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-rw-r--r--src/compiler/glsl/glsl_to_nir.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp
index e1b8cea600d..90fdd694007 100644
--- a/src/compiler/glsl/glsl_to_nir.cpp
+++ b/src/compiler/glsl/glsl_to_nir.cpp
@@ -150,8 +150,8 @@ glsl_to_nir(const struct gl_shader_program *shader_prog,
shader->info->num_textures = util_last_bit(sh->Program->SamplersUsed);
shader->info->num_ubos = sh->NumUniformBlocks;
shader->info->num_ssbos = sh->NumShaderStorageBlocks;
- shader->info->uses_clip_distance_out =
- sh->Program->ClipDistanceArraySize != 0;
+ shader->info->clip_distance_array_size = sh->Program->ClipDistanceArraySize;
+ shader->info->cull_distance_array_size = sh->Program->CullDistanceArraySize;
shader->info->separate_shader = shader_prog->SeparateShader;
shader->info->has_transform_feedback_varyings =
shader_prog->TransformFeedback.NumVarying > 0;