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diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp
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+/*
+ * Copyright © 2008, 2009 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+#include <stdio.h>
+#include <stdarg.h>
+#include <string.h>
+#include <assert.h>
+
+#include "main/core.h" /* for struct gl_context */
+#include "main/context.h"
+#include "main/shaderobj.h"
+#include "util/u_atomic.h" /* for p_atomic_cmpxchg */
+#include "util/ralloc.h"
+#include "ast.h"
+#include "glsl_parser_extras.h"
+#include "glsl_parser.h"
+#include "ir_optimization.h"
+#include "loop_analysis.h"
+
+/**
+ * Format a short human-readable description of the given GLSL version.
+ */
+const char *
+glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
+{
+ return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
+ version / 100, version % 100);
+}
+
+
+static const unsigned known_desktop_glsl_versions[] =
+ { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440, 450 };
+
+
+_mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
+ gl_shader_stage stage,
+ void *mem_ctx)
+ : ctx(_ctx), cs_input_local_size_specified(false), cs_input_local_size(),
+ switch_state()
+{
+ assert(stage < MESA_SHADER_STAGES);
+ this->stage = stage;
+
+ this->scanner = NULL;
+ this->translation_unit.make_empty();
+ this->symbols = new(mem_ctx) glsl_symbol_table;
+
+ this->info_log = ralloc_strdup(mem_ctx, "");
+ this->error = false;
+ this->loop_nesting_ast = NULL;
+
+ this->struct_specifier_depth = 0;
+
+ this->uses_builtin_functions = false;
+
+ /* Set default language version and extensions */
+ this->language_version = 110;
+ this->forced_language_version = ctx->Const.ForceGLSLVersion;
+ this->es_shader = false;
+ this->ARB_texture_rectangle_enable = true;
+
+ /* OpenGL ES 2.0 has different defaults from desktop GL. */
+ if (ctx->API == API_OPENGLES2) {
+ this->language_version = 100;
+ this->es_shader = true;
+ this->ARB_texture_rectangle_enable = false;
+ }
+
+ this->extensions = &ctx->Extensions;
+
+ this->Const.MaxLights = ctx->Const.MaxLights;
+ this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
+ this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
+ this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
+ this->Const.MaxVertexAttribs = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs;
+ this->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents;
+ this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits;
+ this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
+ this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
+ this->Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
+ this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
+ this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
+
+ this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
+
+ this->Const.MaxDualSourceDrawBuffers = ctx->Const.MaxDualSourceDrawBuffers;
+
+ /* 1.50 constants */
+ this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
+ this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
+ this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
+ this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
+ this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
+ this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
+ this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
+ this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents;
+
+ this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters;
+ this->Const.MaxTessControlAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicCounters;
+ this->Const.MaxTessEvaluationAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicCounters;
+ this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
+ this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
+ this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
+ this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
+ this->Const.MaxVertexAtomicCounterBuffers =
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers;
+ this->Const.MaxTessControlAtomicCounterBuffers =
+ ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicBuffers;
+ this->Const.MaxTessEvaluationAtomicCounterBuffers =
+ ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicBuffers;
+ this->Const.MaxGeometryAtomicCounterBuffers =
+ ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers;
+ this->Const.MaxFragmentAtomicCounterBuffers =
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
+ this->Const.MaxCombinedAtomicCounterBuffers =
+ ctx->Const.MaxCombinedAtomicBuffers;
+ this->Const.MaxAtomicCounterBufferSize =
+ ctx->Const.MaxAtomicBufferSize;
+
+ /* Compute shader constants */
+ for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupCount); i++)
+ this->Const.MaxComputeWorkGroupCount[i] = ctx->Const.MaxComputeWorkGroupCount[i];
+ for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupSize); i++)
+ this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];
+
+ this->Const.MaxImageUnits = ctx->Const.MaxImageUnits;
+ this->Const.MaxCombinedShaderOutputResources = ctx->Const.MaxCombinedShaderOutputResources;
+ this->Const.MaxImageSamples = ctx->Const.MaxImageSamples;
+ this->Const.MaxVertexImageUniforms = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms;
+ this->Const.MaxTessControlImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms;
+ this->Const.MaxTessEvaluationImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms;
+ this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms;
+ this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms;
+ this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms;
+
+ /* ARB_viewport_array */
+ this->Const.MaxViewports = ctx->Const.MaxViewports;
+
+ /* tessellation shader constants */
+ this->Const.MaxPatchVertices = ctx->Const.MaxPatchVertices;
+ this->Const.MaxTessGenLevel = ctx->Const.MaxTessGenLevel;
+ this->Const.MaxTessControlInputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxInputComponents;
+ this->Const.MaxTessControlOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxOutputComponents;
+ this->Const.MaxTessControlTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits;
+ this->Const.MaxTessEvaluationInputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxInputComponents;
+ this->Const.MaxTessEvaluationOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxOutputComponents;
+ this->Const.MaxTessEvaluationTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits;
+ this->Const.MaxTessPatchComponents = ctx->Const.MaxTessPatchComponents;
+ this->Const.MaxTessControlTotalOutputComponents = ctx->Const.MaxTessControlTotalOutputComponents;
+ this->Const.MaxTessControlUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxUniformComponents;
+ this->Const.MaxTessEvaluationUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxUniformComponents;
+
+ this->current_function = NULL;
+ this->toplevel_ir = NULL;
+ this->found_return = false;
+ this->all_invariant = false;
+ this->user_structures = NULL;
+ this->num_user_structures = 0;
+ this->num_subroutines = 0;
+ this->subroutines = NULL;
+ this->num_subroutine_types = 0;
+ this->subroutine_types = NULL;
+
+ /* supported_versions should be large enough to support the known desktop
+ * GLSL versions plus 3 GLES versions (ES 1.00, ES 3.00, and ES 3.10))
+ */
+ STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions) + 3) ==
+ ARRAY_SIZE(this->supported_versions));
+
+ /* Populate the list of supported GLSL versions */
+ /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
+ * the OpenGL 3.2 Core context is supported, this logic will need
+ * change. Older versions of GLSL are no longer supported
+ * outside the compatibility contexts of 3.x.
+ */
+ this->num_supported_versions = 0;
+ if (_mesa_is_desktop_gl(ctx)) {
+ for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
+ if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
+ this->supported_versions[this->num_supported_versions].ver
+ = known_desktop_glsl_versions[i];
+ this->supported_versions[this->num_supported_versions].es = false;
+ this->num_supported_versions++;
+ }
+ }
+ }
+ if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
+ this->supported_versions[this->num_supported_versions].ver = 100;
+ this->supported_versions[this->num_supported_versions].es = true;
+ this->num_supported_versions++;
+ }
+ if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
+ this->supported_versions[this->num_supported_versions].ver = 300;
+ this->supported_versions[this->num_supported_versions].es = true;
+ this->num_supported_versions++;
+ }
+ if (_mesa_is_gles31(ctx)) {
+ this->supported_versions[this->num_supported_versions].ver = 310;
+ this->supported_versions[this->num_supported_versions].es = true;
+ this->num_supported_versions++;
+ }
+
+ /* Create a string for use in error messages to tell the user which GLSL
+ * versions are supported.
+ */
+ char *supported = ralloc_strdup(this, "");
+ for (unsigned i = 0; i < this->num_supported_versions; i++) {
+ unsigned ver = this->supported_versions[i].ver;
+ const char *const prefix = (i == 0)
+ ? ""
+ : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
+ const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
+
+ ralloc_asprintf_append(& supported, "%s%u.%02u%s",
+ prefix,
+ ver / 100, ver % 100,
+ suffix);
+ }
+
+ this->supported_version_string = supported;
+
+ if (ctx->Const.ForceGLSLExtensionsWarn)
+ _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
+
+ this->default_uniform_qualifier = new(this) ast_type_qualifier();
+ this->default_uniform_qualifier->flags.q.shared = 1;
+ this->default_uniform_qualifier->flags.q.column_major = 1;
+ this->default_uniform_qualifier->is_default_qualifier = true;
+
+ this->default_shader_storage_qualifier = new(this) ast_type_qualifier();
+ this->default_shader_storage_qualifier->flags.q.shared = 1;
+ this->default_shader_storage_qualifier->flags.q.column_major = 1;
+ this->default_shader_storage_qualifier->is_default_qualifier = true;
+
+ this->fs_uses_gl_fragcoord = false;
+ this->fs_redeclares_gl_fragcoord = false;
+ this->fs_origin_upper_left = false;
+ this->fs_pixel_center_integer = false;
+ this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers = false;
+
+ this->gs_input_prim_type_specified = false;
+ this->tcs_output_vertices_specified = false;
+ this->gs_input_size = 0;
+ this->in_qualifier = new(this) ast_type_qualifier();
+ this->out_qualifier = new(this) ast_type_qualifier();
+ this->fs_early_fragment_tests = false;
+ memset(this->atomic_counter_offsets, 0,
+ sizeof(this->atomic_counter_offsets));
+ this->allow_extension_directive_midshader =
+ ctx->Const.AllowGLSLExtensionDirectiveMidShader;
+}
+
+/**
+ * Determine whether the current GLSL version is sufficiently high to support
+ * a certain feature, and generate an error message if it isn't.
+ *
+ * \param required_glsl_version and \c required_glsl_es_version are
+ * interpreted as they are in _mesa_glsl_parse_state::is_version().
+ *
+ * \param locp is the parser location where the error should be reported.
+ *
+ * \param fmt (and additional arguments) constitute a printf-style error
+ * message to report if the version check fails. Information about the
+ * current and required GLSL versions will be appended. So, for example, if
+ * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
+ * "foo unsupported") is called, the error message will be "foo unsupported in
+ * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
+ */
+bool
+_mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
+ unsigned required_glsl_es_version,
+ YYLTYPE *locp, const char *fmt, ...)
+{
+ if (this->is_version(required_glsl_version, required_glsl_es_version))
+ return true;
+
+ va_list args;
+ va_start(args, fmt);
+ char *problem = ralloc_vasprintf(this, fmt, args);
+ va_end(args);
+ const char *glsl_version_string
+ = glsl_compute_version_string(this, false, required_glsl_version);
+ const char *glsl_es_version_string
+ = glsl_compute_version_string(this, true, required_glsl_es_version);
+ const char *requirement_string = "";
+ if (required_glsl_version && required_glsl_es_version) {
+ requirement_string = ralloc_asprintf(this, " (%s or %s required)",
+ glsl_version_string,
+ glsl_es_version_string);
+ } else if (required_glsl_version) {
+ requirement_string = ralloc_asprintf(this, " (%s required)",
+ glsl_version_string);
+ } else if (required_glsl_es_version) {
+ requirement_string = ralloc_asprintf(this, " (%s required)",
+ glsl_es_version_string);
+ }
+ _mesa_glsl_error(locp, this, "%s in %s%s",
+ problem, this->get_version_string(),
+ requirement_string);
+
+ return false;
+}
+
+/**
+ * Process a GLSL #version directive.
+ *
+ * \param version is the integer that follows the #version token.
+ *
+ * \param ident is a string identifier that follows the integer, if any is
+ * present. Otherwise NULL.
+ */
+void
+_mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
+ const char *ident)
+{
+ bool es_token_present = false;
+ if (ident) {
+ if (strcmp(ident, "es") == 0) {
+ es_token_present = true;
+ } else if (version >= 150) {
+ if (strcmp(ident, "core") == 0) {
+ /* Accept the token. There's no need to record that this is
+ * a core profile shader since that's the only profile we support.
+ */
+ } else if (strcmp(ident, "compatibility") == 0) {
+ _mesa_glsl_error(locp, this,
+ "the compatibility profile is not supported");
+ } else {
+ _mesa_glsl_error(locp, this,
+ "\"%s\" is not a valid shading language profile; "
+ "if present, it must be \"core\"", ident);
+ }
+ } else {
+ _mesa_glsl_error(locp, this,
+ "illegal text following version number");
+ }
+ }
+
+ this->es_shader = es_token_present;
+ if (version == 100) {
+ if (es_token_present) {
+ _mesa_glsl_error(locp, this,
+ "GLSL 1.00 ES should be selected using "
+ "`#version 100'");
+ } else {
+ this->es_shader = true;
+ }
+ }
+
+ if (this->es_shader) {
+ this->ARB_texture_rectangle_enable = false;
+ }
+
+ if (this->forced_language_version)
+ this->language_version = this->forced_language_version;
+ else
+ this->language_version = version;
+
+ bool supported = false;
+ for (unsigned i = 0; i < this->num_supported_versions; i++) {
+ if (this->supported_versions[i].ver == this->language_version
+ && this->supported_versions[i].es == this->es_shader) {
+ supported = true;
+ break;
+ }
+ }
+
+ if (!supported) {
+ _mesa_glsl_error(locp, this, "%s is not supported. "
+ "Supported versions are: %s",
+ this->get_version_string(),
+ this->supported_version_string);
+
+ /* On exit, the language_version must be set to a valid value.
+ * Later calls to _mesa_glsl_initialize_types will misbehave if
+ * the version is invalid.
+ */
+ switch (this->ctx->API) {
+ case API_OPENGL_COMPAT:
+ case API_OPENGL_CORE:
+ this->language_version = this->ctx->Const.GLSLVersion;
+ break;
+
+ case API_OPENGLES:
+ assert(!"Should not get here.");
+ /* FALLTHROUGH */
+
+ case API_OPENGLES2:
+ this->language_version = 100;
+ break;
+ }
+ }
+}
+
+
+/* This helper function will append the given message to the shader's
+ info log and report it via GL_ARB_debug_output. Per that extension,
+ 'type' is one of the enum values classifying the message, and
+ 'id' is the implementation-defined ID of the given message. */
+static void
+_mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
+ GLenum type, const char *fmt, va_list ap)
+{
+ bool error = (type == MESA_DEBUG_TYPE_ERROR);
+ GLuint msg_id = 0;
+
+ assert(state->info_log != NULL);
+
+ /* Get the offset that the new message will be written to. */
+ int msg_offset = strlen(state->info_log);
+
+ ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
+ locp->source,
+ locp->first_line,
+ locp->first_column,
+ error ? "error" : "warning");
+ ralloc_vasprintf_append(&state->info_log, fmt, ap);
+
+ const char *const msg = &state->info_log[msg_offset];
+ struct gl_context *ctx = state->ctx;
+
+ /* Report the error via GL_ARB_debug_output. */
+ _mesa_shader_debug(ctx, type, &msg_id, msg);
+
+ ralloc_strcat(&state->info_log, "\n");
+}
+
+void
+_mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
+ const char *fmt, ...)
+{
+ va_list ap;
+
+ state->error = true;
+
+ va_start(ap, fmt);
+ _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
+ va_end(ap);
+}
+
+
+void
+_mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
+ const char *fmt, ...)
+{
+ va_list ap;
+
+ va_start(ap, fmt);
+ _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
+ va_end(ap);
+}
+
+
+/**
+ * Enum representing the possible behaviors that can be specified in
+ * an #extension directive.
+ */
+enum ext_behavior {
+ extension_disable,
+ extension_enable,
+ extension_require,
+ extension_warn
+};
+
+/**
+ * Element type for _mesa_glsl_supported_extensions
+ */
+struct _mesa_glsl_extension {
+ /**
+ * Name of the extension when referred to in a GLSL extension
+ * statement
+ */
+ const char *name;
+
+ /** True if this extension is available to desktop GL shaders */
+ bool avail_in_GL;
+
+ /** True if this extension is available to GLES shaders */
+ bool avail_in_ES;
+
+ /**
+ * Flag in the gl_extensions struct indicating whether this
+ * extension is supported by the driver, or
+ * &gl_extensions::dummy_true if supported by all drivers.
+ *
+ * Note: the type (GLboolean gl_extensions::*) is a "pointer to
+ * member" type, the type-safe alternative to the "offsetof" macro.
+ * In a nutshell:
+ *
+ * - foo bar::* p declares p to be an "offset" to a field of type
+ * foo that exists within struct bar
+ * - &bar::baz computes the "offset" of field baz within struct bar
+ * - x.*p accesses the field of x that exists at "offset" p
+ * - x->*p is equivalent to (*x).*p
+ */
+ const GLboolean gl_extensions::* supported_flag;
+
+ /**
+ * Flag in the _mesa_glsl_parse_state struct that should be set
+ * when this extension is enabled.
+ *
+ * See note in _mesa_glsl_extension::supported_flag about "pointer
+ * to member" types.
+ */
+ bool _mesa_glsl_parse_state::* enable_flag;
+
+ /**
+ * Flag in the _mesa_glsl_parse_state struct that should be set
+ * when the shader requests "warn" behavior for this extension.
+ *
+ * See note in _mesa_glsl_extension::supported_flag about "pointer
+ * to member" types.
+ */
+ bool _mesa_glsl_parse_state::* warn_flag;
+
+
+ bool compatible_with_state(const _mesa_glsl_parse_state *state) const;
+ void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
+};
+
+#define EXT(NAME, GL, ES, SUPPORTED_FLAG) \
+ { "GL_" #NAME, GL, ES, &gl_extensions::SUPPORTED_FLAG, \
+ &_mesa_glsl_parse_state::NAME##_enable, \
+ &_mesa_glsl_parse_state::NAME##_warn }
+
+/**
+ * Table of extensions that can be enabled/disabled within a shader,
+ * and the conditions under which they are supported.
+ */
+static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
+ /* API availability */
+ /* name GL ES supported flag */
+
+ /* ARB extensions go here, sorted alphabetically.
+ */
+ EXT(ARB_arrays_of_arrays, true, false, ARB_arrays_of_arrays),
+ EXT(ARB_compute_shader, true, false, ARB_compute_shader),
+ EXT(ARB_conservative_depth, true, false, ARB_conservative_depth),
+ EXT(ARB_derivative_control, true, false, ARB_derivative_control),
+ EXT(ARB_draw_buffers, true, false, dummy_true),
+ EXT(ARB_draw_instanced, true, false, ARB_draw_instanced),
+ EXT(ARB_enhanced_layouts, true, false, ARB_enhanced_layouts),
+ EXT(ARB_explicit_attrib_location, true, false, ARB_explicit_attrib_location),
+ EXT(ARB_explicit_uniform_location, true, false, ARB_explicit_uniform_location),
+ EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions),
+ EXT(ARB_fragment_layer_viewport, true, false, ARB_fragment_layer_viewport),
+ EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
+ EXT(ARB_gpu_shader_fp64, true, false, ARB_gpu_shader_fp64),
+ EXT(ARB_sample_shading, true, false, ARB_sample_shading),
+ EXT(ARB_separate_shader_objects, true, false, dummy_true),
+ EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters),
+ EXT(ARB_shader_bit_encoding, true, false, ARB_shader_bit_encoding),
+ EXT(ARB_shader_clock, true, false, ARB_shader_clock),
+ EXT(ARB_shader_draw_parameters, true, false, ARB_shader_draw_parameters),
+ EXT(ARB_shader_image_load_store, true, false, ARB_shader_image_load_store),
+ EXT(ARB_shader_image_size, true, false, ARB_shader_image_size),
+ EXT(ARB_shader_precision, true, false, ARB_shader_precision),
+ EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export),
+ EXT(ARB_shader_storage_buffer_object, true, true, ARB_shader_storage_buffer_object),
+ EXT(ARB_shader_subroutine, true, false, ARB_shader_subroutine),
+ EXT(ARB_shader_texture_image_samples, true, false, ARB_shader_texture_image_samples),
+ EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod),
+ EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack),
+ EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing),
+ EXT(ARB_tessellation_shader, true, false, ARB_tessellation_shader),
+ EXT(ARB_texture_cube_map_array, true, false, ARB_texture_cube_map_array),
+ EXT(ARB_texture_gather, true, false, ARB_texture_gather),
+ EXT(ARB_texture_multisample, true, false, ARB_texture_multisample),
+ EXT(ARB_texture_query_levels, true, false, ARB_texture_query_levels),
+ EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod),
+ EXT(ARB_texture_rectangle, true, false, dummy_true),
+ EXT(ARB_uniform_buffer_object, true, false, ARB_uniform_buffer_object),
+ EXT(ARB_vertex_attrib_64bit, true, false, ARB_vertex_attrib_64bit),
+ EXT(ARB_viewport_array, true, false, ARB_viewport_array),
+
+ /* KHR extensions go here, sorted alphabetically.
+ */
+
+ /* OES extensions go here, sorted alphabetically.
+ */
+ EXT(OES_EGL_image_external, false, true, OES_EGL_image_external),
+ EXT(OES_geometry_shader, false, true, OES_geometry_shader),
+ EXT(OES_standard_derivatives, false, true, OES_standard_derivatives),
+ EXT(OES_texture_3D, false, true, dummy_true),
+ EXT(OES_texture_storage_multisample_2d_array, false, true, ARB_texture_multisample),
+
+ /* All other extensions go here, sorted alphabetically.
+ */
+ EXT(AMD_conservative_depth, true, false, ARB_conservative_depth),
+ EXT(AMD_shader_stencil_export, true, false, ARB_shader_stencil_export),
+ EXT(AMD_shader_trinary_minmax, true, false, dummy_true),
+ EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer),
+ EXT(AMD_vertex_shader_viewport_index, true, false, AMD_vertex_shader_viewport_index),
+ EXT(EXT_blend_func_extended, false, true, ARB_blend_func_extended),
+ EXT(EXT_draw_buffers, false, true, dummy_true),
+ EXT(EXT_separate_shader_objects, false, true, dummy_true),
+ EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix),
+ EXT(EXT_shader_samples_identical, true, true, EXT_shader_samples_identical),
+ EXT(EXT_texture_array, true, false, EXT_texture_array),
+};
+
+#undef EXT
+
+
+/**
+ * Determine whether a given extension is compatible with the target,
+ * API, and extension information in the current parser state.
+ */
+bool _mesa_glsl_extension::compatible_with_state(const _mesa_glsl_parse_state *
+ state) const
+{
+ /* Check that this extension matches whether we are compiling
+ * for desktop GL or GLES.
+ */
+ if (state->es_shader) {
+ if (!this->avail_in_ES) return false;
+ } else {
+ if (!this->avail_in_GL) return false;
+ }
+
+ /* Check that this extension is supported by the OpenGL
+ * implementation.
+ *
+ * Note: the ->* operator indexes into state->extensions by the
+ * offset this->supported_flag. See
+ * _mesa_glsl_extension::supported_flag for more info.
+ */
+ return state->extensions->*(this->supported_flag);
+}
+
+/**
+ * Set the appropriate flags in the parser state to establish the
+ * given behavior for this extension.
+ */
+void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
+ ext_behavior behavior) const
+{
+ /* Note: the ->* operator indexes into state by the
+ * offsets this->enable_flag and this->warn_flag. See
+ * _mesa_glsl_extension::supported_flag for more info.
+ */
+ state->*(this->enable_flag) = (behavior != extension_disable);
+ state->*(this->warn_flag) = (behavior == extension_warn);
+}
+
+/**
+ * Find an extension by name in _mesa_glsl_supported_extensions. If
+ * the name is not found, return NULL.
+ */
+static const _mesa_glsl_extension *find_extension(const char *name)
+{
+ for (unsigned i = 0; i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
+ if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
+ return &_mesa_glsl_supported_extensions[i];
+ }
+ }
+ return NULL;
+}
+
+
+bool
+_mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
+ const char *behavior_string, YYLTYPE *behavior_locp,
+ _mesa_glsl_parse_state *state)
+{
+ ext_behavior behavior;
+ if (strcmp(behavior_string, "warn") == 0) {
+ behavior = extension_warn;
+ } else if (strcmp(behavior_string, "require") == 0) {
+ behavior = extension_require;
+ } else if (strcmp(behavior_string, "enable") == 0) {
+ behavior = extension_enable;
+ } else if (strcmp(behavior_string, "disable") == 0) {
+ behavior = extension_disable;
+ } else {
+ _mesa_glsl_error(behavior_locp, state,
+ "unknown extension behavior `%s'",
+ behavior_string);
+ return false;
+ }
+
+ if (strcmp(name, "all") == 0) {
+ if ((behavior == extension_enable) || (behavior == extension_require)) {
+ _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
+ (behavior == extension_enable)
+ ? "enable" : "require");
+ return false;
+ } else {
+ for (unsigned i = 0;
+ i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
+ const _mesa_glsl_extension *extension
+ = &_mesa_glsl_supported_extensions[i];
+ if (extension->compatible_with_state(state)) {
+ _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
+ }
+ }
+ }
+ } else {
+ const _mesa_glsl_extension *extension = find_extension(name);
+ if (extension && extension->compatible_with_state(state)) {
+ extension->set_flags(state, behavior);
+ } else {
+ static const char fmt[] = "extension `%s' unsupported in %s shader";
+
+ if (behavior == extension_require) {
+ _mesa_glsl_error(name_locp, state, fmt,
+ name, _mesa_shader_stage_to_string(state->stage));
+ return false;
+ } else {
+ _mesa_glsl_warning(name_locp, state, fmt,
+ name, _mesa_shader_stage_to_string(state->stage));
+ }
+ }
+ }
+
+ return true;
+}
+
+
+/**
+ * Recurses through <type> and <expr> if <expr> is an aggregate initializer
+ * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
+ * (process_array_constructor, et al) sufficient information to do type
+ * checking.
+ *
+ * Operates on assignments involving an aggregate initializer. E.g.,
+ *
+ * vec4 pos = {1.0, -1.0, 0.0, 1.0};
+ *
+ * or more ridiculously,
+ *
+ * struct S {
+ * vec4 v[2];
+ * };
+ *
+ * struct {
+ * S a[2], b;
+ * int c;
+ * } aggregate = {
+ * {
+ * {
+ * {
+ * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
+ * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
+ * } // a[0].v
+ * }, // a[0]
+ * {
+ * {
+ * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
+ * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
+ * } // a[1].v
+ * } // a[1]
+ * }, // a
+ * {
+ * {
+ * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
+ * {5.0, 6.0, 7.0, 8.0} // b.v[1]
+ * } // b.v
+ * }, // b
+ * 4 // c
+ * };
+ *
+ * This pass is necessary because the right-hand side of <type> e = { ... }
+ * doesn't contain sufficient information to determine if the types match.
+ */
+void
+_mesa_ast_set_aggregate_type(const glsl_type *type,
+ ast_expression *expr)
+{
+ ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
+ ai->constructor_type = type;
+
+ /* If the aggregate is an array, recursively set its elements' types. */
+ if (type->is_array()) {
+ /* Each array element has the type type->fields.array.
+ *
+ * E.g., if <type> if struct S[2] we want to set each element's type to
+ * struct S.
+ */
+ for (exec_node *expr_node = ai->expressions.head;
+ !expr_node->is_tail_sentinel();
+ expr_node = expr_node->next) {
+ ast_expression *expr = exec_node_data(ast_expression, expr_node,
+ link);
+
+ if (expr->oper == ast_aggregate)
+ _mesa_ast_set_aggregate_type(type->fields.array, expr);
+ }
+
+ /* If the aggregate is a struct, recursively set its fields' types. */
+ } else if (type->is_record()) {
+ exec_node *expr_node = ai->expressions.head;
+
+ /* Iterate through the struct's fields. */
+ for (unsigned i = 0; !expr_node->is_tail_sentinel() && i < type->length;
+ i++, expr_node = expr_node->next) {
+ ast_expression *expr = exec_node_data(ast_expression, expr_node,
+ link);
+
+ if (expr->oper == ast_aggregate) {
+ _mesa_ast_set_aggregate_type(type->fields.structure[i].type, expr);
+ }
+ }
+ /* If the aggregate is a matrix, set its columns' types. */
+ } else if (type->is_matrix()) {
+ for (exec_node *expr_node = ai->expressions.head;
+ !expr_node->is_tail_sentinel();
+ expr_node = expr_node->next) {
+ ast_expression *expr = exec_node_data(ast_expression, expr_node,
+ link);
+
+ if (expr->oper == ast_aggregate)
+ _mesa_ast_set_aggregate_type(type->column_type(), expr);
+ }
+ }
+}
+
+void
+_mesa_ast_process_interface_block(YYLTYPE *locp,
+ _mesa_glsl_parse_state *state,
+ ast_interface_block *const block,
+ const struct ast_type_qualifier &q)
+{
+ if (q.flags.q.buffer) {
+ if (!state->has_shader_storage_buffer_objects()) {
+ _mesa_glsl_error(locp, state,
+ "#version 430 / GL_ARB_shader_storage_buffer_object "
+ "required for defining shader storage blocks");
+ } else if (state->ARB_shader_storage_buffer_object_warn) {
+ _mesa_glsl_warning(locp, state,
+ "#version 430 / GL_ARB_shader_storage_buffer_object "
+ "required for defining shader storage blocks");
+ }
+ } else if (q.flags.q.uniform) {
+ if (!state->has_uniform_buffer_objects()) {
+ _mesa_glsl_error(locp, state,
+ "#version 140 / GL_ARB_uniform_buffer_object "
+ "required for defining uniform blocks");
+ } else if (state->ARB_uniform_buffer_object_warn) {
+ _mesa_glsl_warning(locp, state,
+ "#version 140 / GL_ARB_uniform_buffer_object "
+ "required for defining uniform blocks");
+ }
+ } else {
+ if (state->es_shader || state->language_version < 150) {
+ _mesa_glsl_error(locp, state,
+ "#version 150 required for using "
+ "interface blocks");
+ }
+ }
+
+ /* From the GLSL 1.50.11 spec, section 4.3.7 ("Interface Blocks"):
+ * "It is illegal to have an input block in a vertex shader
+ * or an output block in a fragment shader"
+ */
+ if ((state->stage == MESA_SHADER_VERTEX) && q.flags.q.in) {
+ _mesa_glsl_error(locp, state,
+ "`in' interface block is not allowed for "
+ "a vertex shader");
+ } else if ((state->stage == MESA_SHADER_FRAGMENT) && q.flags.q.out) {
+ _mesa_glsl_error(locp, state,
+ "`out' interface block is not allowed for "
+ "a fragment shader");
+ }
+
+ /* Since block arrays require names, and both features are added in
+ * the same language versions, we don't have to explicitly
+ * version-check both things.
+ */
+ if (block->instance_name != NULL) {
+ state->check_version(150, 300, locp, "interface blocks with "
+ "an instance name are not allowed");
+ }
+
+ uint64_t interface_type_mask;
+ struct ast_type_qualifier temp_type_qualifier;
+
+ /* Get a bitmask containing only the in/out/uniform/buffer
+ * flags, allowing us to ignore other irrelevant flags like
+ * interpolation qualifiers.
+ */
+ temp_type_qualifier.flags.i = 0;
+ temp_type_qualifier.flags.q.uniform = true;
+ temp_type_qualifier.flags.q.in = true;
+ temp_type_qualifier.flags.q.out = true;
+ temp_type_qualifier.flags.q.buffer = true;
+ interface_type_mask = temp_type_qualifier.flags.i;
+
+ /* Get the block's interface qualifier. The interface_qualifier
+ * production rule guarantees that only one bit will be set (and
+ * it will be in/out/uniform).
+ */
+ uint64_t block_interface_qualifier = q.flags.i;
+
+ block->layout.flags.i |= block_interface_qualifier;
+
+ if (state->stage == MESA_SHADER_GEOMETRY &&
+ state->has_explicit_attrib_stream()) {
+ /* Assign global layout's stream value. */
+ block->layout.flags.q.stream = 1;
+ block->layout.flags.q.explicit_stream = 0;
+ block->layout.stream = state->out_qualifier->stream;
+ }
+
+ foreach_list_typed (ast_declarator_list, member, link, &block->declarations) {
+ ast_type_qualifier& qualifier = member->type->qualifier;
+ if ((qualifier.flags.i & interface_type_mask) == 0) {
+ /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
+ * "If no optional qualifier is used in a member declaration, the
+ * qualifier of the variable is just in, out, or uniform as declared
+ * by interface-qualifier."
+ */
+ qualifier.flags.i |= block_interface_qualifier;
+ } else if ((qualifier.flags.i & interface_type_mask) !=
+ block_interface_qualifier) {
+ /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
+ * "If optional qualifiers are used, they can include interpolation
+ * and storage qualifiers and they must declare an input, output,
+ * or uniform variable consistent with the interface qualifier of
+ * the block."
+ */
+ _mesa_glsl_error(locp, state,
+ "uniform/in/out qualifier on "
+ "interface block member does not match "
+ "the interface block");
+ }
+
+ /* From GLSL ES 3.0, chapter 4.3.7 "Interface Blocks":
+ *
+ * "GLSL ES 3.0 does not support interface blocks for shader inputs or
+ * outputs."
+ *
+ * And from GLSL ES 3.0, chapter 4.6.1 "The invariant qualifier":.
+ *
+ * "Only variables output from a shader can be candidates for
+ * invariance."
+ *
+ * From GLSL 4.40 and GLSL 1.50, section "Interface Blocks":
+ *
+ * "If optional qualifiers are used, they can include interpolation
+ * qualifiers, auxiliary storage qualifiers, and storage qualifiers
+ * and they must declare an input, output, or uniform member
+ * consistent with the interface qualifier of the block"
+ */
+ if (qualifier.flags.q.invariant)
+ _mesa_glsl_error(locp, state,
+ "invariant qualifiers cannot be used "
+ "with interface blocks members");
+ }
+}
+
+void
+_mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
+{
+ if (q->flags.q.subroutine)
+ printf("subroutine ");
+
+ if (q->flags.q.subroutine_def) {
+ printf("subroutine (");
+ q->subroutine_list->print();
+ printf(")");
+ }
+
+ if (q->flags.q.constant)
+ printf("const ");
+
+ if (q->flags.q.invariant)
+ printf("invariant ");
+
+ if (q->flags.q.attribute)
+ printf("attribute ");
+
+ if (q->flags.q.varying)
+ printf("varying ");
+
+ if (q->flags.q.in && q->flags.q.out)
+ printf("inout ");
+ else {
+ if (q->flags.q.in)
+ printf("in ");
+
+ if (q->flags.q.out)
+ printf("out ");
+ }
+
+ if (q->flags.q.centroid)
+ printf("centroid ");
+ if (q->flags.q.sample)
+ printf("sample ");
+ if (q->flags.q.patch)
+ printf("patch ");
+ if (q->flags.q.uniform)
+ printf("uniform ");
+ if (q->flags.q.buffer)
+ printf("buffer ");
+ if (q->flags.q.smooth)
+ printf("smooth ");
+ if (q->flags.q.flat)
+ printf("flat ");
+ if (q->flags.q.noperspective)
+ printf("noperspective ");
+}
+
+
+void
+ast_node::print(void) const
+{
+ printf("unhandled node ");
+}
+
+
+ast_node::ast_node(void)
+{
+ this->location.source = 0;
+ this->location.first_line = 0;
+ this->location.first_column = 0;
+ this->location.last_line = 0;
+ this->location.last_column = 0;
+}
+
+
+static void
+ast_opt_array_dimensions_print(const ast_array_specifier *array_specifier)
+{
+ if (array_specifier)
+ array_specifier->print();
+}
+
+
+void
+ast_compound_statement::print(void) const
+{
+ printf("{\n");
+
+ foreach_list_typed(ast_node, ast, link, &this->statements) {
+ ast->print();
+ }
+
+ printf("}\n");
+}
+
+
+ast_compound_statement::ast_compound_statement(int new_scope,
+ ast_node *statements)
+{
+ this->new_scope = new_scope;
+
+ if (statements != NULL) {
+ this->statements.push_degenerate_list_at_head(&statements->link);
+ }
+}
+
+
+void
+ast_expression::print(void) const
+{
+ switch (oper) {
+ case ast_assign:
+ case ast_mul_assign:
+ case ast_div_assign:
+ case ast_mod_assign:
+ case ast_add_assign:
+ case ast_sub_assign:
+ case ast_ls_assign:
+ case ast_rs_assign:
+ case ast_and_assign:
+ case ast_xor_assign:
+ case ast_or_assign:
+ subexpressions[0]->print();
+ printf("%s ", operator_string(oper));
+ subexpressions[1]->print();
+ break;
+
+ case ast_field_selection:
+ subexpressions[0]->print();
+ printf(". %s ", primary_expression.identifier);
+ break;
+
+ case ast_plus:
+ case ast_neg:
+ case ast_bit_not:
+ case ast_logic_not:
+ case ast_pre_inc:
+ case ast_pre_dec:
+ printf("%s ", operator_string(oper));
+ subexpressions[0]->print();
+ break;
+
+ case ast_post_inc:
+ case ast_post_dec:
+ subexpressions[0]->print();
+ printf("%s ", operator_string(oper));
+ break;
+
+ case ast_conditional:
+ subexpressions[0]->print();
+ printf("? ");
+ subexpressions[1]->print();
+ printf(": ");
+ subexpressions[2]->print();
+ break;
+
+ case ast_array_index:
+ subexpressions[0]->print();
+ printf("[ ");
+ subexpressions[1]->print();
+ printf("] ");
+ break;
+
+ case ast_function_call: {
+ subexpressions[0]->print();
+ printf("( ");
+
+ foreach_list_typed (ast_node, ast, link, &this->expressions) {
+ if (&ast->link != this->expressions.get_head())
+ printf(", ");
+
+ ast->print();
+ }
+
+ printf(") ");
+ break;
+ }
+
+ case ast_identifier:
+ printf("%s ", primary_expression.identifier);
+ break;
+
+ case ast_int_constant:
+ printf("%d ", primary_expression.int_constant);
+ break;
+
+ case ast_uint_constant:
+ printf("%u ", primary_expression.uint_constant);
+ break;
+
+ case ast_float_constant:
+ printf("%f ", primary_expression.float_constant);
+ break;
+
+ case ast_double_constant:
+ printf("%f ", primary_expression.double_constant);
+ break;
+
+ case ast_bool_constant:
+ printf("%s ",
+ primary_expression.bool_constant
+ ? "true" : "false");
+ break;
+
+ case ast_sequence: {
+ printf("( ");
+ foreach_list_typed (ast_node, ast, link, & this->expressions) {
+ if (&ast->link != this->expressions.get_head())
+ printf(", ");
+
+ ast->print();
+ }
+ printf(") ");
+ break;
+ }
+
+ case ast_aggregate: {
+ printf("{ ");
+ foreach_list_typed (ast_node, ast, link, & this->expressions) {
+ if (&ast->link != this->expressions.get_head())
+ printf(", ");
+
+ ast->print();
+ }
+ printf("} ");
+ break;
+ }
+
+ default:
+ assert(0);
+ break;
+ }
+}
+
+ast_expression::ast_expression(int oper,
+ ast_expression *ex0,
+ ast_expression *ex1,
+ ast_expression *ex2) :
+ primary_expression()
+{
+ this->oper = ast_operators(oper);
+ this->subexpressions[0] = ex0;
+ this->subexpressions[1] = ex1;
+ this->subexpressions[2] = ex2;
+ this->non_lvalue_description = NULL;
+}
+
+
+void
+ast_expression_statement::print(void) const
+{
+ if (expression)
+ expression->print();
+
+ printf("; ");
+}
+
+
+ast_expression_statement::ast_expression_statement(ast_expression *ex) :
+ expression(ex)
+{
+ /* empty */
+}
+
+
+void
+ast_function::print(void) const
+{
+ return_type->print();
+ printf(" %s (", identifier);
+
+ foreach_list_typed(ast_node, ast, link, & this->parameters) {
+ ast->print();
+ }
+
+ printf(")");
+}
+
+
+ast_function::ast_function(void)
+ : return_type(NULL), identifier(NULL), is_definition(false),
+ signature(NULL)
+{
+ /* empty */
+}
+
+
+void
+ast_fully_specified_type::print(void) const
+{
+ _mesa_ast_type_qualifier_print(& qualifier);
+ specifier->print();
+}
+
+
+void
+ast_parameter_declarator::print(void) const
+{
+ type->print();
+ if (identifier)
+ printf("%s ", identifier);
+ ast_opt_array_dimensions_print(array_specifier);
+}
+
+
+void
+ast_function_definition::print(void) const
+{
+ prototype->print();
+ body->print();
+}
+
+
+void
+ast_declaration::print(void) const
+{
+ printf("%s ", identifier);
+ ast_opt_array_dimensions_print(array_specifier);
+
+ if (initializer) {
+ printf("= ");
+ initializer->print();
+ }
+}
+
+
+ast_declaration::ast_declaration(const char *identifier,
+ ast_array_specifier *array_specifier,
+ ast_expression *initializer)
+{
+ this->identifier = identifier;
+ this->array_specifier = array_specifier;
+ this->initializer = initializer;
+}
+
+
+void
+ast_declarator_list::print(void) const
+{
+ assert(type || invariant);
+
+ if (type)
+ type->print();
+ else if (invariant)
+ printf("invariant ");
+ else
+ printf("precise ");
+
+ foreach_list_typed (ast_node, ast, link, & this->declarations) {
+ if (&ast->link != this->declarations.get_head())
+ printf(", ");
+
+ ast->print();
+ }
+
+ printf("; ");
+}
+
+
+ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
+{
+ this->type = type;
+ this->invariant = false;
+ this->precise = false;
+}
+
+void
+ast_jump_statement::print(void) const
+{
+ switch (mode) {
+ case ast_continue:
+ printf("continue; ");
+ break;
+ case ast_break:
+ printf("break; ");
+ break;
+ case ast_return:
+ printf("return ");
+ if (opt_return_value)
+ opt_return_value->print();
+
+ printf("; ");
+ break;
+ case ast_discard:
+ printf("discard; ");
+ break;
+ }
+}
+
+
+ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
+ : opt_return_value(NULL)
+{
+ this->mode = ast_jump_modes(mode);
+
+ if (mode == ast_return)
+ opt_return_value = return_value;
+}
+
+
+void
+ast_selection_statement::print(void) const
+{
+ printf("if ( ");
+ condition->print();
+ printf(") ");
+
+ then_statement->print();
+
+ if (else_statement) {
+ printf("else ");
+ else_statement->print();
+ }
+}
+
+
+ast_selection_statement::ast_selection_statement(ast_expression *condition,
+ ast_node *then_statement,
+ ast_node *else_statement)
+{
+ this->condition = condition;
+ this->then_statement = then_statement;
+ this->else_statement = else_statement;
+}
+
+
+void
+ast_switch_statement::print(void) const
+{
+ printf("switch ( ");
+ test_expression->print();
+ printf(") ");
+
+ body->print();
+}
+
+
+ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
+ ast_node *body)
+{
+ this->test_expression = test_expression;
+ this->body = body;
+}
+
+
+void
+ast_switch_body::print(void) const
+{
+ printf("{\n");
+ if (stmts != NULL) {
+ stmts->print();
+ }
+ printf("}\n");
+}
+
+
+ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
+{
+ this->stmts = stmts;
+}
+
+
+void ast_case_label::print(void) const
+{
+ if (test_value != NULL) {
+ printf("case ");
+ test_value->print();
+ printf(": ");
+ } else {
+ printf("default: ");
+ }
+}
+
+
+ast_case_label::ast_case_label(ast_expression *test_value)
+{
+ this->test_value = test_value;
+}
+
+
+void ast_case_label_list::print(void) const
+{
+ foreach_list_typed(ast_node, ast, link, & this->labels) {
+ ast->print();
+ }
+ printf("\n");
+}
+
+
+ast_case_label_list::ast_case_label_list(void)
+{
+}
+
+
+void ast_case_statement::print(void) const
+{
+ labels->print();
+ foreach_list_typed(ast_node, ast, link, & this->stmts) {
+ ast->print();
+ printf("\n");
+ }
+}
+
+
+ast_case_statement::ast_case_statement(ast_case_label_list *labels)
+{
+ this->labels = labels;
+}
+
+
+void ast_case_statement_list::print(void) const
+{
+ foreach_list_typed(ast_node, ast, link, & this->cases) {
+ ast->print();
+ }
+}
+
+
+ast_case_statement_list::ast_case_statement_list(void)
+{
+}
+
+
+void
+ast_iteration_statement::print(void) const
+{
+ switch (mode) {
+ case ast_for:
+ printf("for( ");
+ if (init_statement)
+ init_statement->print();
+ printf("; ");
+
+ if (condition)
+ condition->print();
+ printf("; ");
+
+ if (rest_expression)
+ rest_expression->print();
+ printf(") ");
+
+ body->print();
+ break;
+
+ case ast_while:
+ printf("while ( ");
+ if (condition)
+ condition->print();
+ printf(") ");
+ body->print();
+ break;
+
+ case ast_do_while:
+ printf("do ");
+ body->print();
+ printf("while ( ");
+ if (condition)
+ condition->print();
+ printf("); ");
+ break;
+ }
+}
+
+
+ast_iteration_statement::ast_iteration_statement(int mode,
+ ast_node *init,
+ ast_node *condition,
+ ast_expression *rest_expression,
+ ast_node *body)
+{
+ this->mode = ast_iteration_modes(mode);
+ this->init_statement = init;
+ this->condition = condition;
+ this->rest_expression = rest_expression;
+ this->body = body;
+}
+
+
+void
+ast_struct_specifier::print(void) const
+{
+ printf("struct %s { ", name);
+ foreach_list_typed(ast_node, ast, link, &this->declarations) {
+ ast->print();
+ }
+ printf("} ");
+}
+
+
+ast_struct_specifier::ast_struct_specifier(const char *identifier,
+ ast_declarator_list *declarator_list)
+{
+ if (identifier == NULL) {
+ static mtx_t mutex = _MTX_INITIALIZER_NP;
+ static unsigned anon_count = 1;
+ unsigned count;
+
+ mtx_lock(&mutex);
+ count = anon_count++;
+ mtx_unlock(&mutex);
+
+ identifier = ralloc_asprintf(this, "#anon_struct_%04x", count);
+ }
+ name = identifier;
+ this->declarations.push_degenerate_list_at_head(&declarator_list->link);
+ is_declaration = true;
+}
+
+void ast_subroutine_list::print(void) const
+{
+ foreach_list_typed (ast_node, ast, link, & this->declarations) {
+ if (&ast->link != this->declarations.get_head())
+ printf(", ");
+ ast->print();
+ }
+}
+
+static void
+set_shader_inout_layout(struct gl_shader *shader,
+ struct _mesa_glsl_parse_state *state)
+{
+ /* Should have been prevented by the parser. */
+ if (shader->Stage == MESA_SHADER_TESS_CTRL) {
+ assert(!state->in_qualifier->flags.i);
+ } else if (shader->Stage == MESA_SHADER_TESS_EVAL) {
+ assert(!state->out_qualifier->flags.i);
+ } else if (shader->Stage != MESA_SHADER_GEOMETRY) {
+ assert(!state->in_qualifier->flags.i);
+ assert(!state->out_qualifier->flags.i);
+ }
+
+ if (shader->Stage != MESA_SHADER_COMPUTE) {
+ /* Should have been prevented by the parser. */
+ assert(!state->cs_input_local_size_specified);
+ }
+
+ if (shader->Stage != MESA_SHADER_FRAGMENT) {
+ /* Should have been prevented by the parser. */
+ assert(!state->fs_uses_gl_fragcoord);
+ assert(!state->fs_redeclares_gl_fragcoord);
+ assert(!state->fs_pixel_center_integer);
+ assert(!state->fs_origin_upper_left);
+ assert(!state->fs_early_fragment_tests);
+ }
+
+ switch (shader->Stage) {
+ case MESA_SHADER_TESS_CTRL:
+ shader->TessCtrl.VerticesOut = 0;
+ if (state->tcs_output_vertices_specified) {
+ unsigned vertices;
+ if (state->out_qualifier->vertices->
+ process_qualifier_constant(state, "vertices", &vertices,
+ false)) {
+
+ YYLTYPE loc = state->out_qualifier->vertices->get_location();
+ if (vertices > state->Const.MaxPatchVertices) {
+ _mesa_glsl_error(&loc, state, "vertices (%d) exceeds "
+ "GL_MAX_PATCH_VERTICES", vertices);
+ }
+ shader->TessCtrl.VerticesOut = vertices;
+ }
+ }
+ break;
+ case MESA_SHADER_TESS_EVAL:
+ shader->TessEval.PrimitiveMode = PRIM_UNKNOWN;
+ if (state->in_qualifier->flags.q.prim_type)
+ shader->TessEval.PrimitiveMode = state->in_qualifier->prim_type;
+
+ shader->TessEval.Spacing = 0;
+ if (state->in_qualifier->flags.q.vertex_spacing)
+ shader->TessEval.Spacing = state->in_qualifier->vertex_spacing;
+
+ shader->TessEval.VertexOrder = 0;
+ if (state->in_qualifier->flags.q.ordering)
+ shader->TessEval.VertexOrder = state->in_qualifier->ordering;
+
+ shader->TessEval.PointMode = -1;
+ if (state->in_qualifier->flags.q.point_mode)
+ shader->TessEval.PointMode = state->in_qualifier->point_mode;
+ break;
+ case MESA_SHADER_GEOMETRY:
+ shader->Geom.VerticesOut = 0;
+ if (state->out_qualifier->flags.q.max_vertices) {
+ unsigned qual_max_vertices;
+ if (state->out_qualifier->max_vertices->
+ process_qualifier_constant(state, "max_vertices",
+ &qual_max_vertices, true)) {
+ shader->Geom.VerticesOut = qual_max_vertices;
+ }
+ }
+
+ if (state->gs_input_prim_type_specified) {
+ shader->Geom.InputType = state->in_qualifier->prim_type;
+ } else {
+ shader->Geom.InputType = PRIM_UNKNOWN;
+ }
+
+ if (state->out_qualifier->flags.q.prim_type) {
+ shader->Geom.OutputType = state->out_qualifier->prim_type;
+ } else {
+ shader->Geom.OutputType = PRIM_UNKNOWN;
+ }
+
+ shader->Geom.Invocations = 0;
+ if (state->in_qualifier->flags.q.invocations) {
+ unsigned invocations;
+ if (state->in_qualifier->invocations->
+ process_qualifier_constant(state, "invocations",
+ &invocations, false)) {
+
+ YYLTYPE loc = state->in_qualifier->invocations->get_location();
+ if (invocations > MAX_GEOMETRY_SHADER_INVOCATIONS) {
+ _mesa_glsl_error(&loc, state,
+ "invocations (%d) exceeds "
+ "GL_MAX_GEOMETRY_SHADER_INVOCATIONS",
+ invocations);
+ }
+ shader->Geom.Invocations = invocations;
+ }
+ }
+ break;
+
+ case MESA_SHADER_COMPUTE:
+ if (state->cs_input_local_size_specified) {
+ for (int i = 0; i < 3; i++)
+ shader->Comp.LocalSize[i] = state->cs_input_local_size[i];
+ } else {
+ for (int i = 0; i < 3; i++)
+ shader->Comp.LocalSize[i] = 0;
+ }
+ break;
+
+ case MESA_SHADER_FRAGMENT:
+ shader->redeclares_gl_fragcoord = state->fs_redeclares_gl_fragcoord;
+ shader->uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
+ shader->pixel_center_integer = state->fs_pixel_center_integer;
+ shader->origin_upper_left = state->fs_origin_upper_left;
+ shader->ARB_fragment_coord_conventions_enable =
+ state->ARB_fragment_coord_conventions_enable;
+ shader->EarlyFragmentTests = state->fs_early_fragment_tests;
+ break;
+
+ default:
+ /* Nothing to do. */
+ break;
+ }
+}
+
+extern "C" {
+
+void
+_mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
+ bool dump_ast, bool dump_hir)
+{
+ struct _mesa_glsl_parse_state *state =
+ new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
+ const char *source = shader->Source;
+
+ if (ctx->Const.GenerateTemporaryNames)
+ (void) p_atomic_cmpxchg(&ir_variable::temporaries_allocate_names,
+ false, true);
+
+ state->error = glcpp_preprocess(state, &source, &state->info_log,
+ &ctx->Extensions, ctx);
+
+ if (!state->error) {
+ _mesa_glsl_lexer_ctor(state, source);
+ _mesa_glsl_parse(state);
+ _mesa_glsl_lexer_dtor(state);
+ }
+
+ if (dump_ast) {
+ foreach_list_typed(ast_node, ast, link, &state->translation_unit) {
+ ast->print();
+ }
+ printf("\n\n");
+ }
+
+ ralloc_free(shader->ir);
+ shader->ir = new(shader) exec_list;
+ if (!state->error && !state->translation_unit.is_empty())
+ _mesa_ast_to_hir(shader->ir, state);
+
+ if (!state->error) {
+ validate_ir_tree(shader->ir);
+
+ /* Print out the unoptimized IR. */
+ if (dump_hir) {
+ _mesa_print_ir(stdout, shader->ir, state);
+ }
+ }
+
+
+ if (!state->error && !shader->ir->is_empty()) {
+ struct gl_shader_compiler_options *options =
+ &ctx->Const.ShaderCompilerOptions[shader->Stage];
+
+ lower_subroutine(shader->ir, state);
+ /* Do some optimization at compile time to reduce shader IR size
+ * and reduce later work if the same shader is linked multiple times
+ */
+ while (do_common_optimization(shader->ir, false, false, options,
+ ctx->Const.NativeIntegers))
+ ;
+
+ validate_ir_tree(shader->ir);
+
+ enum ir_variable_mode other;
+ switch (shader->Stage) {
+ case MESA_SHADER_VERTEX:
+ other = ir_var_shader_in;
+ break;
+ case MESA_SHADER_FRAGMENT:
+ other = ir_var_shader_out;
+ break;
+ default:
+ /* Something invalid to ensure optimize_dead_builtin_uniforms
+ * doesn't remove anything other than uniforms or constants.
+ */
+ other = ir_var_mode_count;
+ break;
+ }
+
+ optimize_dead_builtin_variables(shader->ir, other);
+
+ validate_ir_tree(shader->ir);
+ }
+
+ if (shader->InfoLog)
+ ralloc_free(shader->InfoLog);
+
+ if (!state->error)
+ set_shader_inout_layout(shader, state);
+
+ shader->symbols = new(shader->ir) glsl_symbol_table;
+ shader->CompileStatus = !state->error;
+ shader->InfoLog = state->info_log;
+ shader->Version = state->language_version;
+ shader->IsES = state->es_shader;
+ shader->uses_builtin_functions = state->uses_builtin_functions;
+
+ /* Retain any live IR, but trash the rest. */
+ reparent_ir(shader->ir, shader->ir);
+
+ /* Destroy the symbol table. Create a new symbol table that contains only
+ * the variables and functions that still exist in the IR. The symbol
+ * table will be used later during linking.
+ *
+ * There must NOT be any freed objects still referenced by the symbol
+ * table. That could cause the linker to dereference freed memory.
+ *
+ * We don't have to worry about types or interface-types here because those
+ * are fly-weights that are looked up by glsl_type.
+ */
+ foreach_in_list (ir_instruction, ir, shader->ir) {
+ switch (ir->ir_type) {
+ case ir_type_function:
+ shader->symbols->add_function((ir_function *) ir);
+ break;
+ case ir_type_variable: {
+ ir_variable *const var = (ir_variable *) ir;
+
+ if (var->data.mode != ir_var_temporary)
+ shader->symbols->add_variable(var);
+ break;
+ }
+ default:
+ break;
+ }
+ }
+
+ _mesa_glsl_initialize_derived_variables(shader);
+
+ delete state->symbols;
+ ralloc_free(state);
+}
+
+} /* extern "C" */
+/**
+ * Do the set of common optimizations passes
+ *
+ * \param ir List of instructions to be optimized
+ * \param linked Is the shader linked? This enables
+ * optimizations passes that remove code at
+ * global scope and could cause linking to
+ * fail.
+ * \param uniform_locations_assigned Have locations already been assigned for
+ * uniforms? This prevents the declarations
+ * of unused uniforms from being removed.
+ * The setting of this flag only matters if
+ * \c linked is \c true.
+ * \param max_unroll_iterations Maximum number of loop iterations to be
+ * unrolled. Setting to 0 disables loop
+ * unrolling.
+ * \param options The driver's preferred shader options.
+ */
+bool
+do_common_optimization(exec_list *ir, bool linked,
+ bool uniform_locations_assigned,
+ const struct gl_shader_compiler_options *options,
+ bool native_integers)
+{
+ GLboolean progress = GL_FALSE;
+
+ progress = lower_instructions(ir, SUB_TO_ADD_NEG) || progress;
+
+ if (linked) {
+ progress = do_function_inlining(ir) || progress;
+ progress = do_dead_functions(ir) || progress;
+ progress = do_structure_splitting(ir) || progress;
+ }
+ progress = do_if_simplification(ir) || progress;
+ progress = opt_flatten_nested_if_blocks(ir) || progress;
+ progress = opt_conditional_discard(ir) || progress;
+ progress = do_copy_propagation(ir) || progress;
+ progress = do_copy_propagation_elements(ir) || progress;
+
+ if (options->OptimizeForAOS && !linked)
+ progress = opt_flip_matrices(ir) || progress;
+
+ if (linked && options->OptimizeForAOS) {
+ progress = do_vectorize(ir) || progress;
+ }
+
+ if (linked)
+ progress = do_dead_code(ir, uniform_locations_assigned) || progress;
+ else
+ progress = do_dead_code_unlinked(ir) || progress;
+ progress = do_dead_code_local(ir) || progress;
+ progress = do_tree_grafting(ir) || progress;
+ progress = do_constant_propagation(ir) || progress;
+ if (linked)
+ progress = do_constant_variable(ir) || progress;
+ else
+ progress = do_constant_variable_unlinked(ir) || progress;
+ progress = do_constant_folding(ir) || progress;
+ progress = do_minmax_prune(ir) || progress;
+ progress = do_rebalance_tree(ir) || progress;
+ progress = do_algebraic(ir, native_integers, options) || progress;
+ progress = do_lower_jumps(ir) || progress;
+ progress = do_vec_index_to_swizzle(ir) || progress;
+ progress = lower_vector_insert(ir, false) || progress;
+ progress = do_swizzle_swizzle(ir) || progress;
+ progress = do_noop_swizzle(ir) || progress;
+
+ progress = optimize_split_arrays(ir, linked) || progress;
+ progress = optimize_redundant_jumps(ir) || progress;
+
+ loop_state *ls = analyze_loop_variables(ir);
+ if (ls->loop_found) {
+ progress = set_loop_controls(ir, ls) || progress;
+ progress = unroll_loops(ir, ls, options) || progress;
+ }
+ delete ls;
+
+ return progress;
+}
+
+extern "C" {
+
+/**
+ * To be called at GL teardown time, this frees compiler datastructures.
+ *
+ * After calling this, any previously compiled shaders and shader
+ * programs would be invalid. So this should happen at approximately
+ * program exit.
+ */
+void
+_mesa_destroy_shader_compiler(void)
+{
+ _mesa_destroy_shader_compiler_caches();
+
+ _mesa_glsl_release_types();
+}
+
+/**
+ * Releases compiler caches to trade off performance for memory.
+ *
+ * Intended to be used with glReleaseShaderCompiler().
+ */
+void
+_mesa_destroy_shader_compiler_caches(void)
+{
+ _mesa_glsl_release_builtin_functions();
+}
+
+}