diff options
Diffstat (limited to 'src/compiler/glsl/ast_to_hir.cpp')
-rw-r--r-- | src/compiler/glsl/ast_to_hir.cpp | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp index 7968b5def2c..040314a3488 100644 --- a/src/compiler/glsl/ast_to_hir.cpp +++ b/src/compiler/glsl/ast_to_hir.cpp @@ -5097,6 +5097,14 @@ ast_declarator_list::hir(exec_list *instructions, * vectors, matrices, signed and unsigned integers and integer * vectors. Vertex shader inputs cannot be arrays or * structures." + * + * From section 4.3.4 of the ARB_bindless_texture spec: + * + * "(modify third paragraph of the section to allow sampler and + * image types) ... Vertex shader inputs can only be float, + * single-precision floating-point scalars, single-precision + * floating-point vectors, matrices, signed and unsigned + * integers and integer vectors, sampler and image types." */ const glsl_type *check_type = var->type->without_array(); @@ -5113,6 +5121,12 @@ ast_declarator_list::hir(exec_list *instructions, case GLSL_TYPE_DOUBLE: if (check_type->is_double() && (state->is_version(410, 0) || state->ARB_vertex_attrib_64bit_enable)) break; + case GLSL_TYPE_SAMPLER: + if (check_type->is_sampler() && state->has_bindless()) + break; + case GLSL_TYPE_IMAGE: + if (check_type->is_image() && state->has_bindless()) + break; /* FALLTHROUGH */ default: _mesa_glsl_error(& loc, state, |