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Diffstat (limited to 'src/broadcom/common/v3d_debug.c')
-rw-r--r-- | src/broadcom/common/v3d_debug.c | 89 |
1 files changed, 89 insertions, 0 deletions
diff --git a/src/broadcom/common/v3d_debug.c b/src/broadcom/common/v3d_debug.c new file mode 100644 index 00000000000..630bfe0fc25 --- /dev/null +++ b/src/broadcom/common/v3d_debug.c @@ -0,0 +1,89 @@ +/* + * Copyright 2003 VMware, Inc. + * Copyright © 2006 Intel Corporation + * Copyright © 2017 Broadcom + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +/** + * \file v3d_debug.c + * + * Support for the V3D_DEBUG environment variable, along with other + * miscellaneous debugging code. + */ + +#include <stdlib.h> + +#include "common/v3d_debug.h" +#include "util/macros.h" +#include "util/debug.h" +#include "c11/threads.h" + +uint32_t V3D_DEBUG = 0; + +static const struct debug_control debug_control[] = { + { "cl", V3D_DEBUG_CL}, + { "qpu", V3D_DEBUG_QPU}, + { "vir", V3D_DEBUG_VIR}, + { "nir", V3D_DEBUG_NIR}, + { "tgsi", V3D_DEBUG_TGSI}, + { "shaderdb", V3D_DEBUG_SHADERDB}, + { "surface", V3D_DEBUG_SURFACE}, + { "perf", V3D_DEBUG_PERF}, + { "norast", V3D_DEBUG_NORAST}, + { "fs", V3D_DEBUG_FS}, + { "vs", V3D_DEBUG_VS}, + { "cs", V3D_DEBUG_CS}, + { NULL, 0 } +}; + +uint32_t +v3d_debug_flag_for_shader_stage(gl_shader_stage stage) +{ + uint32_t flags[] = { + [MESA_SHADER_VERTEX] = V3D_DEBUG_VS, + [MESA_SHADER_TESS_CTRL] = 0, + [MESA_SHADER_TESS_EVAL] = 0, + [MESA_SHADER_GEOMETRY] = 0, + [MESA_SHADER_FRAGMENT] = V3D_DEBUG_FS, + [MESA_SHADER_COMPUTE] = V3D_DEBUG_CS, + }; + STATIC_ASSERT(MESA_SHADER_STAGES == 6); + return flags[stage]; +} + +static void +v3d_process_debug_variable_once(void) +{ + V3D_DEBUG = parse_debug_string(getenv("V3D_DEBUG"), debug_control); + + if (V3D_DEBUG & V3D_DEBUG_SHADERDB) + V3D_DEBUG |= V3D_DEBUG_NORAST; +} + +void +v3d_process_debug_variable(void) +{ + static once_flag v3d_process_debug_variable_flag = ONCE_FLAG_INIT; + + call_once(&v3d_process_debug_variable_flag, + v3d_process_debug_variable_once); +} |