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-rw-r--r--src/compiler/glsl/ast_to_hir.cpp26
1 files changed, 2 insertions, 24 deletions
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index adb613a2c78..5cdeb94720b 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -4077,30 +4077,8 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
}
}
- if (state->all_invariant && (state->current_function == NULL)) {
- switch (state->stage) {
- case MESA_SHADER_VERTEX:
- if (var->data.mode == ir_var_shader_out)
- var->data.invariant = true;
- break;
- case MESA_SHADER_TESS_CTRL:
- case MESA_SHADER_TESS_EVAL:
- case MESA_SHADER_GEOMETRY:
- if ((var->data.mode == ir_var_shader_in)
- || (var->data.mode == ir_var_shader_out))
- var->data.invariant = true;
- break;
- case MESA_SHADER_FRAGMENT:
- if (var->data.mode == ir_var_shader_in)
- var->data.invariant = true;
- break;
- case MESA_SHADER_COMPUTE:
- /* Invariance isn't meaningful in compute shaders. */
- break;
- default:
- break;
- }
- }
+ if (state->all_invariant && var->data.mode == ir_var_shader_out)
+ var->data.invariant = true;
var->data.interpolation =
interpret_interpolation_qualifier(qual, var->type,