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-rw-r--r--src/amd/vulkan/radv_shader_info.c56
1 files changed, 52 insertions, 4 deletions
diff --git a/src/amd/vulkan/radv_shader_info.c b/src/amd/vulkan/radv_shader_info.c
index 47389d1b88b..1fb350faed3 100644
--- a/src/amd/vulkan/radv_shader_info.c
+++ b/src/amd/vulkan/radv_shader_info.c
@@ -47,6 +47,46 @@ static void mark_tess_output(struct radv_shader_info *info,
info->tcs.outputs_written |= (mask << param);
}
+static void get_deref_offset(nir_deref_var *deref, unsigned *const_out)
+{
+ nir_deref *tail = &deref->deref;
+ unsigned const_offset = 0;
+
+ if (deref->var->data.compact) {
+ assert(tail->child->deref_type == nir_deref_type_array);
+ assert(glsl_type_is_scalar(glsl_without_array(deref->var->type)));
+
+ nir_deref_array *deref_array = nir_deref_as_array(tail->child);
+ /* We always lower indirect dereferences for "compact" array vars. */
+ assert(deref_array->deref_array_type == nir_deref_array_type_direct);
+
+ *const_out = deref_array->base_offset;
+ return;
+ }
+
+ while (tail->child != NULL) {
+ const struct glsl_type *parent_type = tail->type;
+ tail = tail->child;
+
+ if (tail->deref_type == nir_deref_type_array) {
+ nir_deref_array *deref_array = nir_deref_as_array(tail);
+ unsigned size = glsl_count_attribute_slots(tail->type, false);
+
+ const_offset += size * deref_array->base_offset;
+ } else if (tail->deref_type == nir_deref_type_struct) {
+ nir_deref_struct *deref_struct = nir_deref_as_struct(tail);
+
+ for (unsigned i = 0; i < deref_struct->index; i++) {
+ const struct glsl_type *ft = glsl_get_struct_field(parent_type, i);
+ const_offset += glsl_count_attribute_slots(ft, false);
+ }
+ } else
+ unreachable("unsupported deref type");
+ }
+
+ *const_out = const_offset;
+}
+
static void
gather_intrinsic_info(const nir_shader *nir, const nir_intrinsic_instr *instr,
struct radv_shader_info *info)
@@ -174,15 +214,23 @@ gather_intrinsic_info(const nir_shader *nir, const nir_intrinsic_instr *instr,
nir_variable *var = dvar->var;
if (var->data.mode == nir_var_shader_out) {
+ unsigned attrib_count = glsl_count_attribute_slots(var->type, false);
unsigned idx = var->data.location;
unsigned comp = var->data.location_frac;
+ unsigned const_offset = 0;
+
+ get_deref_offset(dvar, &const_offset);
if (nir->info.stage == MESA_SHADER_VERTEX) {
- info->vs.output_usage_mask[idx] |=
- instr->const_index[0] << comp;
+ for (unsigned i = 0; i < attrib_count; i++) {
+ info->vs.output_usage_mask[idx + i + const_offset] |=
+ instr->const_index[0] << comp;
+ }
} else if (nir->info.stage == MESA_SHADER_TESS_EVAL) {
- info->tes.output_usage_mask[idx] |=
- instr->const_index[0] << comp;
+ for (unsigned i = 0; i < attrib_count; i++) {
+ info->tes.output_usage_mask[idx + i + const_offset] |=
+ instr->const_index[0] << comp;
+ }
} else if (nir->info.stage == MESA_SHADER_TESS_CTRL) {
unsigned param = shader_io_get_unique_index(idx);
const struct glsl_type *type = var->type;