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-rw-r--r--src/amd/common/ac_shader_util.c5
-rw-r--r--src/amd/compiler/aco_assembler.cpp1
2 files changed, 6 insertions, 0 deletions
diff --git a/src/amd/common/ac_shader_util.c b/src/amd/common/ac_shader_util.c
index 78b5006e0a1..eb6b88bd570 100644
--- a/src/amd/common/ac_shader_util.c
+++ b/src/amd/common/ac_shader_util.c
@@ -114,6 +114,11 @@ unsigned
ac_get_tbuffer_format(enum chip_class chip_class,
unsigned dfmt, unsigned nfmt)
{
+ // Some games try to access vertex buffers without a valid format.
+ // This is a game bug, but we should still handle it gracefully.
+ if (dfmt == V_008F0C_IMG_FORMAT_INVALID)
+ return V_008F0C_IMG_FORMAT_INVALID;
+
if (chip_class >= GFX10) {
unsigned format;
switch (dfmt) {
diff --git a/src/amd/compiler/aco_assembler.cpp b/src/amd/compiler/aco_assembler.cpp
index 08debb25ad6..ee575e882c9 100644
--- a/src/amd/compiler/aco_assembler.cpp
+++ b/src/amd/compiler/aco_assembler.cpp
@@ -317,6 +317,7 @@ void emit_instruction(asm_context& ctx, std::vector<uint32_t>& out, Instruction*
uint32_t img_format = ac_get_tbuffer_format(ctx.chip_class, mtbuf->dfmt, mtbuf->nfmt);
uint32_t encoding = (0b111010 << 26);
+ assert(img_format <= 0x7F);
assert(!mtbuf->dlc || ctx.chip_class >= GFX10);
encoding |= (mtbuf->dlc ? 1 : 0) << 15; /* DLC bit replaces one bit of the OPCODE on GFX10 */
encoding |= (mtbuf->glc ? 1 : 0) << 14;