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-rw-r--r--src/amd/vulkan/radv_nir_to_llvm.c6
-rw-r--r--src/amd/vulkan/radv_private.h4
-rw-r--r--src/amd/vulkan/radv_shader_info.c51
3 files changed, 33 insertions, 28 deletions
diff --git a/src/amd/vulkan/radv_nir_to_llvm.c b/src/amd/vulkan/radv_nir_to_llvm.c
index 1b77bd70eec..916f43924c5 100644
--- a/src/amd/vulkan/radv_nir_to_llvm.c
+++ b/src/amd/vulkan/radv_nir_to_llvm.c
@@ -4148,7 +4148,8 @@ LLVMModuleRef ac_translate_nir_to_llvm(struct ac_llvm_compiler *ac_llvm,
radv_nir_shader_info_init(shader_info);
for(int i = 0; i < shader_count; ++i)
- radv_nir_shader_info_pass(shaders[i], options, shader_info);
+ radv_nir_shader_info_pass(shaders[i], options->layout,
+ &options->key, shader_info);
for (i = 0; i < MAX_SETS; i++)
shader_info->user_sgprs_locs.descriptor_sets[i].sgpr_idx = -1;
@@ -4591,7 +4592,8 @@ radv_compile_gs_copy_shader(struct ac_llvm_compiler *ac_llvm,
ctx.stage = MESA_SHADER_VERTEX;
ctx.shader = geom_shader;
- radv_nir_shader_info_pass(geom_shader, options, shader_info);
+ radv_nir_shader_info_pass(geom_shader, options->layout, &options->key,
+ shader_info);
create_function(&ctx, MESA_SHADER_VERTEX, false, MESA_SHADER_VERTEX);
diff --git a/src/amd/vulkan/radv_private.h b/src/amd/vulkan/radv_private.h
index a9c0fc6a97b..bf62ccc9c1d 100644
--- a/src/amd/vulkan/radv_private.h
+++ b/src/amd/vulkan/radv_private.h
@@ -2129,9 +2129,11 @@ unsigned radv_nir_get_max_workgroup_size(enum chip_class chip_class,
/* radv_shader_info.h */
struct radv_shader_info;
+struct radv_shader_variant_key;
void radv_nir_shader_info_pass(const struct nir_shader *nir,
- const struct radv_nir_compiler_options *options,
+ const struct radv_pipeline_layout *layout,
+ const struct radv_shader_variant_key *key,
struct radv_shader_info *info);
void radv_nir_shader_info_init(struct radv_shader_info *info);
diff --git a/src/amd/vulkan/radv_shader_info.c b/src/amd/vulkan/radv_shader_info.c
index 1ff429e63fd..b839d20f1e0 100644
--- a/src/amd/vulkan/radv_shader_info.c
+++ b/src/amd/vulkan/radv_shader_info.c
@@ -377,7 +377,7 @@ gather_info_block(const nir_shader *nir, const nir_block *block,
static void
gather_info_input_decl_vs(const nir_shader *nir, const nir_variable *var,
struct radv_shader_info *info,
- const struct radv_nir_compiler_options *options)
+ const struct radv_shader_variant_key *key)
{
unsigned attrib_count = glsl_count_attribute_slots(var->type, true);
int idx = var->data.location;
@@ -388,7 +388,7 @@ gather_info_input_decl_vs(const nir_shader *nir, const nir_variable *var,
for (unsigned i = 0; i < attrib_count; ++i) {
unsigned attrib_index = var->data.location + i - VERT_ATTRIB_GENERIC0;
- if (options->key.vs.instance_rate_inputs & (1u << attrib_index))
+ if (key->vs.instance_rate_inputs & (1u << attrib_index))
info->vs.needs_instance_id = true;
}
}
@@ -466,11 +466,11 @@ gather_info_input_decl_ps(const nir_shader *nir, const nir_variable *var,
static void
gather_info_input_decl(const nir_shader *nir, const nir_variable *var,
struct radv_shader_info *info,
- const struct radv_nir_compiler_options *options)
+ const struct radv_shader_variant_key *key)
{
switch (nir->info.stage) {
case MESA_SHADER_VERTEX:
- gather_info_input_decl_vs(nir, var, info, options);
+ gather_info_input_decl_vs(nir, var, info, key);
break;
case MESA_SHADER_FRAGMENT:
gather_info_input_decl_ps(nir, var, info);
@@ -531,7 +531,7 @@ gather_info_output_decl_gs(const nir_shader *nir, const nir_variable *var,
static void
gather_info_output_decl(const nir_shader *nir, const nir_variable *var,
struct radv_shader_info *info,
- const struct radv_nir_compiler_options *options)
+ const struct radv_shader_variant_key *key)
{
struct radv_vs_output_info *vs_info = NULL;
@@ -540,11 +540,11 @@ gather_info_output_decl(const nir_shader *nir, const nir_variable *var,
gather_info_output_decl_ps(nir, var, info);
break;
case MESA_SHADER_VERTEX:
- if (!options->key.vs_common_out.as_ls &&
- !options->key.vs_common_out.as_es)
+ if (!key->vs_common_out.as_ls &&
+ !key->vs_common_out.as_es)
vs_info = &info->vs.outinfo;
- if (options->key.vs_common_out.as_ls)
+ if (key->vs_common_out.as_ls)
gather_info_output_decl_ls(nir, var, info);
break;
case MESA_SHADER_GEOMETRY:
@@ -552,7 +552,7 @@ gather_info_output_decl(const nir_shader *nir, const nir_variable *var,
gather_info_output_decl_gs(nir, var, info);
break;
case MESA_SHADER_TESS_EVAL:
- if (!options->key.vs_common_out.as_es)
+ if (!key->vs_common_out.as_es)
vs_info = &info->tes.outinfo;
break;
default:
@@ -626,27 +626,28 @@ radv_nir_shader_info_init(struct radv_shader_info *info)
void
radv_nir_shader_info_pass(const struct nir_shader *nir,
- const struct radv_nir_compiler_options *options,
+ const struct radv_pipeline_layout *layout,
+ const struct radv_shader_variant_key *key,
struct radv_shader_info *info)
{
struct nir_function *func =
(struct nir_function *)exec_list_get_head_const(&nir->functions);
- if (options->layout && options->layout->dynamic_offset_count &&
- (options->layout->dynamic_shader_stages & mesa_to_vk_shader_stage(nir->info.stage))) {
+ if (layout && layout->dynamic_offset_count &&
+ (layout->dynamic_shader_stages & mesa_to_vk_shader_stage(nir->info.stage))) {
info->loads_push_constants = true;
info->loads_dynamic_offsets = true;
}
nir_foreach_variable(variable, &nir->inputs)
- gather_info_input_decl(nir, variable, info, options);
+ gather_info_input_decl(nir, variable, info, key);
nir_foreach_block(block, func->impl) {
gather_info_block(nir, block, info);
}
nir_foreach_variable(variable, &nir->outputs)
- gather_info_output_decl(nir, variable, info, options);
+ gather_info_output_decl(nir, variable, info, key);
if (nir->info.stage == MESA_SHADER_VERTEX ||
nir->info.stage == MESA_SHADER_TESS_EVAL ||
@@ -654,7 +655,7 @@ radv_nir_shader_info_pass(const struct nir_shader *nir,
gather_xfb_info(nir, info);
/* Make sure to export the LayerID if the fragment shader needs it. */
- if (options->key.vs_common_out.export_layer_id) {
+ if (key->vs_common_out.export_layer_id) {
switch (nir->info.stage) {
case MESA_SHADER_VERTEX:
info->vs.output_usage_mask[VARYING_SLOT_LAYER] |= 0x1;
@@ -671,7 +672,7 @@ radv_nir_shader_info_pass(const struct nir_shader *nir,
}
/* Make sure to export the LayerID if the subpass has multiviews. */
- if (options->key.has_multiview_view_index) {
+ if (key->has_multiview_view_index) {
switch (nir->info.stage) {
case MESA_SHADER_VERTEX:
info->vs.outinfo.writes_layer = true;
@@ -688,7 +689,7 @@ radv_nir_shader_info_pass(const struct nir_shader *nir,
}
/* Make sure to export the PrimitiveID if the fragment shader needs it. */
- if (options->key.vs_common_out.export_prim_id) {
+ if (key->vs_common_out.export_prim_id) {
switch (nir->info.stage) {
case MESA_SHADER_VERTEX:
info->vs.outinfo.export_prim_id = true;
@@ -728,18 +729,18 @@ radv_nir_shader_info_pass(const struct nir_shader *nir,
info->tes.spacing = nir->info.tess.spacing;
info->tes.ccw = nir->info.tess.ccw;
info->tes.point_mode = nir->info.tess.point_mode;
- info->tes.as_es = options->key.vs_common_out.as_es;
- info->tes.export_prim_id = options->key.vs_common_out.export_prim_id;
- info->is_ngg = options->key.vs_common_out.as_ngg;
+ info->tes.as_es = key->vs_common_out.as_es;
+ info->tes.export_prim_id = key->vs_common_out.export_prim_id;
+ info->is_ngg = key->vs_common_out.as_ngg;
break;
case MESA_SHADER_TESS_CTRL:
info->tcs.tcs_vertices_out = nir->info.tess.tcs_vertices_out;
break;
case MESA_SHADER_VERTEX:
- info->vs.as_es = options->key.vs_common_out.as_es;
- info->vs.as_ls = options->key.vs_common_out.as_ls;
- info->vs.export_prim_id = options->key.vs_common_out.export_prim_id;
- info->is_ngg = options->key.vs_common_out.as_ngg;
+ info->vs.as_es = key->vs_common_out.as_es;
+ info->vs.as_ls = key->vs_common_out.as_ls;
+ info->vs.export_prim_id = key->vs_common_out.export_prim_id;
+ info->is_ngg = key->vs_common_out.as_ngg;
break;
default:
break;
@@ -757,7 +758,7 @@ radv_nir_shader_info_pass(const struct nir_shader *nir,
/* Compute the ESGS item size for VS or TES as ES. */
if ((nir->info.stage == MESA_SHADER_VERTEX ||
nir->info.stage == MESA_SHADER_TESS_EVAL) &&
- options->key.vs_common_out.as_es) {
+ key->vs_common_out.as_es) {
struct radv_es_output_info *es_info =
nir->info.stage == MESA_SHADER_VERTEX ? &info->vs.es_info : &info->tes.es_info;
uint32_t max_output_written = 0;