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path: root/src/compiler/glsl/glsl_parser_extras.cpp
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Diffstat (limited to 'src/compiler/glsl/glsl_parser_extras.cpp')
-rw-r--r--src/compiler/glsl/glsl_parser_extras.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp
index 59821732b98..2e69fa95a54 100644
--- a/src/compiler/glsl/glsl_parser_extras.cpp
+++ b/src/compiler/glsl/glsl_parser_extras.cpp
@@ -1971,7 +1971,7 @@ opt_shader_and_create_symbol_table(struct gl_context *ctx,
struct glsl_symbol_table *source_symbols,
struct gl_shader *shader)
{
- assert(shader->CompileStatus != compile_failure &&
+ assert(shader->CompileStatus != COMPILE_FAILURE &&
!shader->ir->is_empty());
struct gl_shader_compiler_options *options =
@@ -2048,7 +2048,7 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
_mesa_sha1_format(buf, shader->sha1);
fprintf(stderr, "deferring compile of shader: %s\n", buf);
}
- shader->CompileStatus = compile_skipped;
+ shader->CompileStatus = COMPILE_SKIPPED;
free((void *)shader->FallbackSource);
shader->FallbackSource = NULL;
@@ -2060,14 +2060,14 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
* shader cache miss. In which case we can skip the compile if its
* already be done by a previous fallback or the initial compile call.
*/
- if (shader->CompileStatus == compile_success)
+ if (shader->CompileStatus == COMPILE_SUCCESS)
return;
- if (shader->CompileStatus == compiled_no_opts) {
+ if (shader->CompileStatus == COMPILED_NO_OPTS) {
opt_shader_and_create_symbol_table(ctx,
NULL, /* source_symbols */
shader);
- shader->CompileStatus = compile_success;
+ shader->CompileStatus = COMPILE_SUCCESS;
return;
}
}
@@ -2117,7 +2117,7 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
set_shader_inout_layout(shader, state);
shader->symbols = new(shader->ir) glsl_symbol_table;
- shader->CompileStatus = state->error ? compile_failure : compile_success;
+ shader->CompileStatus = state->error ? COMPILE_FAILURE : COMPILE_SUCCESS;
shader->InfoLog = state->info_log;
shader->Version = state->language_version;
shader->IsES = state->es_shader;
@@ -2130,7 +2130,7 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
opt_shader_and_create_symbol_table(ctx, state->symbols, shader);
else {
reparent_ir(shader->ir, shader->ir);
- shader->CompileStatus = compiled_no_opts;
+ shader->CompileStatus = COMPILED_NO_OPTS;
}
}