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-rw-r--r--src/broadcom/compiler/v3d_compiler.h29
1 files changed, 0 insertions, 29 deletions
diff --git a/src/broadcom/compiler/v3d_compiler.h b/src/broadcom/compiler/v3d_compiler.h
index d8d916fb14b..155e112d8cd 100644
--- a/src/broadcom/compiler/v3d_compiler.h
+++ b/src/broadcom/compiler/v3d_compiler.h
@@ -318,25 +318,6 @@ static inline uint8_t v3d_slot_get_component(struct v3d_varying_slot slot)
return slot.slot_and_component & 3;
}
-struct v3d_ubo_range {
- /**
- * offset in bytes from the start of the ubo where this range is
- * uploaded.
- *
- * Only set once used is set.
- */
- uint32_t dst_offset;
-
- /**
- * offset in bytes from the start of the gallium uniforms where the
- * data comes from.
- */
- uint32_t src_offset;
-
- /** size in bytes of this ubo range */
- uint32_t size;
-};
-
struct v3d_key {
void *shader_state;
struct {
@@ -533,13 +514,6 @@ struct v3d_compile {
bool uses_center_w;
bool writes_z;
- struct v3d_ubo_range *ubo_ranges;
- bool *ubo_range_used;
- uint32_t ubo_ranges_array_size;
- /** Number of uniform areas tracked in ubo_ranges. */
- uint32_t num_ubo_ranges;
- uint32_t next_ubo_dst_offset;
-
/* State for whether we're executing on each channel currently. 0 if
* yes, otherwise a block number + 1 that the channel jumped to.
*/
@@ -674,9 +648,6 @@ struct v3d_uniform_list {
struct v3d_prog_data {
struct v3d_uniform_list uniforms;
- struct v3d_ubo_range *ubo_ranges;
- uint32_t num_ubo_ranges;
- uint32_t ubo_size;
uint32_t spill_size;
uint8_t threads;