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Diffstat (limited to 'src/compiler/glsl/glsl_to_nir.cpp')
-rw-r--r--src/compiler/glsl/glsl_to_nir.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp
index 0ad3be10760..20302e399ac 100644
--- a/src/compiler/glsl/glsl_to_nir.cpp
+++ b/src/compiler/glsl/glsl_to_nir.cpp
@@ -166,14 +166,14 @@ glsl_to_nir(const struct gl_shader_program *shader_prog,
switch (stage) {
case MESA_SHADER_TESS_CTRL:
- shader->info.tcs.vertices_out = sh->TessCtrl.VerticesOut;
+ shader->info.tcs.vertices_out = sh->info.TessCtrl.VerticesOut;
break;
case MESA_SHADER_GEOMETRY:
shader->info.gs.vertices_in = shader_prog->Geom.VerticesIn;
- shader->info.gs.output_primitive = sh->Geom.OutputType;
- shader->info.gs.vertices_out = sh->Geom.VerticesOut;
- shader->info.gs.invocations = sh->Geom.Invocations;
+ shader->info.gs.output_primitive = sh->info.Geom.OutputType;
+ shader->info.gs.vertices_out = sh->info.Geom.VerticesOut;
+ shader->info.gs.invocations = sh->info.Geom.Invocations;
shader->info.gs.uses_end_primitive = shader_prog->Geom.UsesEndPrimitive;
shader->info.gs.uses_streams = shader_prog->Geom.UsesStreams;
break;
@@ -184,7 +184,7 @@ glsl_to_nir(const struct gl_shader_program *shader_prog,
shader->info.fs.uses_discard = fp->UsesKill;
shader->info.fs.uses_sample_qualifier = fp->IsSample != 0;
- shader->info.fs.early_fragment_tests = sh->EarlyFragmentTests;
+ shader->info.fs.early_fragment_tests = sh->info.EarlyFragmentTests;
shader->info.fs.depth_layout = fp->FragDepthLayout;
break;
}