diff options
Diffstat (limited to 'src/broadcom/compiler')
-rw-r--r-- | src/broadcom/compiler/nir_to_vir.c | 18 | ||||
-rw-r--r-- | src/broadcom/compiler/vir.c | 2 | ||||
-rw-r--r-- | src/broadcom/compiler/vir_to_qpu.c | 2 |
3 files changed, 11 insertions, 11 deletions
diff --git a/src/broadcom/compiler/nir_to_vir.c b/src/broadcom/compiler/nir_to_vir.c index 675cad2c32f..374c0b56085 100644 --- a/src/broadcom/compiler/nir_to_vir.c +++ b/src/broadcom/compiler/nir_to_vir.c @@ -1375,7 +1375,7 @@ ntq_setup_inputs(struct v3d_compile *c) qsort(&vars, num_entries, sizeof(*vars), driver_location_compare); uint32_t vpm_components_queued = 0; - if (c->s->stage == MESA_SHADER_VERTEX) { + if (c->s->info.stage == MESA_SHADER_VERTEX) { bool uses_iid = c->s->info.system_values_read & (1ull << SYSTEM_VALUE_INSTANCE_ID); bool uses_vid = c->s->info.system_values_read & @@ -1405,7 +1405,7 @@ ntq_setup_inputs(struct v3d_compile *c) resize_qreg_array(c, &c->inputs, &c->inputs_array_size, (loc + 1) * 4); - if (c->s->stage == MESA_SHADER_FRAGMENT) { + if (c->s->info.stage == MESA_SHADER_FRAGMENT) { if (var->data.location == VARYING_SLOT_POS) { emit_fragcoord_input(c, loc); } else if (var->data.location == VARYING_SLOT_PNTC || @@ -1433,7 +1433,7 @@ ntq_setup_inputs(struct v3d_compile *c) } } - if (c->s->stage == MESA_SHADER_VERTEX) { + if (c->s->info.stage == MESA_SHADER_VERTEX) { assert(vpm_components_queued == 0); assert(num_components == 0); } @@ -1452,7 +1452,7 @@ ntq_setup_outputs(struct v3d_compile *c) for (int i = 0; i < 4; i++) add_output(c, loc + i, var->data.location, i); - if (c->s->stage == MESA_SHADER_FRAGMENT) { + if (c->s->info.stage == MESA_SHADER_FRAGMENT) { switch (var->data.location) { case FRAG_RESULT_COLOR: c->output_color_var[0] = var; @@ -1948,7 +1948,7 @@ ntq_emit_impl(struct v3d_compile *c, nir_function_impl *impl) static void nir_to_vir(struct v3d_compile *c) { - if (c->s->stage == MESA_SHADER_FRAGMENT) { + if (c->s->info.stage == MESA_SHADER_FRAGMENT) { c->payload_w = vir_MOV(c, vir_reg(QFILE_REG, 0)); c->payload_w_centroid = vir_MOV(c, vir_reg(QFILE_REG, 1)); c->payload_z = vir_MOV(c, vir_reg(QFILE_REG, 2)); @@ -2013,7 +2013,7 @@ void v3d_nir_to_vir(struct v3d_compile *c) { if (V3D_DEBUG & (V3D_DEBUG_NIR | - v3d_debug_flag_for_shader_stage(c->s->stage))) { + v3d_debug_flag_for_shader_stage(c->s->info.stage))) { fprintf(stderr, "%s prog %d/%d NIR:\n", vir_get_stage_name(c), c->program_id, c->variant_id); @@ -2022,7 +2022,7 @@ v3d_nir_to_vir(struct v3d_compile *c) nir_to_vir(c); - switch (c->s->stage) { + switch (c->s->info.stage) { case MESA_SHADER_FRAGMENT: emit_frag_end(c); break; @@ -2034,7 +2034,7 @@ v3d_nir_to_vir(struct v3d_compile *c) } if (V3D_DEBUG & (V3D_DEBUG_VIR | - v3d_debug_flag_for_shader_stage(c->s->stage))) { + v3d_debug_flag_for_shader_stage(c->s->info.stage))) { fprintf(stderr, "%s prog %d/%d pre-opt VIR:\n", vir_get_stage_name(c), c->program_id, c->variant_id); @@ -2048,7 +2048,7 @@ v3d_nir_to_vir(struct v3d_compile *c) /* XXX: vir_schedule_instructions(c); */ if (V3D_DEBUG & (V3D_DEBUG_VIR | - v3d_debug_flag_for_shader_stage(c->s->stage))) { + v3d_debug_flag_for_shader_stage(c->s->info.stage))) { fprintf(stderr, "%s prog %d/%d VIR:\n", vir_get_stage_name(c), c->program_id, c->variant_id); diff --git a/src/broadcom/compiler/vir.c b/src/broadcom/compiler/vir.c index 227f2e39a6b..99b31841b37 100644 --- a/src/broadcom/compiler/vir.c +++ b/src/broadcom/compiler/vir.c @@ -894,5 +894,5 @@ vir_get_stage_name(struct v3d_compile *c) if (c->vs_key && c->vs_key->is_coord) return "MESA_SHADER_COORD"; else - return gl_shader_stage_name(c->s->stage); + return gl_shader_stage_name(c->s->info.stage); } diff --git a/src/broadcom/compiler/vir_to_qpu.c b/src/broadcom/compiler/vir_to_qpu.c index 78bcea1e302..eeb7b0bc291 100644 --- a/src/broadcom/compiler/vir_to_qpu.c +++ b/src/broadcom/compiler/vir_to_qpu.c @@ -349,7 +349,7 @@ v3d_vir_to_qpu(struct v3d_compile *c) } if (V3D_DEBUG & (V3D_DEBUG_QPU | - v3d_debug_flag_for_shader_stage(c->s->stage))) { + v3d_debug_flag_for_shader_stage(c->s->info.stage))) { v3d_dump_qpu(c); } |