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-rw-r--r--src/amd/vulkan/radv_meta_resolve.c7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/amd/vulkan/radv_meta_resolve.c b/src/amd/vulkan/radv_meta_resolve.c
index 6023e0f8999..dd811c25142 100644
--- a/src/amd/vulkan/radv_meta_resolve.c
+++ b/src/amd/vulkan/radv_meta_resolve.c
@@ -612,13 +612,6 @@ radv_cmd_buffer_resolve_subpass(struct radv_cmd_buffer *cmd_buffer)
radv_cmd_buffer_set_subpass(cmd_buffer, &resolve_subpass, false);
- /* Subpass resolves must respect the render area. We can ignore the
- * render area here because vkCmdBeginRenderPass set the render area
- * with 3DSTATE_DRAWING_RECTANGLE.
- *
- * XXX(chadv): Does the hardware really respect
- * 3DSTATE_DRAWING_RECTANGLE when draing a 3DPRIM_RECTLIST?
- */
emit_resolve(cmd_buffer,
&(VkOffset2D) { 0, 0 },
&(VkExtent2D) { fb->width, fb->height });