diff options
Diffstat (limited to 'src/compiler/glsl/builtin_functions.cpp')
-rw-r--r-- | src/compiler/glsl/builtin_functions.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/compiler/glsl/builtin_functions.cpp b/src/compiler/glsl/builtin_functions.cpp index 17f03a3fa27..797af08b6c6 100644 --- a/src/compiler/glsl/builtin_functions.cpp +++ b/src/compiler/glsl/builtin_functions.cpp @@ -1697,7 +1697,7 @@ builtin_builder::create_builtins() _texture(ir_tex, v130, glsl_type::float_type, glsl_type::sampler1DArrayShadow_type, glsl_type::vec3_type), _texture(ir_tex, v130, glsl_type::float_type, glsl_type::sampler2DArrayShadow_type, glsl_type::vec4_type), /* samplerCubeArrayShadow is special; it has an extra parameter - * for the shadow comparitor since there is no vec5 type. + * for the shadow comparator since there is no vec5 type. */ _textureCubeArrayShadow(), @@ -4659,7 +4659,7 @@ builtin_builder::_texture(ir_texture_opcode opcode, if (coord_size == coord_type->vector_elements) { tex->coordinate = var_ref(P); } else { - /* The incoming coordinate also has the projector or shadow comparitor, + /* The incoming coordinate also has the projector or shadow comparator, * so we need to swizzle those away. */ tex->coordinate = swizzle_for_size(P, coord_size); @@ -4676,12 +4676,12 @@ builtin_builder::_texture(ir_texture_opcode opcode, */ ir_variable *refz = in_var(glsl_type::float_type, "refz"); sig->parameters.push_tail(refz); - tex->shadow_comparitor = var_ref(refz); + tex->shadow_comparator = var_ref(refz); } else { - /* The shadow comparitor is normally in the Z component, but a few types + /* The shadow comparator is normally in the Z component, but a few types * have sufficiently large coordinates that it's in W. */ - tex->shadow_comparitor = swizzle(P, MAX2(coord_size, SWIZZLE_Z), 1); + tex->shadow_comparator = swizzle(P, MAX2(coord_size, SWIZZLE_Z), 1); } } @@ -4754,7 +4754,7 @@ builtin_builder::_textureCubeArrayShadow() tex->set_sampler(var_ref(s), glsl_type::float_type); tex->coordinate = var_ref(P); - tex->shadow_comparitor = var_ref(compare); + tex->shadow_comparator = var_ref(compare); body.emit(ret(tex)); |