diff options
Diffstat (limited to 'src/broadcom/compiler/vir_register_allocate.c')
-rw-r--r-- | src/broadcom/compiler/vir_register_allocate.c | 18 |
1 files changed, 10 insertions, 8 deletions
diff --git a/src/broadcom/compiler/vir_register_allocate.c b/src/broadcom/compiler/vir_register_allocate.c index ae71e502494..78f59f84744 100644 --- a/src/broadcom/compiler/vir_register_allocate.c +++ b/src/broadcom/compiler/vir_register_allocate.c @@ -586,16 +586,18 @@ v3d_register_allocate(struct v3d_compile *c, bool *spilled) bool ok = ra_allocate(g); if (!ok) { - /* Try to spill, if we can't reduce threading first. */ - if (thread_index == 0) { - int node = v3d_choose_spill_node(c, g, temp_to_node); + int node = v3d_choose_spill_node(c, g, temp_to_node); - if (node != -1) { - v3d_spill_reg(c, map[node].temp); + /* Don't emit spills using the TMU until we've dropped thread + * conut first. + */ + if (node != -1 && + (vir_is_mov_uniform(c, map[node].temp) || + thread_index == 0)) { + v3d_spill_reg(c, map[node].temp); - /* Ask the outer loop to call back in. */ - *spilled = true; - } + /* Ask the outer loop to call back in. */ + *spilled = true; } ralloc_free(g); |