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-rw-r--r--src/compiler/glsl/builtin_functions.cpp54
1 files changed, 54 insertions, 0 deletions
diff --git a/src/compiler/glsl/builtin_functions.cpp b/src/compiler/glsl/builtin_functions.cpp
index e1ee9943172..efe90346d0e 100644
--- a/src/compiler/glsl/builtin_functions.cpp
+++ b/src/compiler/glsl/builtin_functions.cpp
@@ -513,6 +513,12 @@ shader_ballot(const _mesa_glsl_parse_state *state)
}
static bool
+supports_arb_fragment_shader_interlock(const _mesa_glsl_parse_state *state)
+{
+ return state->ARB_fragment_shader_interlock_enable;
+}
+
+static bool
shader_clock(const _mesa_glsl_parse_state *state)
{
return state->ARB_shader_clock_enable;
@@ -982,6 +988,14 @@ private:
ir_function_signature *_read_invocation_intrinsic(const glsl_type *type);
ir_function_signature *_read_invocation(const glsl_type *type);
+
+ ir_function_signature *_invocation_interlock_intrinsic(
+ builtin_available_predicate avail,
+ enum ir_intrinsic_id id);
+ ir_function_signature *_invocation_interlock(
+ const char *intrinsic_name,
+ builtin_available_predicate avail);
+
ir_function_signature *_shader_clock_intrinsic(builtin_available_predicate avail,
const glsl_type *type);
ir_function_signature *_shader_clock(builtin_available_predicate avail,
@@ -1219,6 +1233,16 @@ builtin_builder::create_intrinsics()
ir_intrinsic_memory_barrier_shared),
NULL);
+ add_function("__intrinsic_begin_invocation_interlock",
+ _invocation_interlock_intrinsic(
+ supports_arb_fragment_shader_interlock,
+ ir_intrinsic_begin_invocation_interlock), NULL);
+
+ add_function("__intrinsic_end_invocation_interlock",
+ _invocation_interlock_intrinsic(
+ supports_arb_fragment_shader_interlock,
+ ir_intrinsic_end_invocation_interlock), NULL);
+
add_function("__intrinsic_shader_clock",
_shader_clock_intrinsic(shader_clock,
glsl_type::uvec2_type),
@@ -3294,6 +3318,18 @@ builtin_builder::create_builtins()
glsl_type::uint64_t_type),
NULL);
+ add_function("beginInvocationInterlockARB",
+ _invocation_interlock(
+ "__intrinsic_begin_invocation_interlock",
+ supports_arb_fragment_shader_interlock),
+ NULL);
+
+ add_function("endInvocationInterlockARB",
+ _invocation_interlock(
+ "__intrinsic_end_invocation_interlock",
+ supports_arb_fragment_shader_interlock),
+ NULL);
+
add_function("anyInvocationARB",
_vote("__intrinsic_vote_any", vote),
NULL);
@@ -6228,6 +6264,24 @@ builtin_builder::_read_invocation(const glsl_type *type)
}
ir_function_signature *
+builtin_builder::_invocation_interlock_intrinsic(builtin_available_predicate avail,
+ enum ir_intrinsic_id id)
+{
+ MAKE_INTRINSIC(glsl_type::void_type, id, avail, 0);
+ return sig;
+}
+
+ir_function_signature *
+builtin_builder::_invocation_interlock(const char *intrinsic_name,
+ builtin_available_predicate avail)
+{
+ MAKE_SIG(glsl_type::void_type, avail, 0);
+ body.emit(call(shader->symbols->get_function(intrinsic_name),
+ NULL, sig->parameters));
+ return sig;
+}
+
+ir_function_signature *
builtin_builder::_shader_clock_intrinsic(builtin_available_predicate avail,
const glsl_type *type)
{