPdy)) + * (txf <type> <sampler> <coordinate> 0 <lod>) + * (txf_ms + * <type> <sampler> <coordinate> <sample_index>) + * (txs <type> <sampler> <lod>) + * (lod <type> <sampler> <coordinate>) + * (tg4 <type> <sampler> <coordinate> <offset> <component>) + * (query_levels <type> <sampler>) + * (samples_identical <sampler> <coordinate>) + */ +class ir_texture : public ir_rvalue { +public: + ir_texture(enum ir_texture_opcode op) + : ir_rvalue(ir_type_texture), + op(op), sampler(NULL), coordinate(NULL), projector(NULL), + shadow_comparitor(NULL), offset(NULL) + { + memset(&lod_info, 0, sizeof(lod_info)); + } + + virtual ir_texture *clone(void *mem_ctx, struct hash_table *) const; + + virtual ir_constant *constant_expression_value(struct hash_table *variable_context = NULL); + + virtual void accept(ir_visitor *v) + { + v->visit(this); + } + + virtual ir_visitor_status accept(ir_hierarchical_visitor *); + + virtual bool equals(const ir_instruction *ir, + enum ir_node_type ignore = ir_type_unset) const; + + /** + * Return a string representing the ir_texture_opcode. + */ + const char *opcode_string(); + + /** Set the sampler and type. */ + void set_sampler(ir_dereference *sampler, const glsl_type *type); + + /** + * Do a reverse-lookup to translate a string into an ir_texture_opcode. + */ + static ir_texture_opcode get_opcode(const char *); + + enum ir_texture_opcode op; + + /** Sampler to use for the texture access. */ + ir_dereference *sampler; + + /** Texture coordinate to sample */ + ir_rvalue *coordinate; + + /** + * Value used for projective divide. + * + * If there is no projective divide (the common case), this will be + * \c NULL. Optimization passes should check for this to point to a constant + * of 1.0 and replace that with \c NULL. + */ + ir_rvalue *projector; + + /** + * Coordinate used for comparison on shadow look-ups. + * + * If there is no shadow comparison, this will be \c NULL. For the + * \c ir_txf opcode, this *must* be \c NULL. + */ + ir_rvalue *shadow_comparitor; + + /** Texel offset. */ + ir_rvalue *offset; + + union { + ir_rvalue *lod; /**< Floating point LOD */ + ir_rvalue *bias; /**< Floating point LOD bias */ + ir_rvalue *sample_index; /**< MSAA sample index */ + ir_rvalue *component; /**< Gather component selector */ + struct { + ir_rvalue *dPdx; /**< Partial derivative of coordinate wrt X */ + ir_rvalue *dPdy; /**< Partial derivative of coordinate wrt Y */ + } grad; + } lod_info; +}; + + +struct ir_swizzle_mask { + unsigned x:2; + unsigned y:2; + unsigned z:2; + unsigned w:2; + + /** + * Number of components in the swizzle. + */ + unsigned num_components:3; + + /** + * Does the swizzle contain duplicate components? + * + * L-value swizzles cannot contain duplicate components. + */ + unsigned has_duplicates:1; +}; + + +class ir_swizzle : public ir_rvalue { +public: + ir_swizzle(ir_rvalue *, unsigned x, unsigned y, unsigned z, unsigned w, + unsigned count); + + ir_swizzle(ir_rvalue *val, const unsigned *components, unsigned count); + + ir_swizzle(ir_rvalue *val, ir_swizzle_mask mask); + + virtual ir_swizzle *clone(void *mem_ctx, struct hash_table *) const; + + virtual ir_constant *constant_expression_value(struct hash_table *variable_context = NULL); + + /** + * Construct an ir_swizzle from the textual representation. Can fail. + */ + static ir_swizzle *create(ir_rvalue *, const char *, unsigned vector_length); + + virtual void accept(ir_visitor *v) + { + v->visit(this); + } + + virtual ir_visitor_status accept(ir_hierarchical_visitor *); + + virtual bool equals(const ir_instruction *ir, + enum ir_node_type ignore = ir_type_unset) const; + + bool is_lvalue() const + { + return val->is_lvalue() && !mask.has_duplicates; + } + + /** + * Get the variable that is ultimately referenced by an r-value + */ + virtual ir_variable *variable_referenced() const; + + ir_rvalue *val; + ir_swizzle_mask mask; + +private: + /** + * Initialize the mask component of a swizzle + * + * This is used by the \c ir_swizzle constructors. + */ + void init_mask(const unsigned *components, unsigned count); +}; + + +class ir_dereference : public ir_rvalue { +public: + virtual ir_dereference *clone(void *mem_ctx, struct hash_table *) const = 0; + + bool is_lvalue() const; + + /** + * Get the variable that is ultimately referenced by an r-value + */ + virtual ir_variable *variable_referenced() const = 0; + +protected: + ir_dereference(enum ir_node_type t) + : ir_rvalue(t) + { + } +}; + + +class ir_dereference_variable : public ir_dereference { +public: + ir_dereference_variable(ir_variable *var); + + virtual ir_dereference_variable *clone(void *mem_ctx, + struct hash_table *) const; + + virtual ir_constant *constant_expression_value(struct hash_table *variable_context = NULL); + + virtual bool equals(const ir_instruction *ir, + enum ir_node_type ignore = ir_type_unset) const; + + /** + * Get the variable that is ultimately referenced by an r-value + */ + virtual ir_variable *variable_referenced() const + { + return this->var; + } + + virtual ir_variable *whole_variable_referenced() + { + /* ir_dereference_variable objects always dereference the entire + * variable. However, if this dereference is dereferenced by anything + * else, the complete deferefernce chain is not a whole-variable + * dereference. This method should only be called on the top most + * ir_rvalue in a dereference chain. + */ + return this->var; + } + + virtual void accept(ir_visitor *v) + { + v->visit(this); + } + + virtual ir_visitor_status accept(ir_hierarchical_visitor *); + + /** + * Object being dereferenced. + */ + ir_variable *var; +}; + + +class ir_dereference_array : public ir_dereference { +public: + ir_dereference_array(ir_rvalue *value, ir_rvalue *array_index); + + ir_dereference_array(ir_variable *var, ir_rvalue *array_index); + + virtual ir_dereference_array *clone(void *mem_ctx, + struct hash_table *) const; + + virtual ir_constant *constant_expression_value(struct hash_table *variable_context = NULL); + + virtual bool equals(const ir_instruction *ir, + enum ir_node_type ignore = ir_type_unset) const; + + /** + * Get the variable that is ultimately referenced by an r-value + */ + virtual ir_variable *variable_referenced() const + { + return this->array->variable_referenced(); + } + + virtual void accept(ir_visitor *v) + { + v->visit(this); + } + + virtual ir_visitor_status accept(ir_hierarchical_visitor *); + + ir_rvalue *array; + ir_rvalue *array_index; + +private: + void set_array(ir_rvalue *value); +}; + + +class ir_dereference_record : public ir_dereference { +public: + ir_dereference_record(ir_rvalue *value, const char *field); + + ir_dereference_record(ir_variable *var, const char *field); + + virtual ir_dereference_record *clone(void *mem_ctx, + struct hash_table *) const; + + virtual ir_constant *constant_expression_value(struct hash_table *variable_context = NULL); + + /** + * Get the variable that is ultimately referenced by an r-value + */ + virtual ir_variable *variable_referenced() const + { + return this->record->variable_referenced(); + } + + virtual void accept(ir_visitor *v) + { + v->visit(this); + } + + virtual ir_visitor_status accept(ir_hierarchical_visitor *); + + ir_rvalue *record; + const char *field; +}; + + +/** + * Data stored in an ir_constant + */ +union ir_constant_data { + unsigned u[16]; + int i[16]; + float f[16]; + bool b[16]; + double d[16]; +}; + + +class ir_constant : public ir_rvalue { +public: + ir_constant(const struct glsl_type *type, const ir_constant_data *data); + ir_constant(bool b, unsigned vector_elements=1); + ir_constant(unsigned int u, unsigned vector_elements=1); + ir_constant(int i, unsigned vector_elements=1); + ir_constant(float f, unsigned vector_elements=1); + ir_constant(double d, unsigned vector_elements=1); + + /** + * Construct an ir_constant from a list of ir_constant values + */ + ir_constant(const struct glsl_type *type, exec_list *values); + + /** + * Construct an ir_constant from a scalar component of another ir_constant + * + * The new \c ir_constant inherits the type of the component from the + * source constant. + * + * \note + * In the case of a matrix constant, the new constant is a scalar, \b not + * a vector. + */ + ir_constant(const ir_constant *c, unsigned i); + + /** + * Return a new ir_constant of the specified type containing all zeros. + */ + static ir_constant *zero(void *mem_ctx, const glsl_type *type); + + virtual ir_constant *clone(void *mem_ctx, struct hash_table *) const; + + virtual ir_constant *constant_expression_value(struct hash_table *variable_context = NULL); + + virtual void accept(ir_visitor *v) + { + v->visit(this); + } + + virtual ir_visitor_status accept(ir_hierarchical_visitor *); + + virtual bool equals(const ir_instruction *ir, + enum ir_node_type ignore = ir_type_unset) const; + + /** + * Get a particular component of a constant as a specific type + * + * This is useful, for example, to get a value from an integer constant + * as a float or bool. This appears frequently when constructors are + * called with all constant parameters. + */ + /*@{*/ + bool get_bool_component(unsigned i) const; + float get_float_component(unsigned i) const; + double get_double_component(unsigned i) const; + int get_int_component(unsigned i) const; + unsigned get_uint_component(unsigned i) const; + /*@}*/ + + ir_constant *get_array_element(unsigned i) const; + + ir_constant *get_record_field(const char *name); + + /** + * Copy the values on another constant at a given offset. + * + * The offset is ignored for array or struct copies, it's only for + * scalars or vectors into vectors or matrices. + * + * With identical types on both sides and zero offset it's clone() + * without creating a new object. + */ + + void copy_offset(ir_constant *src, int offset); + + /** + * Copy the values on another constant at a given offset and + * following an assign-like mask. + * + * The mask is ignored for scalars. + * + * Note that this function only handles what assign can handle, + * i.e. at most a vector as source and a column of a matrix as + * destination. + */ + + void copy_masked_offset(ir_constant *src, int offset, unsigned int mask); + + /** + * Determine whether a constant has the same value as another constant + * + * \sa ir_constant::is_zero, ir_constant::is_one, + * ir_constant::is_negative_one + */ + bool has_value(const ir_constant *) const; + + /** + * Return true if this ir_constant represents the given value. + * + * For vectors, this checks that each component is the given value. + */ + virtual bool is_value(float f, int i) const; + virtual bool is_zero() const; + virtual bool is_one() const; + virtual bool is_negative_one() const; + + /** + * Return true for constants that could be stored as 16-bit unsigned values. + * + * Note that this will return true even for signed integer ir_constants, as + * long as the value is non-negative and fits in 16-bits. + */ + virtual bool is_uint16_constant() const; + + /** + * Value of the constant. + * + * The field used to back the values supplied by the constant is determined + * by the type associated with the \c ir_instruction. Constants may be + * scalars, vectors, or matrices. + */ + union ir_constant_data value; + + /* Array elements */ + ir_constant **array_elements; + + /* Structure fields */ + exec_list components; + +private: + /** + * Parameterless constructor only used by the clone method + */ + ir_constant(void); +}; + +/** + * IR instruction to emit a vertex in a geometry shader. + */ +class ir_emit_vertex : public ir_instruction { +public: + ir_emit_vertex(ir_rvalue *stream) + : ir_instruction(ir_type_emit_vertex), + stream(stream) + { + assert(stream); + } + + virtual void accept(ir_visitor *v) + { + v->visit(this); + } + + virtual ir_emit_vertex *clone(void *mem_ctx, struct hash_table *ht) const + { + return new(mem_ctx) ir_emit_vertex(this->stream->clone(mem_ctx, ht)); + } + + virtual ir_visitor_status accept(ir_hierarchical_visitor *); + + int stream_id() const + { + return stream->as_constant()->value.i[0]; + } + + ir_rvalue *stream; +}; + +/** + * IR instruction to complete the current primitive and start a new one in a + * geometry shader. + */ +class ir_end_primitive : public ir_instruction { +public: + ir_end_primitive(ir_rvalue *stream) + : ir_instruction(ir_type_end_primitive), + stream(stream) + { + assert(stream); + } + + virtual void accept(ir_visitor *v) + { + v->visit(this); + } + + virtual ir_end_primitive *clone(void *mem_ctx, struct hash_table *ht) const + { + return new(mem_ctx) ir_end_primitive(this->stream->clone(mem_ctx, ht)); + } + + virtual ir_visitor_status accept(ir_hierarchical_visitor *); + + int stream_id() const + { + return stream->as_constant()->value.i[0]; + } + + ir_rvalue *stream; +}; + +/** + * IR instruction for tessellation control and compute shader barrier. + */ +class ir_barrier : public ir_instruction { +public: + ir_barrier() + : ir_instruction(ir_type_barrier) + { + } + + virtual void accept(ir_visitor *v) + { + v->visit(this); + } + + virtual ir_barrier *clone(void *mem_ctx, struct hash_table *) const + { + return new(mem_ctx) ir_barrier(); + } + + virtual ir_visitor_status accept(ir_hierarchical_visitor *); +}; + +/*@}*/ + +/** + * Apply a visitor to each IR node in a list + */ +void +visit_exec_list(exec_list *list, ir_visitor *visitor); + +/** + * Validate invariants on each IR node in a list + */ +void validate_ir_tree(exec_list *instructions); + +struct _mesa_glsl_parse_state; +struct gl_shader_program; + +/** + * Detect whether an unlinked shader contains static recursion + * + * If the list of instructions is determined to contain static recursion, + * \c _mesa_glsl_error will be called to emit error messages for each function + * that is in the recursion cycle. + */ +void +detect_recursion_unlinked(struct _mesa_glsl_parse_state *state, + exec_list *instructions); + +/** + * Detect whether a linked shader contains static recursion + * + * If the list of instructions is determined to contain static recursion, + * \c link_error_printf will be called to emit error messages for each function + * that is in the recursion cycle. In addition, + * \c gl_shader_program::LinkStatus will be set to false. + */ +void +detect_recursion_linked(struct gl_shader_program *prog, + exec_list *instructions); + +/** + * Make a clone of each IR instruction in a list + * + * \param in List of IR instructions that are to be cloned + * \param out List to hold the cloned instructions + */ +void +clone_ir_list(void *mem_ctx, exec_list *out, const exec_list *in); + +extern void +_mesa_glsl_initialize_variables(exec_list *instructions, + struct _mesa_glsl_parse_state *state); + +extern void +_mesa_glsl_initialize_derived_variables(gl_shader *shader); + +extern void +_mesa_glsl_initialize_functions(_mesa_glsl_parse_state *state); + +extern void +_mesa_glsl_initialize_builtin_functions(); + +extern ir_function_signature * +_mesa_glsl_find_builtin_function(_mesa_glsl_parse_state *state, + const char *name, exec_list *actual_parameters); + +extern ir_function * +_mesa_glsl_find_builtin_function_by_name(const char *name); + +extern gl_shader * +_mesa_glsl_get_builtin_function_shader(void); + +extern ir_function_signature * +_mesa_get_main_function_signature(gl_shader *sh); + +extern void +_mesa_glsl_release_functions(void); + +extern void +_mesa_glsl_release_builtin_functions(void); + +extern void +reparent_ir(exec_list *list, void *mem_ctx); + +struct glsl_symbol_table; + +extern void +import_prototypes(const exec_list *source, exec_list *dest, + struct glsl_symbol_table *symbols, void *mem_ctx); + +extern bool +ir_has_call(ir_instruction *ir); + +extern void +do_set_program_inouts(exec_list *instructions, struct gl_program *prog, + gl_shader_stage shader_stage); + +extern char * +prototype_string(const glsl_type *return_type, const char *name, + exec_list *parameters); + +const char * +mode_string(const ir_variable *var); + +/** + * Built-in / reserved GL variables names start with "gl_" + */ +static inline bool +is_gl_identifier(const char *s) +{ + return s && s[0] == 'g' && s[1] == 'l' && s[2] == '_'; +} + +extern "C" { +#endif /* __cplusplus */ + +extern void _mesa_print_ir(FILE *f, struct exec_list *instructions, + struct _mesa_glsl_parse_state *state); + +extern void +fprint_ir(FILE *f, const void *instruction); + +#ifdef __cplusplus +} /* extern "C" */ +#endif + +unsigned +vertices_per_prim(GLenum prim); + +#endif /* IR_H */ |