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-rw-r--r--src/compiler/glsl/glsl_lexer.ll635
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diff --git a/src/compiler/glsl/glsl_lexer.ll b/src/compiler/glsl/glsl_lexer.ll
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+%{
+/*
+ * Copyright © 2008, 2009 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+#include <ctype.h>
+#include <limits.h>
+#include "util/strtod.h"
+#include "ast.h"
+#include "glsl_parser_extras.h"
+#include "glsl_parser.h"
+
+static int classify_identifier(struct _mesa_glsl_parse_state *, const char *);
+
+#ifdef _MSC_VER
+#define YY_NO_UNISTD_H
+#endif
+
+#define YY_USER_ACTION \
+ do { \
+ yylloc->first_column = yycolumn + 1; \
+ yylloc->first_line = yylloc->last_line = yylineno + 1; \
+ yycolumn += yyleng; \
+ yylloc->last_column = yycolumn + 1; \
+ } while(0);
+
+#define YY_USER_INIT yylineno = 0; yycolumn = 0; yylloc->source = 0;
+
+/* A macro for handling reserved words and keywords across language versions.
+ *
+ * Certain words start out as identifiers, become reserved words in
+ * later language revisions, and finally become language keywords.
+ * This may happen at different times in desktop GLSL and GLSL ES.
+ *
+ * For example, consider the following lexer rule:
+ * samplerBuffer KEYWORD(130, 0, 140, 0, SAMPLERBUFFER)
+ *
+ * This means that "samplerBuffer" will be treated as:
+ * - a keyword (SAMPLERBUFFER token) ...in GLSL >= 1.40
+ * - a reserved word - error ...in GLSL >= 1.30
+ * - an identifier ...in GLSL < 1.30 or GLSL ES
+ */
+#define KEYWORD(reserved_glsl, reserved_glsl_es, \
+ allowed_glsl, allowed_glsl_es, token) \
+ KEYWORD_WITH_ALT(reserved_glsl, reserved_glsl_es, \
+ allowed_glsl, allowed_glsl_es, false, token)
+
+/**
+ * Like the KEYWORD macro, but the word is also treated as a keyword
+ * if the given boolean expression is true.
+ */
+#define KEYWORD_WITH_ALT(reserved_glsl, reserved_glsl_es, \
+ allowed_glsl, allowed_glsl_es, \
+ alt_expr, token) \
+ do { \
+ if (yyextra->is_version(allowed_glsl, allowed_glsl_es) \
+ || (alt_expr)) { \
+ return token; \
+ } else if (yyextra->is_version(reserved_glsl, \
+ reserved_glsl_es)) { \
+ _mesa_glsl_error(yylloc, yyextra, \
+ "illegal use of reserved word `%s'", yytext); \
+ return ERROR_TOK; \
+ } else { \
+ void *mem_ctx = yyextra; \
+ yylval->identifier = ralloc_strdup(mem_ctx, yytext); \
+ return classify_identifier(yyextra, yytext); \
+ } \
+ } while (0)
+
+/**
+ * A macro for handling keywords that have been present in GLSL since
+ * its origin, but were changed into reserved words in GLSL 3.00 ES.
+ */
+#define DEPRECATED_ES_KEYWORD(token) \
+ do { \
+ if (yyextra->is_version(0, 300)) { \
+ _mesa_glsl_error(yylloc, yyextra, \
+ "illegal use of reserved word `%s'", yytext); \
+ return ERROR_TOK; \
+ } else { \
+ return token; \
+ } \
+ } while (0)
+
+static int
+literal_integer(char *text, int len, struct _mesa_glsl_parse_state *state,
+ YYSTYPE *lval, YYLTYPE *lloc, int base)
+{
+ bool is_uint = (text[len - 1] == 'u' ||
+ text[len - 1] == 'U');
+ const char *digits = text;
+
+ /* Skip "0x" */
+ if (base == 16)
+ digits += 2;
+
+#ifdef _MSC_VER
+ unsigned __int64 value = _strtoui64(digits, NULL, base);
+#else
+ unsigned long long value = strtoull(digits, NULL, base);
+#endif
+
+ lval->n = (int)value;
+
+ if (value > UINT_MAX) {
+ /* Note that signed 0xffffffff is valid, not out of range! */
+ if (state->is_version(130, 300)) {
+ _mesa_glsl_error(lloc, state,
+ "literal value `%s' out of range", text);
+ } else {
+ _mesa_glsl_warning(lloc, state,
+ "literal value `%s' out of range", text);
+ }
+ } else if (base == 10 && !is_uint && (unsigned)value > (unsigned)INT_MAX + 1) {
+ /* Tries to catch unintentionally providing a negative value.
+ * Note that -2147483648 is parsed as -(2147483648), so we don't
+ * want to warn for INT_MAX.
+ */
+ _mesa_glsl_warning(lloc, state,
+ "signed literal value `%s' is interpreted as %d",
+ text, lval->n);
+ }
+ return is_uint ? UINTCONSTANT : INTCONSTANT;
+}
+
+#define LITERAL_INTEGER(base) \
+ literal_integer(yytext, yyleng, yyextra, yylval, yylloc, base)
+
+%}
+
+%option bison-bridge bison-locations reentrant noyywrap
+%option nounput noyy_top_state
+%option never-interactive
+%option prefix="_mesa_glsl_lexer_"
+%option extra-type="struct _mesa_glsl_parse_state *"
+%option warn nodefault
+
+ /* Note: When adding any start conditions to this list, you must also
+ * update the "Internal compiler error" catch-all rule near the end of
+ * this file. */
+%x PP PRAGMA
+
+DEC_INT [1-9][0-9]*
+HEX_INT 0[xX][0-9a-fA-F]+
+OCT_INT 0[0-7]*
+INT ({DEC_INT}|{HEX_INT}|{OCT_INT})
+SPC [ \t]*
+SPCP [ \t]+
+HASH ^{SPC}#{SPC}
+%%
+
+[ \r\t]+ ;
+
+ /* Preprocessor tokens. */
+^[ \t]*#[ \t]*$ ;
+^[ \t]*#[ \t]*version { BEGIN PP; return VERSION_TOK; }
+^[ \t]*#[ \t]*extension { BEGIN PP; return EXTENSION; }
+{HASH}line{SPCP}{INT}{SPCP}{INT}{SPC}$ {
+ /* Eat characters until the first digit is
+ * encountered
+ */
+ char *ptr = yytext;
+ while (!isdigit(*ptr))
+ ptr++;
+
+ /* Subtract one from the line number because
+ * yylineno is zero-based instead of
+ * one-based.
+ */
+ yylineno = strtol(ptr, &ptr, 0) - 1;
+
+ /* From GLSL 3.30 and GLSL ES on, after processing the
+ * line directive (including its new-line), the implementation
+ * will behave as if it is compiling at the line number passed
+ * as argument. It was line number + 1 in older specifications.
+ */
+ if (yyextra->is_version(330, 100))
+ yylineno--;
+
+ yylloc->source = strtol(ptr, NULL, 0);
+ }
+{HASH}line{SPCP}{INT}{SPC}$ {
+ /* Eat characters until the first digit is
+ * encountered
+ */
+ char *ptr = yytext;
+ while (!isdigit(*ptr))
+ ptr++;
+
+ /* Subtract one from the line number because
+ * yylineno is zero-based instead of
+ * one-based.
+ */
+ yylineno = strtol(ptr, &ptr, 0) - 1;
+
+ /* From GLSL 3.30 and GLSL ES on, after processing the
+ * line directive (including its new-line), the implementation
+ * will behave as if it is compiling at the line number passed
+ * as argument. It was line number + 1 in older specifications.
+ */
+ if (yyextra->is_version(330, 100))
+ yylineno--;
+ }
+^{SPC}#{SPC}pragma{SPCP}debug{SPC}\({SPC}on{SPC}\) {
+ BEGIN PP;
+ return PRAGMA_DEBUG_ON;
+ }
+^{SPC}#{SPC}pragma{SPCP}debug{SPC}\({SPC}off{SPC}\) {
+ BEGIN PP;
+ return PRAGMA_DEBUG_OFF;
+ }
+^{SPC}#{SPC}pragma{SPCP}optimize{SPC}\({SPC}on{SPC}\) {
+ BEGIN PP;
+ return PRAGMA_OPTIMIZE_ON;
+ }
+^{SPC}#{SPC}pragma{SPCP}optimize{SPC}\({SPC}off{SPC}\) {
+ BEGIN PP;
+ return PRAGMA_OPTIMIZE_OFF;
+ }
+^{SPC}#{SPC}pragma{SPCP}STDGL{SPCP}invariant{SPC}\({SPC}all{SPC}\) {
+ BEGIN PP;
+ return PRAGMA_INVARIANT_ALL;
+ }
+^{SPC}#{SPC}pragma{SPCP} { BEGIN PRAGMA; }
+
+<PRAGMA>\n { BEGIN 0; yylineno++; yycolumn = 0; }
+<PRAGMA>. { }
+
+<PP>\/\/[^\n]* { }
+<PP>[ \t\r]* { }
+<PP>: return COLON;
+<PP>[_a-zA-Z][_a-zA-Z0-9]* {
+ void *mem_ctx = yyextra;
+ yylval->identifier = ralloc_strdup(mem_ctx, yytext);
+ return IDENTIFIER;
+ }
+<PP>[1-9][0-9]* {
+ yylval->n = strtol(yytext, NULL, 10);
+ return INTCONSTANT;
+ }
+<PP>\n { BEGIN 0; yylineno++; yycolumn = 0; return EOL; }
+<PP>. { return yytext[0]; }
+
+\n { yylineno++; yycolumn = 0; }
+
+attribute DEPRECATED_ES_KEYWORD(ATTRIBUTE);
+const return CONST_TOK;
+bool return BOOL_TOK;
+float return FLOAT_TOK;
+int return INT_TOK;
+uint KEYWORD(130, 300, 130, 300, UINT_TOK);
+
+break return BREAK;
+continue return CONTINUE;
+do return DO;
+while return WHILE;
+else return ELSE;
+for return FOR;
+if return IF;
+discard return DISCARD;
+return return RETURN;
+
+bvec2 return BVEC2;
+bvec3 return BVEC3;
+bvec4 return BVEC4;
+ivec2 return IVEC2;
+ivec3 return IVEC3;
+ivec4 return IVEC4;
+uvec2 KEYWORD(130, 300, 130, 300, UVEC2);
+uvec3 KEYWORD(130, 300, 130, 300, UVEC3);
+uvec4 KEYWORD(130, 300, 130, 300, UVEC4);
+vec2 return VEC2;
+vec3 return VEC3;
+vec4 return VEC4;
+mat2 return MAT2X2;
+mat3 return MAT3X3;
+mat4 return MAT4X4;
+mat2x2 KEYWORD(120, 300, 120, 300, MAT2X2);
+mat2x3 KEYWORD(120, 300, 120, 300, MAT2X3);
+mat2x4 KEYWORD(120, 300, 120, 300, MAT2X4);
+mat3x2 KEYWORD(120, 300, 120, 300, MAT3X2);
+mat3x3 KEYWORD(120, 300, 120, 300, MAT3X3);
+mat3x4 KEYWORD(120, 300, 120, 300, MAT3X4);
+mat4x2 KEYWORD(120, 300, 120, 300, MAT4X2);
+mat4x3 KEYWORD(120, 300, 120, 300, MAT4X3);
+mat4x4 KEYWORD(120, 300, 120, 300, MAT4X4);
+
+in return IN_TOK;
+out return OUT_TOK;
+inout return INOUT_TOK;
+uniform return UNIFORM;
+buffer return BUFFER;
+varying DEPRECATED_ES_KEYWORD(VARYING);
+centroid KEYWORD(120, 300, 120, 300, CENTROID);
+invariant KEYWORD(120, 100, 120, 100, INVARIANT);
+flat KEYWORD(130, 100, 130, 300, FLAT);
+smooth KEYWORD(130, 300, 130, 300, SMOOTH);
+noperspective KEYWORD(130, 300, 130, 0, NOPERSPECTIVE);
+patch KEYWORD_WITH_ALT(0, 300, 400, 0, yyextra->ARB_tessellation_shader_enable, PATCH);
+
+sampler1D DEPRECATED_ES_KEYWORD(SAMPLER1D);
+sampler2D return SAMPLER2D;
+sampler3D return SAMPLER3D;
+samplerCube return SAMPLERCUBE;
+sampler1DArray KEYWORD(130, 300, 130, 0, SAMPLER1DARRAY);
+sampler2DArray KEYWORD(130, 300, 130, 300, SAMPLER2DARRAY);
+sampler1DShadow DEPRECATED_ES_KEYWORD(SAMPLER1DSHADOW);
+sampler2DShadow return SAMPLER2DSHADOW;
+samplerCubeShadow KEYWORD(130, 300, 130, 300, SAMPLERCUBESHADOW);
+sampler1DArrayShadow KEYWORD(130, 300, 130, 0, SAMPLER1DARRAYSHADOW);
+sampler2DArrayShadow KEYWORD(130, 300, 130, 300, SAMPLER2DARRAYSHADOW);
+isampler1D KEYWORD(130, 300, 130, 0, ISAMPLER1D);
+isampler2D KEYWORD(130, 300, 130, 300, ISAMPLER2D);
+isampler3D KEYWORD(130, 300, 130, 300, ISAMPLER3D);
+isamplerCube KEYWORD(130, 300, 130, 300, ISAMPLERCUBE);
+isampler1DArray KEYWORD(130, 300, 130, 0, ISAMPLER1DARRAY);
+isampler2DArray KEYWORD(130, 300, 130, 300, ISAMPLER2DARRAY);
+usampler1D KEYWORD(130, 300, 130, 0, USAMPLER1D);
+usampler2D KEYWORD(130, 300, 130, 300, USAMPLER2D);
+usampler3D KEYWORD(130, 300, 130, 300, USAMPLER3D);
+usamplerCube KEYWORD(130, 300, 130, 300, USAMPLERCUBE);
+usampler1DArray KEYWORD(130, 300, 130, 0, USAMPLER1DARRAY);
+usampler2DArray KEYWORD(130, 300, 130, 300, USAMPLER2DARRAY);
+
+ /* additional keywords in ARB_texture_multisample, included in GLSL 1.50 */
+ /* these are reserved but not defined in GLSL 3.00 */
+ /* [iu]sampler2DMS are defined in GLSL ES 3.10 */
+sampler2DMS KEYWORD_WITH_ALT(150, 300, 150, 310, yyextra->ARB_texture_multisample_enable, SAMPLER2DMS);
+isampler2DMS KEYWORD_WITH_ALT(150, 300, 150, 310, yyextra->ARB_texture_multisample_enable, ISAMPLER2DMS);
+usampler2DMS KEYWORD_WITH_ALT(150, 300, 150, 310, yyextra->ARB_texture_multisample_enable, USAMPLER2DMS);
+sampler2DMSArray KEYWORD_WITH_ALT(150, 300, 150, 320, yyextra->ARB_texture_multisample_enable || yyextra->OES_texture_storage_multisample_2d_array_enable, SAMPLER2DMSARRAY);
+isampler2DMSArray KEYWORD_WITH_ALT(150, 300, 150, 320, yyextra->ARB_texture_multisample_enable || yyextra->OES_texture_storage_multisample_2d_array_enable, ISAMPLER2DMSARRAY);
+usampler2DMSArray KEYWORD_WITH_ALT(150, 300, 150, 320, yyextra->ARB_texture_multisample_enable || yyextra->OES_texture_storage_multisample_2d_array_enable, USAMPLER2DMSARRAY);
+
+ /* keywords available with ARB_texture_cube_map_array_enable extension on desktop GLSL */
+samplerCubeArray KEYWORD_WITH_ALT(400, 0, 400, 0, yyextra->ARB_texture_cube_map_array_enable, SAMPLERCUBEARRAY);
+isamplerCubeArray KEYWORD_WITH_ALT(400, 0, 400, 0, yyextra->ARB_texture_cube_map_array_enable, ISAMPLERCUBEARRAY);
+usamplerCubeArray KEYWORD_WITH_ALT(400, 0, 400, 0, yyextra->ARB_texture_cube_map_array_enable, USAMPLERCUBEARRAY);
+samplerCubeArrayShadow KEYWORD_WITH_ALT(400, 0, 400, 0, yyextra->ARB_texture_cube_map_array_enable, SAMPLERCUBEARRAYSHADOW);
+
+samplerExternalOES {
+ if (yyextra->OES_EGL_image_external_enable)
+ return SAMPLEREXTERNALOES;
+ else
+ return IDENTIFIER;
+ }
+
+ /* keywords available with ARB_gpu_shader5 */
+precise KEYWORD_WITH_ALT(400, 0, 400, 0, yyextra->ARB_gpu_shader5_enable, PRECISE);
+
+ /* keywords available with ARB_shader_image_load_store */
+image1D KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE1D);
+image2D KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, IMAGE2D);
+image3D KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, IMAGE3D);
+image2DRect KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE2DRECT);
+imageCube KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, IMAGECUBE);
+imageBuffer KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGEBUFFER);
+image1DArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE1DARRAY);
+image2DArray KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, IMAGE2DARRAY);
+imageCubeArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGECUBEARRAY);
+image2DMS KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE2DMS);
+image2DMSArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE2DMSARRAY);
+iimage1D KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE1D);
+iimage2D KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, IIMAGE2D);
+iimage3D KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, IIMAGE3D);
+iimage2DRect KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE2DRECT);
+iimageCube KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, IIMAGECUBE);
+iimageBuffer KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGEBUFFER);
+iimage1DArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE1DARRAY);
+iimage2DArray KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, IIMAGE2DARRAY);
+iimageCubeArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGECUBEARRAY);
+iimage2DMS KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE2DMS);
+iimage2DMSArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE2DMSARRAY);
+uimage1D KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE1D);
+uimage2D KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, UIMAGE2D);
+uimage3D KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, UIMAGE3D);
+uimage2DRect KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE2DRECT);
+uimageCube KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, UIMAGECUBE);
+uimageBuffer KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGEBUFFER);
+uimage1DArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE1DARRAY);
+uimage2DArray KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, UIMAGE2DARRAY);
+uimageCubeArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGECUBEARRAY);
+uimage2DMS KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE2DMS);
+uimage2DMSArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE2DMSARRAY);
+image1DShadow KEYWORD(130, 300, 0, 0, IMAGE1DSHADOW);
+image2DShadow KEYWORD(130, 300, 0, 0, IMAGE2DSHADOW);
+image1DArrayShadow KEYWORD(130, 300, 0, 0, IMAGE1DARRAYSHADOW);
+image2DArrayShadow KEYWORD(130, 300, 0, 0, IMAGE2DARRAYSHADOW);
+
+coherent KEYWORD_WITH_ALT(420, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable || yyextra->ARB_shader_storage_buffer_object_enable, COHERENT);
+volatile KEYWORD_WITH_ALT(110, 100, 420, 310, yyextra->ARB_shader_image_load_store_enable || yyextra->ARB_shader_storage_buffer_object_enable, VOLATILE);
+restrict KEYWORD_WITH_ALT(420, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable || yyextra->ARB_shader_storage_buffer_object_enable, RESTRICT);
+readonly KEYWORD_WITH_ALT(420, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable || yyextra->ARB_shader_storage_buffer_object_enable, READONLY);
+writeonly KEYWORD_WITH_ALT(420, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable || yyextra->ARB_shader_storage_buffer_object_enable, WRITEONLY);
+
+atomic_uint KEYWORD_WITH_ALT(420, 300, 420, 310, yyextra->ARB_shader_atomic_counters_enable, ATOMIC_UINT);
+
+shared KEYWORD_WITH_ALT(430, 310, 430, 310, yyextra->ARB_compute_shader_enable, SHARED);
+
+struct return STRUCT;
+void return VOID_TOK;
+
+layout {
+ if ((yyextra->is_version(140, 300))
+ || yyextra->AMD_conservative_depth_enable
+ || yyextra->ARB_conservative_depth_enable
+ || yyextra->ARB_explicit_attrib_location_enable
+ || yyextra->ARB_explicit_uniform_location_enable
+ || yyextra->has_separate_shader_objects()
+ || yyextra->ARB_uniform_buffer_object_enable
+ || yyextra->ARB_fragment_coord_conventions_enable
+ || yyextra->ARB_shading_language_420pack_enable
+ || yyextra->ARB_compute_shader_enable
+ || yyextra->ARB_tessellation_shader_enable) {
+ return LAYOUT_TOK;
+ } else {
+ void *mem_ctx = yyextra;
+ yylval->identifier = ralloc_strdup(mem_ctx, yytext);
+ return classify_identifier(yyextra, yytext);
+ }
+ }
+
+\+\+ return INC_OP;
+-- return DEC_OP;
+\<= return LE_OP;
+>= return GE_OP;
+== return EQ_OP;
+!= return NE_OP;
+&& return AND_OP;
+\|\| return OR_OP;
+"^^" return XOR_OP;
+"<<" return LEFT_OP;
+">>" return RIGHT_OP;
+
+\*= return MUL_ASSIGN;
+\/= return DIV_ASSIGN;
+\+= return ADD_ASSIGN;
+\%= return MOD_ASSIGN;
+\<\<= return LEFT_ASSIGN;
+>>= return RIGHT_ASSIGN;
+&= return AND_ASSIGN;
+"^=" return XOR_ASSIGN;
+\|= return OR_ASSIGN;
+-= return SUB_ASSIGN;
+
+[1-9][0-9]*[uU]? {
+ return LITERAL_INTEGER(10);
+ }
+0[xX][0-9a-fA-F]+[uU]? {
+ return LITERAL_INTEGER(16);
+ }
+0[0-7]*[uU]? {
+ return LITERAL_INTEGER(8);
+ }
+
+[0-9]+\.[0-9]+([eE][+-]?[0-9]+)?[fF]? |
+\.[0-9]+([eE][+-]?[0-9]+)?[fF]? |
+[0-9]+\.([eE][+-]?[0-9]+)?[fF]? |
+[0-9]+[eE][+-]?[0-9]+[fF]? {
+ yylval->real = _mesa_strtof(yytext, NULL);
+ return FLOATCONSTANT;
+ }
+
+[0-9]+\.[0-9]+([eE][+-]?[0-9]+)?(lf|LF) |
+\.[0-9]+([eE][+-]?[0-9]+)?(lf|LF) |
+[0-9]+\.([eE][+-]?[0-9]+)?(lf|LF) |
+[0-9]+[eE][+-]?[0-9]+(lf|LF) {
+ if (!yyextra->is_version(400, 0) &&
+ !yyextra->ARB_gpu_shader_fp64_enable)
+ return ERROR_TOK;
+ yylval->dreal = _mesa_strtod(yytext, NULL);
+ return DOUBLECONSTANT;
+ }
+
+true {
+ yylval->n = 1;
+ return BOOLCONSTANT;
+ }
+false {
+ yylval->n = 0;
+ return BOOLCONSTANT;
+ }
+
+
+ /* Reserved words in GLSL 1.10. */
+asm KEYWORD(110, 100, 0, 0, ASM);
+class KEYWORD(110, 100, 0, 0, CLASS);
+union KEYWORD(110, 100, 0, 0, UNION);
+enum KEYWORD(110, 100, 0, 0, ENUM);
+typedef KEYWORD(110, 100, 0, 0, TYPEDEF);
+template KEYWORD(110, 100, 0, 0, TEMPLATE);
+this KEYWORD(110, 100, 0, 0, THIS);
+packed KEYWORD_WITH_ALT(110, 100, 140, 300, yyextra->ARB_uniform_buffer_object_enable, PACKED_TOK);
+goto KEYWORD(110, 100, 0, 0, GOTO);
+switch KEYWORD(110, 100, 130, 300, SWITCH);
+default KEYWORD(110, 100, 130, 300, DEFAULT);
+inline KEYWORD(110, 100, 0, 0, INLINE_TOK);
+noinline KEYWORD(110, 100, 0, 0, NOINLINE);
+public KEYWORD(110, 100, 0, 0, PUBLIC_TOK);
+static KEYWORD(110, 100, 0, 0, STATIC);
+extern KEYWORD(110, 100, 0, 0, EXTERN);
+external KEYWORD(110, 100, 0, 0, EXTERNAL);
+interface KEYWORD(110, 100, 0, 0, INTERFACE);
+long KEYWORD(110, 100, 0, 0, LONG_TOK);
+short KEYWORD(110, 100, 0, 0, SHORT_TOK);
+double KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DOUBLE_TOK);
+half KEYWORD(110, 100, 0, 0, HALF);
+fixed KEYWORD(110, 100, 0, 0, FIXED_TOK);
+unsigned KEYWORD(110, 100, 0, 0, UNSIGNED);
+input KEYWORD(110, 100, 0, 0, INPUT_TOK);
+output KEYWORD(110, 100, 0, 0, OUTPUT);
+hvec2 KEYWORD(110, 100, 0, 0, HVEC2);
+hvec3 KEYWORD(110, 100, 0, 0, HVEC3);
+hvec4 KEYWORD(110, 100, 0, 0, HVEC4);
+dvec2 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DVEC2);
+dvec3 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DVEC3);
+dvec4 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DVEC4);
+dmat2 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT2X2);
+dmat3 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT3X3);
+dmat4 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT4X4);
+dmat2x2 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT2X2);
+dmat2x3 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT2X3);
+dmat2x4 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT2X4);
+dmat3x2 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT3X2);
+dmat3x3 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT3X3);
+dmat3x4 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT3X4);
+dmat4x2 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT4X2);
+dmat4x3 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT4X3);
+dmat4x4 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT4X4);
+fvec2 KEYWORD(110, 100, 0, 0, FVEC2);
+fvec3 KEYWORD(110, 100, 0, 0, FVEC3);
+fvec4 KEYWORD(110, 100, 0, 0, FVEC4);
+sampler2DRect DEPRECATED_ES_KEYWORD(SAMPLER2DRECT);
+sampler3DRect KEYWORD(110, 100, 0, 0, SAMPLER3DRECT);
+sampler2DRectShadow DEPRECATED_ES_KEYWORD(SAMPLER2DRECTSHADOW);
+sizeof KEYWORD(110, 100, 0, 0, SIZEOF);
+cast KEYWORD(110, 100, 0, 0, CAST);
+namespace KEYWORD(110, 100, 0, 0, NAMESPACE);
+using KEYWORD(110, 100, 0, 0, USING);
+
+ /* Additional reserved words in GLSL 1.20. */
+lowp KEYWORD(120, 100, 130, 100, LOWP);
+mediump KEYWORD(120, 100, 130, 100, MEDIUMP);
+highp KEYWORD(120, 100, 130, 100, HIGHP);
+precision KEYWORD(120, 100, 130, 100, PRECISION);
+
+ /* Additional reserved words in GLSL 1.30. */
+case KEYWORD(130, 300, 130, 300, CASE);
+common KEYWORD(130, 300, 0, 0, COMMON);
+partition KEYWORD(130, 300, 0, 0, PARTITION);
+active KEYWORD(130, 300, 0, 0, ACTIVE);
+superp KEYWORD(130, 100, 0, 0, SUPERP);
+samplerBuffer KEYWORD(130, 300, 140, 0, SAMPLERBUFFER);
+filter KEYWORD(130, 300, 0, 0, FILTER);
+row_major KEYWORD_WITH_ALT(130, 0, 140, 0, yyextra->ARB_uniform_buffer_object_enable && !yyextra->es_shader, ROW_MAJOR);
+
+ /* Additional reserved words in GLSL 1.40 */
+isampler2DRect KEYWORD(140, 300, 140, 0, ISAMPLER2DRECT);
+usampler2DRect KEYWORD(140, 300, 140, 0, USAMPLER2DRECT);
+isamplerBuffer KEYWORD(140, 300, 140, 0, ISAMPLERBUFFER);
+usamplerBuffer KEYWORD(140, 300, 140, 0, USAMPLERBUFFER);
+
+ /* Additional reserved words in GLSL ES 3.00 */
+resource KEYWORD(0, 300, 0, 0, RESOURCE);
+sample KEYWORD_WITH_ALT(400, 300, 400, 0, yyextra->ARB_gpu_shader5_enable, SAMPLE);
+subroutine KEYWORD_WITH_ALT(400, 300, 400, 0, yyextra->ARB_shader_subroutine_enable, SUBROUTINE);
+
+
+[_a-zA-Z][_a-zA-Z0-9]* {
+ struct _mesa_glsl_parse_state *state = yyextra;
+ void *ctx = state;
+ if (state->es_shader && strlen(yytext) > 1024) {
+ _mesa_glsl_error(yylloc, state,
+ "Identifier `%s' exceeds 1024 characters",
+ yytext);
+ } else {
+ yylval->identifier = ralloc_strdup(ctx, yytext);
+ }
+ return classify_identifier(state, yytext);
+ }
+
+\. { struct _mesa_glsl_parse_state *state = yyextra;
+ state->is_field = true;
+ return DOT_TOK; }
+
+. { return yytext[0]; }
+
+%%
+
+int
+classify_identifier(struct _mesa_glsl_parse_state *state, const char *name)
+{
+ if (state->is_field) {
+ state->is_field = false;
+ return FIELD_SELECTION;
+ }
+ if (state->symbols->get_variable(name) || state->symbols->get_function(name))
+ return IDENTIFIER;
+ else if (state->symbols->get_type(name))
+ return TYPE_IDENTIFIER;
+ else
+ return NEW_IDENTIFIER;
+}
+
+void
+_mesa_glsl_lexer_ctor(struct _mesa_glsl_parse_state *state, const char *string)
+{
+ yylex_init_extra(state, & state->scanner);
+ yy_scan_string(string, state->scanner);
+}
+
+void
+_mesa_glsl_lexer_dtor(struct _mesa_glsl_parse_state *state)
+{
+ yylex_destroy(state->scanner);
+}