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-rw-r--r--src/compiler/glsl/ir.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/compiler/glsl/ir.cpp b/src/compiler/glsl/ir.cpp
index 8c0ae833ebb..3b0cbee3b85 100644
--- a/src/compiler/glsl/ir.cpp
+++ b/src/compiler/glsl/ir.cpp
@@ -783,10 +783,9 @@ ir_constant::ir_constant(const struct glsl_type *type, exec_list *value_list)
if (value->type->is_scalar() && value->next->is_tail_sentinel()) {
if (type->is_matrix()) {
/* Matrix - fill diagonal (rest is already set to 0) */
- assert(type->base_type == GLSL_TYPE_FLOAT ||
- type->is_double());
+ assert(type->is_float() || type->is_double());
for (unsigned i = 0; i < type->matrix_columns; i++) {
- if (type->base_type == GLSL_TYPE_FLOAT)
+ if (type->is_float())
this->value.f[i * type->vector_elements + i] =
value->value.f[0];
else
@@ -1510,7 +1509,7 @@ ir_texture::set_sampler(ir_dereference *sampler, const glsl_type *type)
assert(type->base_type == GLSL_TYPE_INT);
} else if (this->op == ir_lod) {
assert(type->vector_elements == 2);
- assert(type->base_type == GLSL_TYPE_FLOAT);
+ assert(type->is_float());
} else if (this->op == ir_samples_identical) {
assert(type == glsl_type::bool_type);
assert(sampler->type->is_sampler());