diff options
Diffstat (limited to 'src/amd')
-rw-r--r-- | src/amd/vulkan/radv_meta_resolve_fs.c | 596 | ||||
-rw-r--r-- | src/amd/vulkan/radv_private.h | 18 |
2 files changed, 614 insertions, 0 deletions
diff --git a/src/amd/vulkan/radv_meta_resolve_fs.c b/src/amd/vulkan/radv_meta_resolve_fs.c index d059760edf1..8ee3cc07f12 100644 --- a/src/amd/vulkan/radv_meta_resolve_fs.c +++ b/src/amd/vulkan/radv_meta_resolve_fs.c @@ -316,6 +316,356 @@ create_resolve_pipeline(struct radv_device *device, return result; } +enum { + DEPTH_RESOLVE, + STENCIL_RESOLVE +}; + +static const char * +get_resolve_mode_str(VkResolveModeFlagBitsKHR resolve_mode) +{ + switch (resolve_mode) { + case VK_RESOLVE_MODE_SAMPLE_ZERO_BIT_KHR: + return "zero"; + case VK_RESOLVE_MODE_AVERAGE_BIT_KHR: + return "average"; + case VK_RESOLVE_MODE_MIN_BIT_KHR: + return "min"; + case VK_RESOLVE_MODE_MAX_BIT_KHR: + return "max"; + default: + unreachable("invalid resolve mode"); + } +} + +static nir_shader * +build_depth_stencil_resolve_fragment_shader(struct radv_device *dev, int samples, + int index, + VkResolveModeFlagBitsKHR resolve_mode) +{ + nir_builder b; + char name[64]; + const struct glsl_type *vec2 = glsl_vector_type(GLSL_TYPE_FLOAT, 2); + const struct glsl_type *vec4 = glsl_vec4_type(); + const struct glsl_type *sampler_type = glsl_sampler_type(GLSL_SAMPLER_DIM_2D, + false, + false, + GLSL_TYPE_FLOAT); + + snprintf(name, 64, "meta_resolve_fs_%s-%s-%d", + index == DEPTH_RESOLVE ? "depth" : "stencil", + get_resolve_mode_str(resolve_mode), samples); + + nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); + b.shader->info.name = ralloc_strdup(b.shader, name); + + nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, + sampler_type, "s_tex"); + input_img->data.descriptor_set = 0; + input_img->data.binding = 0; + + nir_variable *fs_pos_in = nir_variable_create(b.shader, nir_var_shader_in, vec2, "fs_pos_in"); + fs_pos_in->data.location = VARYING_SLOT_POS; + + nir_variable *fs_out = nir_variable_create(b.shader, + nir_var_shader_out, vec4, + "f_out"); + fs_out->data.location = + index == DEPTH_RESOLVE ? FRAG_RESULT_DEPTH : FRAG_RESULT_STENCIL; + + nir_ssa_def *pos_in = nir_load_var(&b, fs_pos_in); + + nir_intrinsic_instr *src_offset = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant); + nir_intrinsic_set_base(src_offset, 0); + nir_intrinsic_set_range(src_offset, 8); + src_offset->src[0] = nir_src_for_ssa(nir_imm_int(&b, 0)); + src_offset->num_components = 2; + nir_ssa_dest_init(&src_offset->instr, &src_offset->dest, 2, 32, "src_offset"); + nir_builder_instr_insert(&b, &src_offset->instr); + + nir_ssa_def *pos_int = nir_f2i32(&b, pos_in); + + nir_ssa_def *img_coord = nir_channels(&b, nir_iadd(&b, pos_int, &src_offset->dest.ssa), 0x3); + + nir_ssa_def *input_img_deref = &nir_build_deref_var(&b, input_img)->dest.ssa; + + nir_alu_type type = index == DEPTH_RESOLVE ? nir_type_float : nir_type_uint; + + nir_tex_instr *tex = nir_tex_instr_create(b.shader, 3); + tex->sampler_dim = GLSL_SAMPLER_DIM_MS; + tex->op = nir_texop_txf_ms; + tex->src[0].src_type = nir_tex_src_coord; + tex->src[0].src = nir_src_for_ssa(img_coord); + tex->src[1].src_type = nir_tex_src_ms_index; + tex->src[1].src = nir_src_for_ssa(nir_imm_int(&b, 0)); + tex->src[2].src_type = nir_tex_src_texture_deref; + tex->src[2].src = nir_src_for_ssa(input_img_deref); + tex->dest_type = type; + tex->is_array = false; + tex->coord_components = 2; + + nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, "tex"); + nir_builder_instr_insert(&b, &tex->instr); + + nir_ssa_def *outval = &tex->dest.ssa; + + if (resolve_mode != VK_RESOLVE_MODE_SAMPLE_ZERO_BIT_KHR) { + for (int i = 1; i < samples; i++) { + nir_tex_instr *tex_add = nir_tex_instr_create(b.shader, 3); + tex_add->sampler_dim = GLSL_SAMPLER_DIM_MS; + tex_add->op = nir_texop_txf_ms; + tex_add->src[0].src_type = nir_tex_src_coord; + tex_add->src[0].src = nir_src_for_ssa(img_coord); + tex_add->src[1].src_type = nir_tex_src_ms_index; + tex_add->src[1].src = nir_src_for_ssa(nir_imm_int(&b, i)); + tex_add->src[2].src_type = nir_tex_src_texture_deref; + tex_add->src[2].src = nir_src_for_ssa(input_img_deref); + tex_add->dest_type = type; + tex_add->is_array = false; + tex_add->coord_components = 2; + + nir_ssa_dest_init(&tex_add->instr, &tex_add->dest, 4, 32, "tex"); + nir_builder_instr_insert(&b, &tex_add->instr); + + switch (resolve_mode) { + case VK_RESOLVE_MODE_AVERAGE_BIT_KHR: + assert(index == DEPTH_RESOLVE); + outval = nir_fadd(&b, outval, &tex_add->dest.ssa); + break; + case VK_RESOLVE_MODE_MIN_BIT_KHR: + if (index == DEPTH_RESOLVE) + outval = nir_fmin(&b, outval, &tex_add->dest.ssa); + else + outval = nir_umin(&b, outval, &tex_add->dest.ssa); + break; + case VK_RESOLVE_MODE_MAX_BIT_KHR: + if (index == DEPTH_RESOLVE) + outval = nir_fmax(&b, outval, &tex_add->dest.ssa); + else + outval = nir_umax(&b, outval, &tex_add->dest.ssa); + break; + default: + unreachable("invalid resolve mode"); + } + } + + if (resolve_mode == VK_RESOLVE_MODE_AVERAGE_BIT_KHR) + outval = nir_fdiv(&b, outval, nir_imm_float(&b, samples)); + } + + nir_store_var(&b, fs_out, outval, 0x1); + + return b.shader; +} + +static VkResult +create_depth_stencil_resolve_pipeline(struct radv_device *device, + int samples_log2, + int index, + VkResolveModeFlagBitsKHR resolve_mode) +{ + VkRenderPass *render_pass; + VkPipeline *pipeline; + VkFormat src_format; + VkResult result; + + mtx_lock(&device->meta_state.mtx); + + switch (resolve_mode) { + case VK_RESOLVE_MODE_SAMPLE_ZERO_BIT_KHR: + if (index == DEPTH_RESOLVE) + pipeline = &device->meta_state.resolve_fragment.depth_zero_pipeline; + else + pipeline = &device->meta_state.resolve_fragment.stencil_zero_pipeline; + break; + case VK_RESOLVE_MODE_AVERAGE_BIT_KHR: + assert(index == DEPTH_RESOLVE); + pipeline = &device->meta_state.resolve_fragment.depth[samples_log2].average_pipeline; + break; + case VK_RESOLVE_MODE_MIN_BIT_KHR: + if (index == DEPTH_RESOLVE) + pipeline = &device->meta_state.resolve_fragment.depth[samples_log2].min_pipeline; + else + pipeline = &device->meta_state.resolve_fragment.stencil[samples_log2].min_pipeline; + break; + case VK_RESOLVE_MODE_MAX_BIT_KHR: + if (index == DEPTH_RESOLVE) + pipeline = &device->meta_state.resolve_fragment.depth[samples_log2].max_pipeline; + else + pipeline = &device->meta_state.resolve_fragment.stencil[samples_log2].max_pipeline; + break; + default: + unreachable("invalid resolve mode"); + } + + if (*pipeline) { + mtx_unlock(&device->meta_state.mtx); + return VK_SUCCESS; + } + + struct radv_shader_module fs = { .nir = NULL }; + struct radv_shader_module vs = { .nir = NULL }; + uint32_t samples = 1 << samples_log2; + + vs.nir = build_nir_vertex_shader(); + fs.nir = build_depth_stencil_resolve_fragment_shader(device, samples, + index, resolve_mode); + + VkPipelineShaderStageCreateInfo pipeline_shader_stages[] = { + { + .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, + .stage = VK_SHADER_STAGE_VERTEX_BIT, + .module = radv_shader_module_to_handle(&vs), + .pName = "main", + .pSpecializationInfo = NULL + }, { + .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, + .stage = VK_SHADER_STAGE_FRAGMENT_BIT, + .module = radv_shader_module_to_handle(&fs), + .pName = "main", + .pSpecializationInfo = NULL + }, + }; + + if (index == DEPTH_RESOLVE) { + src_format = VK_FORMAT_D32_SFLOAT; + render_pass = &device->meta_state.resolve_fragment.depth_render_pass; + } else { + render_pass = &device->meta_state.resolve_fragment.stencil_render_pass; + src_format = VK_FORMAT_S8_UINT; + } + + if (!*render_pass) { + result = radv_CreateRenderPass(radv_device_to_handle(device), + &(VkRenderPassCreateInfo) { + .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, + .attachmentCount = 1, + .pAttachments = &(VkAttachmentDescription) { + .format = src_format, + .loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE, + .storeOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE, + .stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD, + .stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE, + .initialLayout = VK_IMAGE_LAYOUT_GENERAL, + .finalLayout = VK_IMAGE_LAYOUT_GENERAL, + }, + .subpassCount = 1, + .pSubpasses = &(VkSubpassDescription) { + .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS, + .inputAttachmentCount = 0, + .colorAttachmentCount = 0, + .pColorAttachments = NULL, + .pResolveAttachments = NULL, + .pDepthStencilAttachment = &(VkAttachmentReference) { + .attachment = 0, + .layout = VK_IMAGE_LAYOUT_GENERAL, + }, + .preserveAttachmentCount = 0, + .pPreserveAttachments = NULL, + }, + .dependencyCount = 0, + }, &device->meta_state.alloc, render_pass); + } + + VkStencilOp stencil_op = + index == DEPTH_RESOLVE ? VK_STENCIL_OP_KEEP : VK_STENCIL_OP_REPLACE; + + VkPipelineDepthStencilStateCreateInfo depth_stencil_state = { + .sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO, + .depthTestEnable = true, + .depthWriteEnable = index == DEPTH_RESOLVE, + .stencilTestEnable = index == STENCIL_RESOLVE, + .depthCompareOp = VK_COMPARE_OP_ALWAYS, + .front = { + .failOp = stencil_op, + .passOp = stencil_op, + .depthFailOp = stencil_op, + .compareOp = VK_COMPARE_OP_ALWAYS, + }, + .back = { + .failOp = stencil_op, + .passOp = stencil_op, + .depthFailOp = stencil_op, + .compareOp = VK_COMPARE_OP_ALWAYS, + } + }; + + const VkPipelineVertexInputStateCreateInfo *vi_create_info; + vi_create_info = &normal_vi_create_info; + + const VkGraphicsPipelineCreateInfo vk_pipeline_info = { + .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, + .stageCount = ARRAY_SIZE(pipeline_shader_stages), + .pStages = pipeline_shader_stages, + .pVertexInputState = vi_create_info, + .pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, + .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, + .primitiveRestartEnable = false, + }, + .pViewportState = &(VkPipelineViewportStateCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, + .viewportCount = 1, + .scissorCount = 1, + }, + .pDepthStencilState = &depth_stencil_state, + .pRasterizationState = &(VkPipelineRasterizationStateCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, + .rasterizerDiscardEnable = false, + .polygonMode = VK_POLYGON_MODE_FILL, + .cullMode = VK_CULL_MODE_NONE, + .frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE + }, + .pMultisampleState = NULL, + .pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, + .attachmentCount = 0, + .pAttachments = (VkPipelineColorBlendAttachmentState []) { + { .colorWriteMask = + VK_COLOR_COMPONENT_A_BIT | + VK_COLOR_COMPONENT_R_BIT | + VK_COLOR_COMPONENT_G_BIT | + VK_COLOR_COMPONENT_B_BIT }, + } + }, + .pDynamicState = &(VkPipelineDynamicStateCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO, + .dynamicStateCount = 9, + .pDynamicStates = (VkDynamicState[]) { + VK_DYNAMIC_STATE_VIEWPORT, + VK_DYNAMIC_STATE_SCISSOR, + VK_DYNAMIC_STATE_LINE_WIDTH, + VK_DYNAMIC_STATE_DEPTH_BIAS, + VK_DYNAMIC_STATE_BLEND_CONSTANTS, + VK_DYNAMIC_STATE_DEPTH_BOUNDS, + VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK, + VK_DYNAMIC_STATE_STENCIL_WRITE_MASK, + VK_DYNAMIC_STATE_STENCIL_REFERENCE, + }, + }, + .flags = 0, + .layout = device->meta_state.resolve_fragment.p_layout, + .renderPass = *render_pass, + .subpass = 0, + }; + + const struct radv_graphics_pipeline_create_info radv_pipeline_info = { + .use_rectlist = true + }; + + result = radv_graphics_pipeline_create(radv_device_to_handle(device), + radv_pipeline_cache_to_handle(&device->meta_state.cache), + &vk_pipeline_info, &radv_pipeline_info, + &device->meta_state.alloc, + pipeline); + + ralloc_free(vs.nir); + ralloc_free(fs.nir); + + mtx_unlock(&device->meta_state.mtx); + return result; +} + VkResult radv_device_init_meta_resolve_fragment_state(struct radv_device *device, bool on_demand) { @@ -334,8 +684,43 @@ radv_device_init_meta_resolve_fragment_state(struct radv_device *device, bool on if (res != VK_SUCCESS) goto fail; } + + res = create_depth_stencil_resolve_pipeline(device, i, DEPTH_RESOLVE, + VK_RESOLVE_MODE_AVERAGE_BIT_KHR); + if (res != VK_SUCCESS) + goto fail; + + res = create_depth_stencil_resolve_pipeline(device, i, DEPTH_RESOLVE, + VK_RESOLVE_MODE_MIN_BIT_KHR); + if (res != VK_SUCCESS) + goto fail; + + res = create_depth_stencil_resolve_pipeline(device, i, DEPTH_RESOLVE, + VK_RESOLVE_MODE_MAX_BIT_KHR); + if (res != VK_SUCCESS) + goto fail; + + res = create_depth_stencil_resolve_pipeline(device, i, STENCIL_RESOLVE, + VK_RESOLVE_MODE_MIN_BIT_KHR); + if (res != VK_SUCCESS) + goto fail; + + res = create_depth_stencil_resolve_pipeline(device, i, STENCIL_RESOLVE, + VK_RESOLVE_MODE_MAX_BIT_KHR); + if (res != VK_SUCCESS) + goto fail; } + res = create_depth_stencil_resolve_pipeline(device, 0, DEPTH_RESOLVE, + VK_RESOLVE_MODE_SAMPLE_ZERO_BIT_KHR); + if (res != VK_SUCCESS) + goto fail; + + res = create_depth_stencil_resolve_pipeline(device, 0, STENCIL_RESOLVE, + VK_RESOLVE_MODE_SAMPLE_ZERO_BIT_KHR); + if (res != VK_SUCCESS) + goto fail; + return VK_SUCCESS; fail: radv_device_finish_meta_resolve_fragment_state(device); @@ -357,8 +742,42 @@ radv_device_finish_meta_resolve_fragment_state(struct radv_device *device) state->resolve_fragment.rc[i].pipeline[j], &state->alloc); } + + radv_DestroyPipeline(radv_device_to_handle(device), + state->resolve_fragment.depth[i].average_pipeline, + &state->alloc); + + radv_DestroyPipeline(radv_device_to_handle(device), + state->resolve_fragment.depth[i].max_pipeline, + &state->alloc); + + radv_DestroyPipeline(radv_device_to_handle(device), + state->resolve_fragment.depth[i].min_pipeline, + &state->alloc); + + radv_DestroyPipeline(radv_device_to_handle(device), + state->resolve_fragment.stencil[i].max_pipeline, + &state->alloc); + + radv_DestroyPipeline(radv_device_to_handle(device), + state->resolve_fragment.stencil[i].min_pipeline, + &state->alloc); } + radv_DestroyRenderPass(radv_device_to_handle(device), + state->resolve_fragment.depth_render_pass, + &state->alloc); + radv_DestroyRenderPass(radv_device_to_handle(device), + state->resolve_fragment.stencil_render_pass, + &state->alloc); + + radv_DestroyPipeline(radv_device_to_handle(device), + state->resolve_fragment.depth_zero_pipeline, + &state->alloc); + radv_DestroyPipeline(radv_device_to_handle(device), + state->resolve_fragment.stencil_zero_pipeline, + &state->alloc); + radv_DestroyDescriptorSetLayout(radv_device_to_handle(device), state->resolve_fragment.ds_layout, &state->alloc); @@ -461,6 +880,111 @@ emit_resolve(struct radv_cmd_buffer *cmd_buffer, cmd_buffer->state.flush_bits |= RADV_CMD_FLAG_FLUSH_AND_INV_CB; } +static void +emit_depth_stencil_resolve(struct radv_cmd_buffer *cmd_buffer, + struct radv_image_view *src_iview, + struct radv_image_view *dst_iview, + const VkOffset2D *src_offset, + const VkOffset2D *dst_offset, + const VkExtent2D *resolve_extent, + VkImageAspectFlags aspects, + VkResolveModeFlagBitsKHR resolve_mode) +{ + struct radv_device *device = cmd_buffer->device; + const uint32_t samples = src_iview->image->info.samples; + const uint32_t samples_log2 = ffs(samples) - 1; + VkPipeline *pipeline; + + radv_meta_push_descriptor_set(cmd_buffer, + VK_PIPELINE_BIND_POINT_GRAPHICS, + cmd_buffer->device->meta_state.resolve_fragment.p_layout, + 0, /* set */ + 1, /* descriptorWriteCount */ + (VkWriteDescriptorSet[]) { + { + .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, + .dstBinding = 0, + .dstArrayElement = 0, + .descriptorCount = 1, + .descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, + .pImageInfo = (VkDescriptorImageInfo[]) { + { + .sampler = VK_NULL_HANDLE, + .imageView = radv_image_view_to_handle(src_iview), + .imageLayout = VK_IMAGE_LAYOUT_GENERAL, + }, + } + }, + }); + + unsigned push_constants[2] = { + src_offset->x - dst_offset->x, + src_offset->y - dst_offset->y, + }; + radv_CmdPushConstants(radv_cmd_buffer_to_handle(cmd_buffer), + device->meta_state.resolve_fragment.p_layout, + VK_SHADER_STAGE_FRAGMENT_BIT, 0, 8, + push_constants); + + switch (resolve_mode) { + case VK_RESOLVE_MODE_SAMPLE_ZERO_BIT_KHR: + if (aspects == VK_IMAGE_ASPECT_DEPTH_BIT) + pipeline = &device->meta_state.resolve_fragment.depth_zero_pipeline; + else + pipeline = &device->meta_state.resolve_fragment.stencil_zero_pipeline; + break; + case VK_RESOLVE_MODE_AVERAGE_BIT_KHR: + assert(aspects == VK_IMAGE_ASPECT_DEPTH_BIT); + pipeline = &device->meta_state.resolve_fragment.depth[samples_log2].average_pipeline; + break; + case VK_RESOLVE_MODE_MIN_BIT_KHR: + if (aspects == VK_IMAGE_ASPECT_DEPTH_BIT) + pipeline = &device->meta_state.resolve_fragment.depth[samples_log2].min_pipeline; + else + pipeline = &device->meta_state.resolve_fragment.stencil[samples_log2].min_pipeline; + break; + case VK_RESOLVE_MODE_MAX_BIT_KHR: + if (aspects == VK_IMAGE_ASPECT_DEPTH_BIT) + pipeline = &device->meta_state.resolve_fragment.depth[samples_log2].max_pipeline; + else + pipeline = &device->meta_state.resolve_fragment.stencil[samples_log2].max_pipeline; + break; + default: + unreachable("invalid resolve mode"); + } + + if (!*pipeline) { + int index = aspects == VK_IMAGE_ASPECT_DEPTH_BIT ? DEPTH_RESOLVE : STENCIL_RESOLVE; + VkResult ret; + + ret = create_depth_stencil_resolve_pipeline(device, samples_log2, + index, resolve_mode); + if (ret != VK_SUCCESS) { + cmd_buffer->record_result = ret; + return; + } + } + + radv_CmdBindPipeline(radv_cmd_buffer_to_handle(cmd_buffer), + VK_PIPELINE_BIND_POINT_GRAPHICS, *pipeline); + + radv_CmdSetViewport(radv_cmd_buffer_to_handle(cmd_buffer), 0, 1, &(VkViewport) { + .x = dst_offset->x, + .y = dst_offset->y, + .width = resolve_extent->width, + .height = resolve_extent->height, + .minDepth = 0.0f, + .maxDepth = 1.0f + }); + + radv_CmdSetScissor(radv_cmd_buffer_to_handle(cmd_buffer), 0, 1, &(VkRect2D) { + .offset = *dst_offset, + .extent = *resolve_extent, + }); + + radv_CmdDraw(radv_cmd_buffer_to_handle(cmd_buffer), 3, 1, 0, 0); +} + void radv_meta_resolve_fragment_image(struct radv_cmd_buffer *cmd_buffer, struct radv_image *src_image, VkImageLayout src_image_layout, @@ -653,3 +1177,75 @@ radv_cmd_buffer_resolve_subpass_fs(struct radv_cmd_buffer *cmd_buffer) radv_meta_restore(&saved_state, cmd_buffer); } + +/** + * Depth/stencil resolves for the current subpass. + */ +void +radv_depth_stencil_resolve_subpass_fs(struct radv_cmd_buffer *cmd_buffer, + VkImageAspectFlags aspects, + VkResolveModeFlagBitsKHR resolve_mode) +{ + struct radv_framebuffer *fb = cmd_buffer->state.framebuffer; + const struct radv_subpass *subpass = cmd_buffer->state.subpass; + struct radv_meta_saved_state saved_state; + struct radv_subpass_barrier barrier; + + /* Resolves happen before the end-of-subpass barriers get executed, + * so we have to make the attachment shader-readable */ + barrier.src_stage_mask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; + barrier.src_access_mask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT; + barrier.dst_access_mask = VK_ACCESS_INPUT_ATTACHMENT_READ_BIT; + radv_subpass_barrier(cmd_buffer, &barrier); + + radv_decompress_resolve_subpass_src(cmd_buffer); + + radv_meta_save(&saved_state, cmd_buffer, + RADV_META_SAVE_GRAPHICS_PIPELINE | + RADV_META_SAVE_CONSTANTS | + RADV_META_SAVE_DESCRIPTORS); + + struct radv_subpass_attachment src_att = *subpass->depth_stencil_attachment; + struct radv_subpass_attachment dst_att = *subpass->ds_resolve_attachment; + + struct radv_image_view *src_iview = + cmd_buffer->state.framebuffer->attachments[src_att.attachment].attachment; + struct radv_image *src_image = src_iview->image; + struct radv_image_view *dst_iview = + cmd_buffer->state.framebuffer->attachments[dst_att.attachment].attachment; + + struct radv_subpass resolve_subpass = { + .color_count = 0, + .color_attachments = NULL, + .depth_stencil_attachment = (struct radv_subpass_attachment *) { &dst_att }, + }; + + radv_cmd_buffer_set_subpass(cmd_buffer, &resolve_subpass); + + struct radv_image_view tsrc_iview; + radv_image_view_init(&tsrc_iview, cmd_buffer->device, + &(VkImageViewCreateInfo) { + .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, + .image = radv_image_to_handle(src_image), + .viewType = radv_meta_get_view_type(src_image), + .format = src_iview->vk_format, + .subresourceRange = { + .aspectMask = aspects, + .baseMipLevel = 0, + .levelCount = 1, + .baseArrayLayer = 0, + .layerCount = 1, + }, + }); + + emit_depth_stencil_resolve(cmd_buffer, &tsrc_iview, dst_iview, + &(VkOffset2D) { 0, 0 }, + &(VkOffset2D) { 0, 0 }, + &(VkExtent2D) { fb->width, fb->height }, + aspects, + resolve_mode); + + radv_cmd_buffer_set_subpass(cmd_buffer, subpass); + + radv_meta_restore(&saved_state, cmd_buffer); +} diff --git a/src/amd/vulkan/radv_private.h b/src/amd/vulkan/radv_private.h index 1b7191c1b99..66483e306d9 100644 --- a/src/amd/vulkan/radv_private.h +++ b/src/amd/vulkan/radv_private.h @@ -587,6 +587,21 @@ struct radv_meta_state { VkRenderPass render_pass[NUM_META_FS_KEYS][RADV_META_DST_LAYOUT_COUNT]; VkPipeline pipeline[NUM_META_FS_KEYS]; } rc[MAX_SAMPLES_LOG2]; + + VkRenderPass depth_render_pass; + VkPipeline depth_zero_pipeline; + struct { + VkPipeline average_pipeline; + VkPipeline max_pipeline; + VkPipeline min_pipeline; + } depth[MAX_SAMPLES_LOG2]; + + VkRenderPass stencil_render_pass; + VkPipeline stencil_zero_pipeline; + struct { + VkPipeline max_pipeline; + VkPipeline min_pipeline; + } stencil[MAX_SAMPLES_LOG2]; } resolve_fragment; struct { @@ -1242,6 +1257,9 @@ void radv_cmd_buffer_clear_subpass(struct radv_cmd_buffer *cmd_buffer); void radv_cmd_buffer_resolve_subpass(struct radv_cmd_buffer *cmd_buffer); void radv_cmd_buffer_resolve_subpass_cs(struct radv_cmd_buffer *cmd_buffer); void radv_cmd_buffer_resolve_subpass_fs(struct radv_cmd_buffer *cmd_buffer); +void radv_depth_stencil_resolve_subpass_fs(struct radv_cmd_buffer *cmd_buffer, + VkImageAspectFlags aspects, + VkResolveModeFlagBitsKHR resolve_mode); void radv_emit_default_sample_locations(struct radeon_cmdbuf *cs, int nr_samples); unsigned radv_get_default_max_sample_dist(int log_samples); void radv_device_init_msaa(struct radv_device *device); |