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-rw-r--r--src/broadcom/compiler/vir_lower_uniforms.c209
1 files changed, 209 insertions, 0 deletions
diff --git a/src/broadcom/compiler/vir_lower_uniforms.c b/src/broadcom/compiler/vir_lower_uniforms.c
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+/*
+ * Copyright © 2014 Broadcom
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * @file v3d_vir_lower_uniforms.c
+ *
+ * This is the pre-code-generation pass for fixing up instructions that try to
+ * read from multiple uniform values.
+ */
+
+#include "v3d_compiler.h"
+#include "util/hash_table.h"
+#include "util/u_math.h"
+
+static inline uint32_t
+index_hash(const void *key)
+{
+ return (uintptr_t)key;
+}
+
+static inline bool
+index_compare(const void *a, const void *b)
+{
+ return a == b;
+}
+
+static void
+add_uniform(struct hash_table *ht, struct qreg reg)
+{
+ struct hash_entry *entry;
+ void *key = (void *)(uintptr_t)(reg.index + 1);
+
+ entry = _mesa_hash_table_search(ht, key);
+ if (entry) {
+ entry->data++;
+ } else {
+ _mesa_hash_table_insert(ht, key, (void *)(uintptr_t)1);
+ }
+}
+
+static void
+remove_uniform(struct hash_table *ht, struct qreg reg)
+{
+ struct hash_entry *entry;
+ void *key = (void *)(uintptr_t)(reg.index + 1);
+
+ entry = _mesa_hash_table_search(ht, key);
+ assert(entry);
+ entry->data--;
+ if (entry->data == NULL)
+ _mesa_hash_table_remove(ht, entry);
+}
+
+static bool
+is_lowerable_uniform(struct qinst *inst, int i)
+{
+ if (inst->src[i].file != QFILE_UNIF)
+ return false;
+ if (vir_has_implicit_uniform(inst))
+ return i != vir_get_implicit_uniform_src(inst);
+ return true;
+}
+
+/* Returns the number of different uniform values referenced by the
+ * instruction.
+ */
+static uint32_t
+vir_get_instruction_uniform_count(struct qinst *inst)
+{
+ uint32_t count = 0;
+
+ for (int i = 0; i < vir_get_nsrc(inst); i++) {
+ if (inst->src[i].file != QFILE_UNIF)
+ continue;
+
+ bool is_duplicate = false;
+ for (int j = 0; j < i; j++) {
+ if (inst->src[j].file == QFILE_UNIF &&
+ inst->src[j].index == inst->src[i].index) {
+ is_duplicate = true;
+ break;
+ }
+ }
+ if (!is_duplicate)
+ count++;
+ }
+
+ return count;
+}
+
+void
+vir_lower_uniforms(struct v3d_compile *c)
+{
+ struct hash_table *ht =
+ _mesa_hash_table_create(c, index_hash, index_compare);
+
+ /* Walk the instruction list, finding which instructions have more
+ * than one uniform referenced, and add those uniform values to the
+ * ht.
+ */
+ vir_for_each_inst_inorder(inst, c) {
+ uint32_t nsrc = vir_get_nsrc(inst);
+
+ if (vir_get_instruction_uniform_count(inst) <= 1)
+ continue;
+
+ for (int i = 0; i < nsrc; i++) {
+ if (is_lowerable_uniform(inst, i))
+ add_uniform(ht, inst->src[i]);
+ }
+ }
+
+ while (ht->entries) {
+ /* Find the most commonly used uniform in instructions that
+ * need a uniform lowered.
+ */
+ uint32_t max_count = 0;
+ uint32_t max_index = 0;
+ struct hash_entry *entry;
+ hash_table_foreach(ht, entry) {
+ uint32_t count = (uintptr_t)entry->data;
+ uint32_t index = (uintptr_t)entry->key - 1;
+ if (count > max_count) {
+ max_count = count;
+ max_index = index;
+ }
+ }
+
+ struct qreg unif = vir_reg(QFILE_UNIF, max_index);
+
+ /* Now, find the instructions using this uniform and make them
+ * reference a temp instead.
+ */
+ vir_for_each_block(block, c) {
+ struct qinst *mov = NULL;
+
+ vir_for_each_inst(inst, block) {
+ uint32_t nsrc = vir_get_nsrc(inst);
+
+ uint32_t count = vir_get_instruction_uniform_count(inst);
+
+ if (count <= 1)
+ continue;
+
+ /* If the block doesn't have a load of the
+ * uniform yet, add it. We could potentially
+ * do better and CSE MOVs from multiple blocks
+ * into dominating blocks, except that may
+ * cause troubles for register allocation.
+ */
+ if (!mov) {
+ mov = vir_mul_inst(V3D_QPU_M_MOV,
+ vir_get_temp(c),
+ unif, c->undef);
+ list_add(&mov->link,
+ &block->instructions);
+ c->defs[mov->dst.index] = mov;
+ }
+
+ bool removed = false;
+ for (int i = 0; i < nsrc; i++) {
+ if (is_lowerable_uniform(inst, i) &&
+ inst->src[i].index == max_index) {
+ inst->src[i].file =
+ mov->dst.file;
+ inst->src[i].index =
+ mov->dst.index;
+ remove_uniform(ht, unif);
+ removed = true;
+ }
+ }
+ if (removed)
+ count--;
+
+ /* If the instruction doesn't need lowering any more,
+ * then drop it from the list.
+ */
+ if (count <= 1) {
+ for (int i = 0; i < nsrc; i++) {
+ if (is_lowerable_uniform(inst, i))
+ remove_uniform(ht, inst->src[i]);
+ }
+ }
+ }
+ }
+ }
+
+ _mesa_hash_table_destroy(ht, NULL);
+}