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-rw-r--r--src/broadcom/compiler/nir_to_vir.c2
-rw-r--r--src/broadcom/compiler/v3d_nir_lower_io.c1
2 files changed, 1 insertions, 2 deletions
diff --git a/src/broadcom/compiler/nir_to_vir.c b/src/broadcom/compiler/nir_to_vir.c
index 6219b381d4e..1086e288a60 100644
--- a/src/broadcom/compiler/nir_to_vir.c
+++ b/src/broadcom/compiler/nir_to_vir.c
@@ -2123,7 +2123,7 @@ ntq_emit_intrinsic(struct v3d_compile *c, nir_intrinsic_instr *instr)
break;
case nir_intrinsic_load_user_clip_plane:
- for (int i = 0; i < instr->num_components; i++) {
+ for (int i = 0; i < nir_intrinsic_dest_components(instr); i++) {
ntq_store_dest(c, &instr->dest, i,
vir_uniform(c, QUNIFORM_USER_CLIP_PLANE,
nir_intrinsic_ucp_id(instr) *
diff --git a/src/broadcom/compiler/v3d_nir_lower_io.c b/src/broadcom/compiler/v3d_nir_lower_io.c
index 855b9c44b46..2d3d307ef2f 100644
--- a/src/broadcom/compiler/v3d_nir_lower_io.c
+++ b/src/broadcom/compiler/v3d_nir_lower_io.c
@@ -219,7 +219,6 @@ v3d_nir_lower_vpm_output(struct v3d_compile *c, nir_builder *b,
nir_intrinsic_instr *load =
nir_intrinsic_instr_create(b->shader,
nir_intrinsic_load_fb_layers_v3d);
- load->num_components = 1;
nir_ssa_dest_init(&load->instr, &load->dest, 1, 32, NULL);
nir_builder_instr_insert(b, &load->instr);
nir_ssa_def *fb_layers = &load->dest.ssa;