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-rw-r--r--src/amd/vulkan/radv_device.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/amd/vulkan/radv_device.c b/src/amd/vulkan/radv_device.c
index 554f2d60e79..02ed41c20f7 100644
--- a/src/amd/vulkan/radv_device.c
+++ b/src/amd/vulkan/radv_device.c
@@ -1645,16 +1645,16 @@ void radv_GetPhysicalDeviceProperties2(
properties->uniformTexelBufferOffsetSingleTexelAlignment = true;
break;
}
- case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT_CONTROLS_PROPERTIES_KHR : {
- VkPhysicalDeviceFloatControlsPropertiesKHR *properties =
- (VkPhysicalDeviceFloatControlsPropertiesKHR *)ext;
+ case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT_CONTROLS_PROPERTIES : {
+ VkPhysicalDeviceFloatControlsProperties *properties =
+ (VkPhysicalDeviceFloatControlsProperties *)ext;
/* On AMD hardware, denormals and rounding modes for
* fp16/fp64 are controlled by the same config
* register.
*/
- properties->denormBehaviorIndependence = VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY_KHR;
- properties->roundingModeIndependence = VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY_KHR;
+ properties->denormBehaviorIndependence = VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY;
+ properties->roundingModeIndependence = VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY;
/* Do not allow both preserving and flushing denorms
* because different shaders in the same pipeline can