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-rw-r--r--src/compiler/glsl/glcpp/glcpp-parse.y32
1 files changed, 28 insertions, 4 deletions
diff --git a/src/compiler/glsl/glcpp/glcpp-parse.y b/src/compiler/glsl/glcpp/glcpp-parse.y
index 05a76c7b082..eff53be363d 100644
--- a/src/compiler/glsl/glcpp/glcpp-parse.y
+++ b/src/compiler/glsl/glcpp/glcpp-parse.y
@@ -278,10 +278,34 @@ control_line_success:
HASH_TOKEN DEFINE_TOKEN define
| HASH_TOKEN UNDEF IDENTIFIER NEWLINE {
macro_t *macro;
- if (strcmp("__LINE__", $3) == 0
- || strcmp("__FILE__", $3) == 0
- || strcmp("__VERSION__", $3) == 0
- || strncmp("GL_", $3, 3) == 0)
+
+ /* Section 3.4 (Preprocessor) of the GLSL ES 3.00 spec says:
+ *
+ * It is an error to undefine or to redefine a built-in
+ * (pre-defined) macro name.
+ *
+ * The GLSL ES 1.00 spec does not contain this text.
+ *
+ * Section 3.3 (Preprocessor) of the GLSL 1.30 spec says:
+ *
+ * #define and #undef functionality are defined as is
+ * standard for C++ preprocessors for macro definitions
+ * both with and without macro parameters.
+ *
+ * At least as far as I can tell GCC allow '#undef __FILE__'.
+ * Furthermore, there are desktop OpenGL conformance tests
+ * that expect '#undef __VERSION__' and '#undef
+ * GL_core_profile' to work.
+ *
+ * Only disallow #undef of pre-defined macros on GLSL ES >=
+ * 3.00 shaders.
+ */
+ if (parser->is_gles &&
+ parser->version >= 300 &&
+ (strcmp("__LINE__", $3) == 0
+ || strcmp("__FILE__", $3) == 0
+ || strcmp("__VERSION__", $3) == 0
+ || strncmp("GL_", $3, 3) == 0))
glcpp_error(& @1, parser, "Built-in (pre-defined)"
" macro names cannot be undefined.");