diff options
Diffstat (limited to 'src/compiler/glsl/glsl_parser_extras.cpp')
-rw-r--r-- | src/compiler/glsl/glsl_parser_extras.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp index 59821732b98..2e69fa95a54 100644 --- a/src/compiler/glsl/glsl_parser_extras.cpp +++ b/src/compiler/glsl/glsl_parser_extras.cpp @@ -1971,7 +1971,7 @@ opt_shader_and_create_symbol_table(struct gl_context *ctx, struct glsl_symbol_table *source_symbols, struct gl_shader *shader) { - assert(shader->CompileStatus != compile_failure && + assert(shader->CompileStatus != COMPILE_FAILURE && !shader->ir->is_empty()); struct gl_shader_compiler_options *options = @@ -2048,7 +2048,7 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader, _mesa_sha1_format(buf, shader->sha1); fprintf(stderr, "deferring compile of shader: %s\n", buf); } - shader->CompileStatus = compile_skipped; + shader->CompileStatus = COMPILE_SKIPPED; free((void *)shader->FallbackSource); shader->FallbackSource = NULL; @@ -2060,14 +2060,14 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader, * shader cache miss. In which case we can skip the compile if its * already be done by a previous fallback or the initial compile call. */ - if (shader->CompileStatus == compile_success) + if (shader->CompileStatus == COMPILE_SUCCESS) return; - if (shader->CompileStatus == compiled_no_opts) { + if (shader->CompileStatus == COMPILED_NO_OPTS) { opt_shader_and_create_symbol_table(ctx, NULL, /* source_symbols */ shader); - shader->CompileStatus = compile_success; + shader->CompileStatus = COMPILE_SUCCESS; return; } } @@ -2117,7 +2117,7 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader, set_shader_inout_layout(shader, state); shader->symbols = new(shader->ir) glsl_symbol_table; - shader->CompileStatus = state->error ? compile_failure : compile_success; + shader->CompileStatus = state->error ? COMPILE_FAILURE : COMPILE_SUCCESS; shader->InfoLog = state->info_log; shader->Version = state->language_version; shader->IsES = state->es_shader; @@ -2130,7 +2130,7 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader, opt_shader_and_create_symbol_table(ctx, state->symbols, shader); else { reparent_ir(shader->ir, shader->ir); - shader->CompileStatus = compiled_no_opts; + shader->CompileStatus = COMPILED_NO_OPTS; } } |