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-rw-r--r--src/compiler/glsl/glsl_to_nir.cpp17
1 files changed, 0 insertions, 17 deletions
diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp
index 1e4d9f9d3c8..b1d1da89111 100644
--- a/src/compiler/glsl/glsl_to_nir.cpp
+++ b/src/compiler/glsl/glsl_to_nir.cpp
@@ -128,23 +128,6 @@ private:
} /* end of anonymous namespace */
-static void
-nir_remap_attributes(nir_shader *shader,
- const nir_shader_compiler_options *options)
-{
- if (options->vs_inputs_dual_locations) {
- nir_foreach_variable(var, &shader->inputs) {
- var->data.location +=
- _mesa_bitcount_64(shader->info.vs.double_inputs &
- BITFIELD64_MASK(var->data.location));
- }
- }
-
- /* Once the remap is done, reset double_inputs_read, so later it will have
- * which location/slots are doubles */
- shader->info.vs.double_inputs = 0;
-}
-
nir_shader *
glsl_to_nir(const struct gl_shader_program *shader_prog,
gl_shader_stage stage,