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-rw-r--r--src/amd/vulkan/radv_meta_resolve_cs.c93
1 files changed, 93 insertions, 0 deletions
diff --git a/src/amd/vulkan/radv_meta_resolve_cs.c b/src/amd/vulkan/radv_meta_resolve_cs.c
index 7a38b876b2f..a9283813fbe 100644
--- a/src/amd/vulkan/radv_meta_resolve_cs.c
+++ b/src/amd/vulkan/radv_meta_resolve_cs.c
@@ -420,3 +420,96 @@ void radv_meta_resolve_compute_image(struct radv_cmd_buffer *cmd_buffer,
}
radv_meta_restore_compute(&saved_state, cmd_buffer, 16);
}
+
+/**
+ * Emit any needed resolves for the current subpass.
+ */
+void
+radv_cmd_buffer_resolve_subpass_cs(struct radv_cmd_buffer *cmd_buffer)
+{
+ struct radv_framebuffer *fb = cmd_buffer->state.framebuffer;
+ const struct radv_subpass *subpass = cmd_buffer->state.subpass;
+ struct radv_meta_saved_compute_state saved_state;
+ /* FINISHME(perf): Skip clears for resolve attachments.
+ *
+ * From the Vulkan 1.0 spec:
+ *
+ * If the first use of an attachment in a render pass is as a resolve
+ * attachment, then the loadOp is effectively ignored as the resolve is
+ * guaranteed to overwrite all pixels in the render area.
+ */
+
+ if (!subpass->has_resolve)
+ return;
+
+ for (uint32_t i = 0; i < subpass->color_count; ++i) {
+ VkAttachmentReference src_att = subpass->color_attachments[i];
+ VkAttachmentReference dest_att = subpass->resolve_attachments[i];
+ struct radv_image *dst_img = cmd_buffer->state.framebuffer->attachments[dest_att.attachment].attachment->image;
+ struct radv_image_view *src_iview = cmd_buffer->state.framebuffer->attachments[src_att.attachment].attachment;
+
+ if (dest_att.attachment == VK_ATTACHMENT_UNUSED)
+ continue;
+ if (dst_img->surface.dcc_size) {
+ radv_initialize_dcc(cmd_buffer, dst_img, 0xffffffff);
+ cmd_buffer->state.attachments[dest_att.attachment].current_layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
+ }
+
+ VkImageSubresourceRange range;
+ range.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
+ range.baseMipLevel = 0;
+ range.levelCount = 1;
+ range.baseArrayLayer = 0;
+ range.layerCount = 1;
+ radv_fast_clear_flush_image_inplace(cmd_buffer, src_iview->image, &range);
+ }
+
+ radv_meta_save_compute(&saved_state, cmd_buffer, 16);
+
+ for (uint32_t i = 0; i < subpass->color_count; ++i) {
+ VkAttachmentReference src_att = subpass->color_attachments[i];
+ VkAttachmentReference dest_att = subpass->resolve_attachments[i];
+ struct radv_image_view *src_iview = cmd_buffer->state.framebuffer->attachments[src_att.attachment].attachment;
+ struct radv_image_view *dst_iview = cmd_buffer->state.framebuffer->attachments[dest_att.attachment].attachment;
+ if (dest_att.attachment == VK_ATTACHMENT_UNUSED)
+ continue;
+
+ struct radv_subpass resolve_subpass = {
+ .color_count = 1,
+ .color_attachments = (VkAttachmentReference[]) { dest_att },
+ .depth_stencil_attachment = { .attachment = VK_ATTACHMENT_UNUSED },
+ };
+
+ radv_cmd_buffer_set_subpass(cmd_buffer, &resolve_subpass, false);
+
+ /* Subpass resolves must respect the render area. We can ignore the
+ * render area here because vkCmdBeginRenderPass set the render area
+ * with 3DSTATE_DRAWING_RECTANGLE.
+ *
+ * XXX(chadv): Does the hardware really respect
+ * 3DSTATE_DRAWING_RECTANGLE when draing a 3DPRIM_RECTLIST?
+ */
+ emit_resolve(cmd_buffer,
+ src_iview,
+ dst_iview,
+ &(VkOffset2D) { 0, 0 },
+ &(VkOffset2D) { 0, 0 },
+ &(VkExtent2D) { fb->width, fb->height });
+ }
+
+ radv_meta_restore_compute(&saved_state, cmd_buffer, 16);
+
+ for (uint32_t i = 0; i < subpass->color_count; ++i) {
+ VkAttachmentReference dest_att = subpass->resolve_attachments[i];
+ struct radv_image *dst_img = cmd_buffer->state.framebuffer->attachments[dest_att.attachment].attachment->image;
+ if (dest_att.attachment == VK_ATTACHMENT_UNUSED)
+ continue;
+ VkImageSubresourceRange range;
+ range.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
+ range.baseMipLevel = 0;
+ range.levelCount = 1;
+ range.baseArrayLayer = 0;
+ range.layerCount = 1;
+ radv_fast_clear_flush_image_inplace(cmd_buffer, dst_img, &range);
+ }
+}