diff options
Diffstat (limited to 'src/broadcom/compiler/v3d_compiler.h')
-rw-r--r-- | src/broadcom/compiler/v3d_compiler.h | 29 |
1 files changed, 0 insertions, 29 deletions
diff --git a/src/broadcom/compiler/v3d_compiler.h b/src/broadcom/compiler/v3d_compiler.h index d8d916fb14b..155e112d8cd 100644 --- a/src/broadcom/compiler/v3d_compiler.h +++ b/src/broadcom/compiler/v3d_compiler.h @@ -318,25 +318,6 @@ static inline uint8_t v3d_slot_get_component(struct v3d_varying_slot slot) return slot.slot_and_component & 3; } -struct v3d_ubo_range { - /** - * offset in bytes from the start of the ubo where this range is - * uploaded. - * - * Only set once used is set. - */ - uint32_t dst_offset; - - /** - * offset in bytes from the start of the gallium uniforms where the - * data comes from. - */ - uint32_t src_offset; - - /** size in bytes of this ubo range */ - uint32_t size; -}; - struct v3d_key { void *shader_state; struct { @@ -533,13 +514,6 @@ struct v3d_compile { bool uses_center_w; bool writes_z; - struct v3d_ubo_range *ubo_ranges; - bool *ubo_range_used; - uint32_t ubo_ranges_array_size; - /** Number of uniform areas tracked in ubo_ranges. */ - uint32_t num_ubo_ranges; - uint32_t next_ubo_dst_offset; - /* State for whether we're executing on each channel currently. 0 if * yes, otherwise a block number + 1 that the channel jumped to. */ @@ -674,9 +648,6 @@ struct v3d_uniform_list { struct v3d_prog_data { struct v3d_uniform_list uniforms; - struct v3d_ubo_range *ubo_ranges; - uint32_t num_ubo_ranges; - uint32_t ubo_size; uint32_t spill_size; uint8_t threads; |