diff options
Diffstat (limited to 'src/compiler/glsl/gl_nir_linker.c')
-rw-r--r-- | src/compiler/glsl/gl_nir_linker.c | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/src/compiler/glsl/gl_nir_linker.c b/src/compiler/glsl/gl_nir_linker.c new file mode 100644 index 00000000000..d09a2c0a6c5 --- /dev/null +++ b/src/compiler/glsl/gl_nir_linker.c @@ -0,0 +1,67 @@ +/* + * Copyright © 2018 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +#include "nir.h" +#include "gl_nir_linker.h" +#include "linker_util.h" +#include "main/mtypes.h" +#include "ir_uniform.h" /* for gl_uniform_storage */ + +/* This file included general link methods, using NIR, instead of IR as + * the counter-part glsl/linker.cpp + * + * Also note that this is tailored for ARB_gl_spirv needs and particularities + */ + +void +nir_build_program_resource_list(struct gl_context *ctx, + struct gl_shader_program *prog) +{ + /* Rebuild resource list. */ + if (prog->data->ProgramResourceList) { + ralloc_free(prog->data->ProgramResourceList); + prog->data->ProgramResourceList = NULL; + prog->data->NumProgramResourceList = 0; + } + + struct set *resource_set = _mesa_set_create(NULL, + _mesa_hash_pointer, + _mesa_key_pointer_equal); + + /* Add uniforms + * + * Here, it is expected that nir_link_uniforms() has already been + * called, so that UniformStorage table is already available. + */ + for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) { + struct gl_uniform_storage *uniform = &prog->data->UniformStorage[i]; + + if (!link_util_add_program_resource(prog, resource_set, GL_UNIFORM, uniform, + uniform->active_shader_mask)) { + return; + } + } + + + _mesa_set_destroy(resource_set, NULL); +} |