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-rw-r--r--src/amd/vulkan/radv_meta.c9
-rw-r--r--src/amd/vulkan/radv_meta.h2
-rw-r--r--src/amd/vulkan/radv_meta_clear.c67
3 files changed, 25 insertions, 53 deletions
diff --git a/src/amd/vulkan/radv_meta.c b/src/amd/vulkan/radv_meta.c
index bb95b36b56b..3584396b727 100644
--- a/src/amd/vulkan/radv_meta.c
+++ b/src/amd/vulkan/radv_meta.c
@@ -417,7 +417,7 @@ radv_meta_save_graphics_reset_vport_scissor_novertex(struct radv_meta_saved_stat
cmd_buffer->state.dirty |= dirty_state;
}
-nir_ssa_def *radv_meta_gen_rect_vertices(nir_builder *vs_b)
+nir_ssa_def *radv_meta_gen_rect_vertices_comp2(nir_builder *vs_b, nir_ssa_def *comp2)
{
nir_intrinsic_instr *vertex_id = nir_intrinsic_instr_create(vs_b->shader, nir_intrinsic_load_vertex_id_zero_base);
@@ -443,9 +443,14 @@ nir_ssa_def *radv_meta_gen_rect_vertices(nir_builder *vs_b)
comp[1] = nir_bcsel(vs_b, c1cmp,
nir_imm_float(vs_b, -1.0),
nir_imm_float(vs_b, 1.0));
- comp[2] = nir_imm_float(vs_b, 0.0);
+ comp[2] = comp2;
comp[3] = nir_imm_float(vs_b, 1.0);
nir_ssa_def *outvec = nir_vec(vs_b, comp, 4);
return outvec;
}
+
+nir_ssa_def *radv_meta_gen_rect_vertices(nir_builder *vs_b)
+{
+ return radv_meta_gen_rect_vertices_comp2(vs_b, nir_imm_float(vs_b, 0.0));
+}
diff --git a/src/amd/vulkan/radv_meta.h b/src/amd/vulkan/radv_meta.h
index 6cad94c89e0..5cf5d62098c 100644
--- a/src/amd/vulkan/radv_meta.h
+++ b/src/amd/vulkan/radv_meta.h
@@ -226,7 +226,7 @@ void radv_blit_to_prime_linear(struct radv_cmd_buffer *cmd_buffer,
#include "nir_builder.h"
nir_ssa_def *radv_meta_gen_rect_vertices(nir_builder *vs_b);
-
+nir_ssa_def *radv_meta_gen_rect_vertices_comp2(nir_builder *vs_b, nir_ssa_def *comp2);
#ifdef __cplusplus
}
#endif
diff --git a/src/amd/vulkan/radv_meta_clear.c b/src/amd/vulkan/radv_meta_clear.c
index cbb90a4f280..3e79cd8c113 100644
--- a/src/amd/vulkan/radv_meta_clear.c
+++ b/src/amd/vulkan/radv_meta_clear.c
@@ -27,15 +27,14 @@
#include "util/format_rgb9e5.h"
#include "vk_format.h"
+
/** Vertex attributes for color clears. */
struct color_clear_vattrs {
- float position[2];
VkClearColorValue color;
};
/** Vertex attributes for depthstencil clears. */
struct depthstencil_clear_vattrs {
- float position[2];
float depth_clear;
};
@@ -62,11 +61,6 @@ build_color_shaders(struct nir_shader **out_vs,
const struct glsl_type *position_type = glsl_vec4_type();
const struct glsl_type *color_type = glsl_vec4_type();
- nir_variable *vs_in_pos =
- nir_variable_create(vs_b.shader, nir_var_shader_in, position_type,
- "a_position");
- vs_in_pos->data.location = VERT_ATTRIB_GENERIC0;
-
nir_variable *vs_out_pos =
nir_variable_create(vs_b.shader, nir_var_shader_out, position_type,
"gl_Position");
@@ -75,7 +69,7 @@ build_color_shaders(struct nir_shader **out_vs,
nir_variable *vs_in_color =
nir_variable_create(vs_b.shader, nir_var_shader_in, color_type,
"a_color");
- vs_in_color->data.location = VERT_ATTRIB_GENERIC1;
+ vs_in_color->data.location = VERT_ATTRIB_GENERIC0;
nir_variable *vs_out_color =
nir_variable_create(vs_b.shader, nir_var_shader_out, color_type,
@@ -94,7 +88,9 @@ build_color_shaders(struct nir_shader **out_vs,
"f_color");
fs_out_color->data.location = FRAG_RESULT_DATA0 + frag_output;
- nir_copy_var(&vs_b, vs_out_pos, vs_in_pos);
+ nir_ssa_def *outvec = radv_meta_gen_rect_vertices(&vs_b);
+
+ nir_store_var(&vs_b, vs_out_pos, outvec, 0xf);
nir_copy_var(&vs_b, vs_out_color, vs_in_color);
nir_copy_var(&fs_b, fs_out_color, fs_in_color);
@@ -277,21 +273,14 @@ create_color_pipeline(struct radv_device *device,
.inputRate = VK_VERTEX_INPUT_RATE_VERTEX
},
},
- .vertexAttributeDescriptionCount = 2,
+ .vertexAttributeDescriptionCount = 1,
.pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
{
- /* Position */
- .location = 0,
- .binding = 0,
- .format = VK_FORMAT_R32G32_SFLOAT,
- .offset = offsetof(struct color_clear_vattrs, position),
- },
- {
/* Color */
- .location = 1,
+ .location = 0,
.binding = 0,
.format = VK_FORMAT_R32G32B32A32_SFLOAT,
- .offset = offsetof(struct color_clear_vattrs, color),
+ .offset = 0,
},
},
};
@@ -409,24 +398,12 @@ emit_color_clear(struct radv_cmd_buffer *cmd_buffer,
const struct color_clear_vattrs vertex_data[3] = {
{
- .position = {
- -1.0,
- -1.0,
- },
.color = clear_value,
},
{
- .position = {
- -1.0,
- 1.0,
- },
.color = clear_value,
},
{
- .position = {
- 1.0,
- -1.0,
- },
.color = clear_value,
},
};
@@ -486,19 +463,21 @@ build_depthstencil_shader(struct nir_shader **out_vs, struct nir_shader **out_fs
vs_b.shader->info->name = ralloc_strdup(vs_b.shader, "meta_clear_depthstencil_vs");
fs_b.shader->info->name = ralloc_strdup(fs_b.shader, "meta_clear_depthstencil_fs");
- const struct glsl_type *position_type = glsl_vec4_type();
+ const struct glsl_type *position_out_type = glsl_vec4_type();
+ const struct glsl_type *position_type = glsl_float_type();
nir_variable *vs_in_pos =
- nir_variable_create(vs_b.shader, nir_var_shader_in, position_type,
- "a_position");
+ nir_variable_create(vs_b.shader, nir_var_shader_in, position_type,
+ "a_position");
vs_in_pos->data.location = VERT_ATTRIB_GENERIC0;
nir_variable *vs_out_pos =
- nir_variable_create(vs_b.shader, nir_var_shader_out, position_type,
+ nir_variable_create(vs_b.shader, nir_var_shader_out, position_out_type,
"gl_Position");
vs_out_pos->data.location = VARYING_SLOT_POS;
- nir_copy_var(&vs_b, vs_out_pos, vs_in_pos);
+ nir_ssa_def *outvec = radv_meta_gen_rect_vertices_comp2(&vs_b, nir_load_var(&vs_b, vs_in_pos));
+ nir_store_var(&vs_b, vs_out_pos, outvec, 0xf);
const struct glsl_type *layer_type = glsl_int_type();
nir_variable *vs_out_layer =
@@ -576,8 +555,8 @@ create_depthstencil_pipeline(struct radv_device *device,
/* Position */
.location = 0,
.binding = 0,
- .format = VK_FORMAT_R32G32B32_SFLOAT,
- .offset = offsetof(struct depthstencil_clear_vattrs, position),
+ .format = VK_FORMAT_R32_SFLOAT,
+ .offset = 0,
},
},
};
@@ -695,24 +674,12 @@ emit_depthstencil_clear(struct radv_cmd_buffer *cmd_buffer,
const struct depthstencil_clear_vattrs vertex_data[3] = {
{
- .position = {
- -1.0,
- -1.0
- },
.depth_clear = clear_value.depth,
},
{
- .position = {
- -1.0,
- 1.0,
- },
.depth_clear = clear_value.depth,
},
{
- .position = {
- 1.0,
- -1.0,
- },
.depth_clear = clear_value.depth,
},
};