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-rw-r--r--src/amd/vulkan/radv_meta_blit.c6
-rw-r--r--src/amd/vulkan/radv_meta_buffer.c2
2 files changed, 4 insertions, 4 deletions
diff --git a/src/amd/vulkan/radv_meta_blit.c b/src/amd/vulkan/radv_meta_blit.c
index 5af9c4a303f..eb131e68fd1 100644
--- a/src/amd/vulkan/radv_meta_blit.c
+++ b/src/amd/vulkan/radv_meta_blit.c
@@ -128,7 +128,7 @@ build_nir_copy_fragment_shader(enum glsl_sampler_dim tex_dim)
unsigned swz[] = { 0, (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 1), 2 };
nir_ssa_def *const tex_pos =
nir_swizzle(&b, nir_load_var(&b, tex_pos_in), swz,
- (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 3), false);
+ (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 3));
const struct glsl_type *sampler_type =
glsl_sampler_type(tex_dim, false, tex_dim != GLSL_SAMPLER_DIM_3D,
@@ -186,7 +186,7 @@ build_nir_copy_fragment_shader_depth(enum glsl_sampler_dim tex_dim)
unsigned swz[] = { 0, (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 1), 2 };
nir_ssa_def *const tex_pos =
nir_swizzle(&b, nir_load_var(&b, tex_pos_in), swz,
- (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 3), false);
+ (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 3));
const struct glsl_type *sampler_type =
glsl_sampler_type(tex_dim, false, tex_dim != GLSL_SAMPLER_DIM_3D,
@@ -244,7 +244,7 @@ build_nir_copy_fragment_shader_stencil(enum glsl_sampler_dim tex_dim)
unsigned swz[] = { 0, (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 1), 2 };
nir_ssa_def *const tex_pos =
nir_swizzle(&b, nir_load_var(&b, tex_pos_in), swz,
- (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 3), false);
+ (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 3));
const struct glsl_type *sampler_type =
glsl_sampler_type(tex_dim, false, tex_dim != GLSL_SAMPLER_DIM_3D,
diff --git a/src/amd/vulkan/radv_meta_buffer.c b/src/amd/vulkan/radv_meta_buffer.c
index 3e4f63ad3c1..c19bf0da1c3 100644
--- a/src/amd/vulkan/radv_meta_buffer.c
+++ b/src/amd/vulkan/radv_meta_buffer.c
@@ -44,7 +44,7 @@ build_buffer_fill_shader(struct radv_device *dev)
nir_ssa_dest_init(&load->instr, &load->dest, 1, 32, "fill_value");
nir_builder_instr_insert(&b, &load->instr);
- nir_ssa_def *swizzled_load = nir_swizzle(&b, &load->dest.ssa, (unsigned[]) { 0, 0, 0, 0}, 4, false);
+ nir_ssa_def *swizzled_load = nir_swizzle(&b, &load->dest.ssa, (unsigned[]) { 0, 0, 0, 0}, 4);
nir_intrinsic_instr *store = nir_intrinsic_instr_create(b.shader, nir_intrinsic_store_ssbo);
store->src[0] = nir_src_for_ssa(swizzled_load);