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-rw-r--r--src/broadcom/compiler/nir_to_vir.c18
-rw-r--r--src/broadcom/compiler/vir.c2
-rw-r--r--src/broadcom/compiler/vir_to_qpu.c2
3 files changed, 11 insertions, 11 deletions
diff --git a/src/broadcom/compiler/nir_to_vir.c b/src/broadcom/compiler/nir_to_vir.c
index 675cad2c32f..374c0b56085 100644
--- a/src/broadcom/compiler/nir_to_vir.c
+++ b/src/broadcom/compiler/nir_to_vir.c
@@ -1375,7 +1375,7 @@ ntq_setup_inputs(struct v3d_compile *c)
qsort(&vars, num_entries, sizeof(*vars), driver_location_compare);
uint32_t vpm_components_queued = 0;
- if (c->s->stage == MESA_SHADER_VERTEX) {
+ if (c->s->info.stage == MESA_SHADER_VERTEX) {
bool uses_iid = c->s->info.system_values_read &
(1ull << SYSTEM_VALUE_INSTANCE_ID);
bool uses_vid = c->s->info.system_values_read &
@@ -1405,7 +1405,7 @@ ntq_setup_inputs(struct v3d_compile *c)
resize_qreg_array(c, &c->inputs, &c->inputs_array_size,
(loc + 1) * 4);
- if (c->s->stage == MESA_SHADER_FRAGMENT) {
+ if (c->s->info.stage == MESA_SHADER_FRAGMENT) {
if (var->data.location == VARYING_SLOT_POS) {
emit_fragcoord_input(c, loc);
} else if (var->data.location == VARYING_SLOT_PNTC ||
@@ -1433,7 +1433,7 @@ ntq_setup_inputs(struct v3d_compile *c)
}
}
- if (c->s->stage == MESA_SHADER_VERTEX) {
+ if (c->s->info.stage == MESA_SHADER_VERTEX) {
assert(vpm_components_queued == 0);
assert(num_components == 0);
}
@@ -1452,7 +1452,7 @@ ntq_setup_outputs(struct v3d_compile *c)
for (int i = 0; i < 4; i++)
add_output(c, loc + i, var->data.location, i);
- if (c->s->stage == MESA_SHADER_FRAGMENT) {
+ if (c->s->info.stage == MESA_SHADER_FRAGMENT) {
switch (var->data.location) {
case FRAG_RESULT_COLOR:
c->output_color_var[0] = var;
@@ -1948,7 +1948,7 @@ ntq_emit_impl(struct v3d_compile *c, nir_function_impl *impl)
static void
nir_to_vir(struct v3d_compile *c)
{
- if (c->s->stage == MESA_SHADER_FRAGMENT) {
+ if (c->s->info.stage == MESA_SHADER_FRAGMENT) {
c->payload_w = vir_MOV(c, vir_reg(QFILE_REG, 0));
c->payload_w_centroid = vir_MOV(c, vir_reg(QFILE_REG, 1));
c->payload_z = vir_MOV(c, vir_reg(QFILE_REG, 2));
@@ -2013,7 +2013,7 @@ void
v3d_nir_to_vir(struct v3d_compile *c)
{
if (V3D_DEBUG & (V3D_DEBUG_NIR |
- v3d_debug_flag_for_shader_stage(c->s->stage))) {
+ v3d_debug_flag_for_shader_stage(c->s->info.stage))) {
fprintf(stderr, "%s prog %d/%d NIR:\n",
vir_get_stage_name(c),
c->program_id, c->variant_id);
@@ -2022,7 +2022,7 @@ v3d_nir_to_vir(struct v3d_compile *c)
nir_to_vir(c);
- switch (c->s->stage) {
+ switch (c->s->info.stage) {
case MESA_SHADER_FRAGMENT:
emit_frag_end(c);
break;
@@ -2034,7 +2034,7 @@ v3d_nir_to_vir(struct v3d_compile *c)
}
if (V3D_DEBUG & (V3D_DEBUG_VIR |
- v3d_debug_flag_for_shader_stage(c->s->stage))) {
+ v3d_debug_flag_for_shader_stage(c->s->info.stage))) {
fprintf(stderr, "%s prog %d/%d pre-opt VIR:\n",
vir_get_stage_name(c),
c->program_id, c->variant_id);
@@ -2048,7 +2048,7 @@ v3d_nir_to_vir(struct v3d_compile *c)
/* XXX: vir_schedule_instructions(c); */
if (V3D_DEBUG & (V3D_DEBUG_VIR |
- v3d_debug_flag_for_shader_stage(c->s->stage))) {
+ v3d_debug_flag_for_shader_stage(c->s->info.stage))) {
fprintf(stderr, "%s prog %d/%d VIR:\n",
vir_get_stage_name(c),
c->program_id, c->variant_id);
diff --git a/src/broadcom/compiler/vir.c b/src/broadcom/compiler/vir.c
index 227f2e39a6b..99b31841b37 100644
--- a/src/broadcom/compiler/vir.c
+++ b/src/broadcom/compiler/vir.c
@@ -894,5 +894,5 @@ vir_get_stage_name(struct v3d_compile *c)
if (c->vs_key && c->vs_key->is_coord)
return "MESA_SHADER_COORD";
else
- return gl_shader_stage_name(c->s->stage);
+ return gl_shader_stage_name(c->s->info.stage);
}
diff --git a/src/broadcom/compiler/vir_to_qpu.c b/src/broadcom/compiler/vir_to_qpu.c
index 78bcea1e302..eeb7b0bc291 100644
--- a/src/broadcom/compiler/vir_to_qpu.c
+++ b/src/broadcom/compiler/vir_to_qpu.c
@@ -349,7 +349,7 @@ v3d_vir_to_qpu(struct v3d_compile *c)
}
if (V3D_DEBUG & (V3D_DEBUG_QPU |
- v3d_debug_flag_for_shader_stage(c->s->stage))) {
+ v3d_debug_flag_for_shader_stage(c->s->info.stage))) {
v3d_dump_qpu(c);
}