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Diffstat (limited to 'src/compiler/glsl/builtin_variables.cpp')
-rw-r--r--src/compiler/glsl/builtin_variables.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/compiler/glsl/builtin_variables.cpp b/src/compiler/glsl/builtin_variables.cpp
index a311047dced..f63dc3a0b16 100644
--- a/src/compiler/glsl/builtin_variables.cpp
+++ b/src/compiler/glsl/builtin_variables.cpp
@@ -330,7 +330,7 @@ per_vertex_accumulator::add_field(int slot, const glsl_type *type,
this->fields[this->num_fields].matrix_layout = GLSL_MATRIX_LAYOUT_INHERITED;
this->fields[this->num_fields].location = slot;
this->fields[this->num_fields].offset = -1;
- this->fields[this->num_fields].interpolation = INTERP_QUALIFIER_NONE;
+ this->fields[this->num_fields].interpolation = INTERP_MODE_NONE;
this->fields[this->num_fields].centroid = 0;
this->fields[this->num_fields].sample = 0;
this->fields[this->num_fields].patch = 0;
@@ -1004,11 +1004,11 @@ builtin_variable_generator::generate_vs_special_vars()
}
if (state->AMD_vertex_shader_layer_enable) {
var = add_output(VARYING_SLOT_LAYER, int_t, "gl_Layer");
- var->data.interpolation = INTERP_QUALIFIER_FLAT;
+ var->data.interpolation = INTERP_MODE_FLAT;
}
if (state->AMD_vertex_shader_viewport_index_enable) {
var = add_output(VARYING_SLOT_VIEWPORT, int_t, "gl_ViewportIndex");
- var->data.interpolation = INTERP_QUALIFIER_FLAT;
+ var->data.interpolation = INTERP_MODE_FLAT;
}
if (compatibility) {
add_input(VERT_ATTRIB_POS, vec4_t, "gl_Vertex");
@@ -1075,10 +1075,10 @@ builtin_variable_generator::generate_gs_special_vars()
ir_variable *var;
var = add_output(VARYING_SLOT_LAYER, int_t, "gl_Layer");
- var->data.interpolation = INTERP_QUALIFIER_FLAT;
+ var->data.interpolation = INTERP_MODE_FLAT;
if (state->is_version(410, 0) || state->ARB_viewport_array_enable) {
var = add_output(VARYING_SLOT_VIEWPORT, int_t, "gl_ViewportIndex");
- var->data.interpolation = INTERP_QUALIFIER_FLAT;
+ var->data.interpolation = INTERP_MODE_FLAT;
}
if (state->is_version(400, 0) || state->ARB_gpu_shader5_enable)
add_system_value(SYSTEM_VALUE_INVOCATION_ID, int_t, "gl_InvocationID");
@@ -1094,9 +1094,9 @@ builtin_variable_generator::generate_gs_special_vars()
* gl_PrimitiveIDIn as an {ARB,EXT}_geometry_shader4-only variable.
*/
var = add_input(VARYING_SLOT_PRIMITIVE_ID, int_t, "gl_PrimitiveIDIn");
- var->data.interpolation = INTERP_QUALIFIER_FLAT;
+ var->data.interpolation = INTERP_MODE_FLAT;
var = add_output(VARYING_SLOT_PRIMITIVE_ID, int_t, "gl_PrimitiveID");
- var->data.interpolation = INTERP_QUALIFIER_FLAT;
+ var->data.interpolation = INTERP_MODE_FLAT;
}
@@ -1123,7 +1123,7 @@ builtin_variable_generator::generate_fs_special_vars()
if (state->has_geometry_shader()) {
var = add_input(VARYING_SLOT_PRIMITIVE_ID, int_t, "gl_PrimitiveID");
- var->data.interpolation = INTERP_QUALIFIER_FLAT;
+ var->data.interpolation = INTERP_MODE_FLAT;
}
/* gl_FragColor and gl_FragData were deprecated starting in desktop GLSL
@@ -1192,9 +1192,9 @@ builtin_variable_generator::generate_fs_special_vars()
if (state->is_version(430, 0) || state->ARB_fragment_layer_viewport_enable) {
var = add_input(VARYING_SLOT_LAYER, int_t, "gl_Layer");
- var->data.interpolation = INTERP_QUALIFIER_FLAT;
+ var->data.interpolation = INTERP_MODE_FLAT;
var = add_input(VARYING_SLOT_VIEWPORT, int_t, "gl_ViewportIndex");
- var->data.interpolation = INTERP_QUALIFIER_FLAT;
+ var->data.interpolation = INTERP_MODE_FLAT;
}
if (state->is_version(450, 310) || state->ARB_ES3_1_compatibility_enable)