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-rw-r--r--src/compiler/glsl/glcpp/pp.c10
1 files changed, 8 insertions, 2 deletions
diff --git a/src/compiler/glsl/glcpp/pp.c b/src/compiler/glsl/glcpp/pp.c
index c526f37719c..96125f2e2f1 100644
--- a/src/compiler/glsl/glcpp/pp.c
+++ b/src/compiler/glsl/glcpp/pp.c
@@ -117,6 +117,12 @@ remove_line_continuations(glcpp_parser_t *ctx, const char *shader)
char newline_separator[3];
int collapsed_newlines = 0;
+ backslash = strchr(shader, '\\');
+
+ /* No line continuations were found in this shader, our job is done */
+ if (backslash == NULL)
+ return (char *) shader;
+
search_start = shader;
/* Determine what flavor of newlines this shader is using. GLSL
@@ -157,8 +163,6 @@ remove_line_continuations(glcpp_parser_t *ctx, const char *shader)
}
while (true) {
- backslash = strchr(search_start, '\\');
-
/* If we have previously collapsed any line-continuations,
* then we want to insert additional newlines at the next
* occurrence of a newline character to avoid changing any
@@ -204,6 +208,8 @@ remove_line_continuations(glcpp_parser_t *ctx, const char *shader)
shader = skip_newline (backslash + 1);
search_start = shader;
}
+
+ backslash = strchr(search_start, '\\');
}
ralloc_strcat(&clean, shader);