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-rw-r--r--src/amd/common/ac_surface.c6
-rw-r--r--src/amd/common/ac_surface.h2
-rw-r--r--src/amd/vulkan/radv_image.c2
3 files changed, 5 insertions, 5 deletions
diff --git a/src/amd/common/ac_surface.c b/src/amd/common/ac_surface.c
index 959e7b3d735..afdae1971e9 100644
--- a/src/amd/common/ac_surface.c
+++ b/src/amd/common/ac_surface.c
@@ -262,7 +262,7 @@ static int surf_config_sanity(const struct ac_surf_config *config,
}
if (!(flags & RADEON_SURF_Z_OR_SBUFFER)) {
- switch (config->info.color_samples) {
+ switch (config->info.storage_samples) {
case 0:
case 1:
case 2:
@@ -694,7 +694,7 @@ static int gfx6_compute_surface(ADDR_HANDLE addrlib,
if (!(surf->flags & RADEON_SURF_Z_OR_SBUFFER)) {
AddrDccIn.numSamples = AddrSurfInfoIn.numFrags =
- MAX2(1, config->info.color_samples);
+ MAX2(1, config->info.storage_samples);
}
/* Set the micro tile type. */
@@ -1433,7 +1433,7 @@ static int gfx9_compute_surface(ADDR_HANDLE addrlib,
AddrSurfInfoIn.numFrags = AddrSurfInfoIn.numSamples;
if (!(surf->flags & RADEON_SURF_Z_OR_SBUFFER))
- AddrSurfInfoIn.numFrags = MAX2(1, config->info.color_samples);
+ AddrSurfInfoIn.numFrags = MAX2(1, config->info.storage_samples);
/* GFX9 doesn't support 1D depth textures, so allocate all 1D textures
* as 2D to avoid having shader variants for 1D vs 2D, so all shaders
diff --git a/src/amd/common/ac_surface.h b/src/amd/common/ac_surface.h
index 6d95e610a59..8ba964e64ec 100644
--- a/src/amd/common/ac_surface.h
+++ b/src/amd/common/ac_surface.h
@@ -226,7 +226,7 @@ struct ac_surf_info {
uint32_t height;
uint32_t depth;
uint8_t samples; /* For Z/S: samples; For color: FMASK coverage samples */
- uint8_t color_samples; /* For color: color samples */
+ uint8_t storage_samples; /* For color: allocated samples */
uint8_t levels;
uint8_t num_channels; /* heuristic for displayability */
uint16_t array_size;
diff --git a/src/amd/vulkan/radv_image.c b/src/amd/vulkan/radv_image.c
index 826f898d281..f1c78e8115d 100644
--- a/src/amd/vulkan/radv_image.c
+++ b/src/amd/vulkan/radv_image.c
@@ -937,7 +937,7 @@ radv_image_create(VkDevice _device,
image->info.height = pCreateInfo->extent.height;
image->info.depth = pCreateInfo->extent.depth;
image->info.samples = pCreateInfo->samples;
- image->info.color_samples = pCreateInfo->samples;
+ image->info.storage_samples = pCreateInfo->samples;
image->info.array_size = pCreateInfo->arrayLayers;
image->info.levels = pCreateInfo->mipLevels;
image->info.num_channels = vk_format_get_nr_components(pCreateInfo->format);