diff options
Diffstat (limited to 'src/compiler/glsl/glsl_to_nir.cpp')
-rw-r--r-- | src/compiler/glsl/glsl_to_nir.cpp | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp index c4ef4f5ce14..29e32cde53c 100644 --- a/src/compiler/glsl/glsl_to_nir.cpp +++ b/src/compiler/glsl/glsl_to_nir.cpp @@ -133,13 +133,13 @@ static void nir_remap_attributes(nir_shader *shader) { nir_foreach_variable(var, &shader->inputs) { - var->data.location += _mesa_bitcount_64(shader->info.double_inputs_read & + var->data.location += _mesa_bitcount_64(shader->info.vs.double_inputs & BITFIELD64_MASK(var->data.location)); } /* Once the remap is done, reset double_inputs_read, so later it will have * which location/slots are doubles */ - shader->info.double_inputs_read = 0; + shader->info.vs.double_inputs = 0; } nir_shader * @@ -363,10 +363,11 @@ nir_visitor::visit(ir_variable *ir) } /* Mark all the locations that require two slots */ - if (glsl_type_is_dual_slot(glsl_without_array(var->type))) { + if (shader->info.stage == MESA_SHADER_VERTEX && + glsl_type_is_dual_slot(glsl_without_array(var->type))) { for (uint i = 0; i < glsl_count_attribute_slots(var->type, true); i++) { uint64_t bitfield = BITFIELD64_BIT(var->data.location + i); - shader->info.double_inputs_read |= bitfield; + shader->info.vs.double_inputs |= bitfield; } } break; |