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Diffstat (limited to 'src/compiler/glsl/builtin_variables.cpp')
-rw-r--r--src/compiler/glsl/builtin_variables.cpp15
1 files changed, 11 insertions, 4 deletions
diff --git a/src/compiler/glsl/builtin_variables.cpp b/src/compiler/glsl/builtin_variables.cpp
index 6a772911f76..7d77f705356 100644
--- a/src/compiler/glsl/builtin_variables.cpp
+++ b/src/compiler/glsl/builtin_variables.cpp
@@ -879,7 +879,8 @@ builtin_variable_generator::generate_constants()
add_const("gl_MaxTessEvaluationUniformComponents", state->Const.MaxTessEvaluationUniformComponents);
}
- if (state->is_version(450, 320))
+ if (state->is_version(450, 320) ||
+ state->OES_sample_variables_enable)
add_const("gl_MaxSamples", state->Const.MaxSamples);
}
@@ -890,7 +891,9 @@ builtin_variable_generator::generate_constants()
void
builtin_variable_generator::generate_uniforms()
{
- if (state->is_version(400, 0) || state->ARB_sample_shading_enable)
+ if (state->is_version(400, 320) ||
+ state->ARB_sample_shading_enable ||
+ state->OES_sample_variables_enable)
add_uniform(int_t, "gl_NumSamples");
add_uniform(type("gl_DepthRangeParameters"), "gl_DepthRange");
add_uniform(array(vec4_t, VERT_ATTRIB_MAX), "gl_CurrentAttribVertMESA");
@@ -1143,7 +1146,9 @@ builtin_variable_generator::generate_fs_special_vars()
var->enable_extension_warning("GL_AMD_shader_stencil_export");
}
- if (state->is_version(400, 0) || state->ARB_sample_shading_enable) {
+ if (state->is_version(400, 320) ||
+ state->ARB_sample_shading_enable ||
+ state->OES_sample_variables_enable) {
add_system_value(SYSTEM_VALUE_SAMPLE_ID, int_t, "gl_SampleID");
add_system_value(SYSTEM_VALUE_SAMPLE_POS, vec2_t, "gl_SamplePosition");
/* From the ARB_sample_shading specification:
@@ -1156,7 +1161,9 @@ builtin_variable_generator::generate_fs_special_vars()
add_output(FRAG_RESULT_SAMPLE_MASK, array(int_t, 1), "gl_SampleMask");
}
- if (state->is_version(400, 0) || state->ARB_gpu_shader5_enable) {
+ if (state->is_version(400, 320) ||
+ state->ARB_gpu_shader5_enable ||
+ state->OES_sample_variables_enable) {
add_system_value(SYSTEM_VALUE_SAMPLE_MASK_IN, array(int_t, 1), "gl_SampleMaskIn");
}