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-rw-r--r--src/amd/vulkan/radv_pipeline.c14
1 files changed, 8 insertions, 6 deletions
diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
index 9990a3e863c..6ad0b486f10 100644
--- a/src/amd/vulkan/radv_pipeline.c
+++ b/src/amd/vulkan/radv_pipeline.c
@@ -1779,9 +1779,9 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
/* TODO: These are no longer used as keys we should refactor this */
keys[MESA_SHADER_VERTEX].vs.export_prim_id =
- pipeline->shaders[MESA_SHADER_FRAGMENT]->info.fs.prim_id_input;
+ pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.prim_id_input;
keys[MESA_SHADER_TESS_EVAL].tes.export_prim_id =
- pipeline->shaders[MESA_SHADER_FRAGMENT]->info.fs.prim_id_input;
+ pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.prim_id_input;
}
if (device->physical_device->rad_info.chip_class >= GFX9 && modules[MESA_SHADER_TESS_CTRL]) {
@@ -2750,7 +2750,7 @@ radv_pipeline_generate_ps_inputs(struct radeon_winsys_cs *cs,
unsigned ps_offset = 0;
- if (ps->info.fs.prim_id_input) {
+ if (ps->info.info.ps.prim_id_input) {
unsigned vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_PRIMITIVE_ID];
if (vs_offset != AC_EXP_PARAM_UNDEFINED) {
ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, true);
@@ -2758,7 +2758,9 @@ radv_pipeline_generate_ps_inputs(struct radeon_winsys_cs *cs,
}
}
- if (ps->info.fs.layer_input) {
+ if (ps->info.info.ps.layer_input ||
+ ps->info.info.ps.uses_input_attachments ||
+ ps->info.info.needs_multiview_view_index) {
unsigned vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_LAYER];
if (vs_offset != AC_EXP_PARAM_UNDEFINED)
ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, true);
@@ -2767,7 +2769,7 @@ radv_pipeline_generate_ps_inputs(struct radeon_winsys_cs *cs,
++ps_offset;
}
- if (ps->info.fs.has_pcoord) {
+ if (ps->info.info.ps.has_pcoord) {
unsigned val;
val = S_028644_PT_SPRITE_TEX(1) | S_028644_OFFSET(0x20);
ps_input_cntl[ps_offset] = val;
@@ -3026,7 +3028,7 @@ radv_compute_ia_multi_vgt_param_helpers(struct radv_pipeline *pipeline,
}
ia_multi_vgt_param.ia_switch_on_eoi = false;
- if (pipeline->shaders[MESA_SHADER_FRAGMENT]->info.fs.prim_id_input)
+ if (pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.prim_id_input)
ia_multi_vgt_param.ia_switch_on_eoi = true;
if (radv_pipeline_has_gs(pipeline) &&
pipeline->shaders[MESA_SHADER_GEOMETRY]->info.info.uses_prim_id)