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-rw-r--r--src/compiler/glsl/ast_to_hir.cpp59
1 files changed, 17 insertions, 42 deletions
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index 92f4988c339..38336729cea 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -6267,13 +6267,24 @@ ast_process_struct_or_iface_block_members(exec_list *instructions,
decl_list->type->specifier->hir(instructions, state);
- /* Section 10.9 of the GLSL ES 1.00 specification states that
- * embedded structure definitions have been removed from the language.
+ /* Section 4.1.8 (Structures) of the GLSL 1.10 spec says:
+ *
+ * "Anonymous structures are not supported; so embedded structures
+ * must have a declarator. A name given to an embedded struct is
+ * scoped at the same level as the struct it is embedded in."
+ *
+ * The same section of the GLSL 1.20 spec says:
+ *
+ * "Anonymous structures are not supported. Embedded structures are
+ * not supported."
+ *
+ * The GLSL ES 1.00 and 3.00 specs have similar langauge. So, we allow
+ * embedded structures in 1.10 only.
*/
- if (state->es_shader && decl_list->type->specifier->structure != NULL) {
- _mesa_glsl_error(&loc, state, "embedded structure definitions are "
- "not allowed in GLSL ES 1.00");
- }
+ if (state->language_version != 110 &&
+ decl_list->type->specifier->structure != NULL)
+ _mesa_glsl_error(&loc, state,
+ "embedded structure declarations are not allowed");
const glsl_type *decl_type =
decl_list->type->glsl_type(& type_name, state);
@@ -6514,33 +6525,6 @@ ast_struct_specifier::hir(exec_list *instructions,
{
YYLTYPE loc = this->get_location();
- /* Section 4.1.8 (Structures) of the GLSL 1.10 spec says:
- *
- * "Anonymous structures are not supported; so embedded structures must
- * have a declarator. A name given to an embedded struct is scoped at
- * the same level as the struct it is embedded in."
- *
- * The same section of the GLSL 1.20 spec says:
- *
- * "Anonymous structures are not supported. Embedded structures are not
- * supported.
- *
- * struct S { float f; };
- * struct T {
- * S; // Error: anonymous structures disallowed
- * struct { ... }; // Error: embedded structures disallowed
- * S s; // Okay: nested structures with name are allowed
- * };"
- *
- * The GLSL ES 1.00 and 3.00 specs have similar langauge and examples. So,
- * we allow embedded structures in 1.10 only.
- */
- if (state->language_version != 110 && state->struct_specifier_depth != 0)
- _mesa_glsl_error(&loc, state,
- "embedded structure declarations are not allowed");
-
- state->struct_specifier_depth++;
-
unsigned expl_location = 0;
if (layout && layout->flags.q.explicit_location) {
if (!process_qualifier_constant(state, &loc, "location",
@@ -6583,8 +6567,6 @@ ast_struct_specifier::hir(exec_list *instructions,
}
}
- state->struct_specifier_depth--;
-
/* Structure type definitions do not have r-values.
*/
return NULL;
@@ -6704,11 +6686,6 @@ ast_interface_block::hir(exec_list *instructions,
exec_list declared_variables;
glsl_struct_field *fields;
- /* Treat an interface block as one level of nesting, so that embedded struct
- * specifiers will be disallowed.
- */
- state->struct_specifier_depth++;
-
/* For blocks that accept memory qualifiers (i.e. shader storage), verify
* that we don't have incompatible qualifiers
*/
@@ -6751,8 +6728,6 @@ ast_interface_block::hir(exec_list *instructions,
qual_stream,
expl_location);
- state->struct_specifier_depth--;
-
if (!redeclaring_per_vertex) {
validate_identifier(this->block_name, loc, state);