diff options
Diffstat (limited to 'src/amd/vulkan/radv_meta_clear.c')
-rw-r--r-- | src/amd/vulkan/radv_meta_clear.c | 1192 |
1 files changed, 1192 insertions, 0 deletions
diff --git a/src/amd/vulkan/radv_meta_clear.c b/src/amd/vulkan/radv_meta_clear.c new file mode 100644 index 00000000000..1c1b8c6b1e3 --- /dev/null +++ b/src/amd/vulkan/radv_meta_clear.c @@ -0,0 +1,1192 @@ +/* + * Copyright © 2015 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +#include "radv_meta.h" +#include "radv_private.h" +#include "nir/nir_builder.h" + +#include "util/format_rgb9e5.h" +#include "vk_format.h" +/** Vertex attributes for color clears. */ +struct color_clear_vattrs { + float position[2]; + VkClearColorValue color; +}; + +/** Vertex attributes for depthstencil clears. */ +struct depthstencil_clear_vattrs { + float position[2]; + float depth_clear; +}; + +enum { + DEPTH_CLEAR_SLOW, + DEPTH_CLEAR_FAST_EXPCLEAR, + DEPTH_CLEAR_FAST_NO_EXPCLEAR +}; + +static void +build_color_shaders(struct nir_shader **out_vs, + struct nir_shader **out_fs, + uint32_t frag_output) +{ + nir_builder vs_b; + nir_builder fs_b; + + nir_builder_init_simple_shader(&vs_b, NULL, MESA_SHADER_VERTEX, NULL); + nir_builder_init_simple_shader(&fs_b, NULL, MESA_SHADER_FRAGMENT, NULL); + + vs_b.shader->info.name = ralloc_strdup(vs_b.shader, "meta_clear_color_vs"); + fs_b.shader->info.name = ralloc_strdup(fs_b.shader, "meta_clear_color_fs"); + + const struct glsl_type *position_type = glsl_vec4_type(); + const struct glsl_type *color_type = glsl_vec4_type(); + + nir_variable *vs_in_pos = + nir_variable_create(vs_b.shader, nir_var_shader_in, position_type, + "a_position"); + vs_in_pos->data.location = VERT_ATTRIB_GENERIC0; + + nir_variable *vs_out_pos = + nir_variable_create(vs_b.shader, nir_var_shader_out, position_type, + "gl_Position"); + vs_out_pos->data.location = VARYING_SLOT_POS; + + nir_variable *vs_in_color = + nir_variable_create(vs_b.shader, nir_var_shader_in, color_type, + "a_color"); + vs_in_color->data.location = VERT_ATTRIB_GENERIC1; + + nir_variable *vs_out_color = + nir_variable_create(vs_b.shader, nir_var_shader_out, color_type, + "v_color"); + vs_out_color->data.location = VARYING_SLOT_VAR0; + vs_out_color->data.interpolation = INTERP_MODE_FLAT; + + nir_variable *fs_in_color = + nir_variable_create(fs_b.shader, nir_var_shader_in, color_type, + "v_color"); + fs_in_color->data.location = vs_out_color->data.location; + fs_in_color->data.interpolation = vs_out_color->data.interpolation; + + nir_variable *fs_out_color = + nir_variable_create(fs_b.shader, nir_var_shader_out, color_type, + "f_color"); + fs_out_color->data.location = FRAG_RESULT_DATA0 + frag_output; + + nir_copy_var(&vs_b, vs_out_pos, vs_in_pos); + nir_copy_var(&vs_b, vs_out_color, vs_in_color); + nir_copy_var(&fs_b, fs_out_color, fs_in_color); + + *out_vs = vs_b.shader; + *out_fs = fs_b.shader; +} + +static VkResult +create_pipeline(struct radv_device *device, + struct radv_render_pass *render_pass, + uint32_t samples, + struct nir_shader *vs_nir, + struct nir_shader *fs_nir, + const VkPipelineVertexInputStateCreateInfo *vi_state, + const VkPipelineDepthStencilStateCreateInfo *ds_state, + const VkPipelineColorBlendStateCreateInfo *cb_state, + const struct radv_graphics_pipeline_create_info *extra, + const VkAllocationCallbacks *alloc, + struct radv_pipeline **pipeline) +{ + VkDevice device_h = radv_device_to_handle(device); + VkResult result; + + struct radv_shader_module vs_m = { .nir = vs_nir }; + struct radv_shader_module fs_m = { .nir = fs_nir }; + + VkPipeline pipeline_h = VK_NULL_HANDLE; + result = radv_graphics_pipeline_create(device_h, + radv_pipeline_cache_to_handle(&device->meta_state.cache), + &(VkGraphicsPipelineCreateInfo) { + .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, + .stageCount = fs_nir ? 2 : 1, + .pStages = (VkPipelineShaderStageCreateInfo[]) { + { + .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, + .stage = VK_SHADER_STAGE_VERTEX_BIT, + .module = radv_shader_module_to_handle(&vs_m), + .pName = "main", + }, + { + .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, + .stage = VK_SHADER_STAGE_FRAGMENT_BIT, + .module = radv_shader_module_to_handle(&fs_m), + .pName = "main", + }, + }, + .pVertexInputState = vi_state, + .pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, + .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, + .primitiveRestartEnable = false, + }, + .pViewportState = &(VkPipelineViewportStateCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, + .viewportCount = 0, + .scissorCount = 0, + }, + .pRasterizationState = &(VkPipelineRasterizationStateCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, + .rasterizerDiscardEnable = false, + .polygonMode = VK_POLYGON_MODE_FILL, + .cullMode = VK_CULL_MODE_NONE, + .frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE, + .depthBiasEnable = false, + }, + .pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, + .rasterizationSamples = samples, + .sampleShadingEnable = false, + .pSampleMask = NULL, + .alphaToCoverageEnable = false, + .alphaToOneEnable = false, + }, + .pDepthStencilState = ds_state, + .pColorBlendState = cb_state, + .pDynamicState = &(VkPipelineDynamicStateCreateInfo) { + /* The meta clear pipeline declares all state as dynamic. + * As a consequence, vkCmdBindPipeline writes no dynamic state + * to the cmd buffer. Therefore, at the end of the meta clear, + * we need only restore dynamic state was vkCmdSet. + */ + .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO, + .dynamicStateCount = 6, + .pDynamicStates = (VkDynamicState[]) { + /* Everything except stencil write mask */ + VK_DYNAMIC_STATE_LINE_WIDTH, + VK_DYNAMIC_STATE_DEPTH_BIAS, + VK_DYNAMIC_STATE_BLEND_CONSTANTS, + VK_DYNAMIC_STATE_DEPTH_BOUNDS, + VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK, + VK_DYNAMIC_STATE_STENCIL_REFERENCE, + }, + }, + .flags = 0, + .renderPass = radv_render_pass_to_handle(render_pass), + .subpass = 0, + }, + extra, + alloc, + &pipeline_h); + + ralloc_free(vs_nir); + ralloc_free(fs_nir); + + *pipeline = radv_pipeline_from_handle(pipeline_h); + + return result; +} + +static VkResult +create_color_pipeline(struct radv_device *device, + VkFormat vk_format, + uint32_t samples, + uint32_t frag_output, + struct radv_pipeline **pipeline, + VkRenderPass *pass) +{ + struct nir_shader *vs_nir; + struct nir_shader *fs_nir; + VkResult result; + build_color_shaders(&vs_nir, &fs_nir, frag_output); + + const VkPipelineVertexInputStateCreateInfo vi_state = { + .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, + .vertexBindingDescriptionCount = 1, + .pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) { + { + .binding = 0, + .stride = sizeof(struct color_clear_vattrs), + .inputRate = VK_VERTEX_INPUT_RATE_VERTEX + }, + }, + .vertexAttributeDescriptionCount = 2, + .pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) { + { + /* Position */ + .location = 0, + .binding = 0, + .format = VK_FORMAT_R32G32_SFLOAT, + .offset = offsetof(struct color_clear_vattrs, position), + }, + { + /* Color */ + .location = 1, + .binding = 0, + .format = VK_FORMAT_R32G32B32A32_SFLOAT, + .offset = offsetof(struct color_clear_vattrs, color), + }, + }, + }; + + const VkPipelineDepthStencilStateCreateInfo ds_state = { + .sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO, + .depthTestEnable = false, + .depthWriteEnable = false, + .depthBoundsTestEnable = false, + .stencilTestEnable = false, + }; + + VkPipelineColorBlendAttachmentState blend_attachment_state[MAX_RTS] = { 0 }; + blend_attachment_state[frag_output] = (VkPipelineColorBlendAttachmentState) { + .blendEnable = false, + .colorWriteMask = VK_COLOR_COMPONENT_A_BIT | + VK_COLOR_COMPONENT_R_BIT | + VK_COLOR_COMPONENT_G_BIT | + VK_COLOR_COMPONENT_B_BIT, + }; + + const VkPipelineColorBlendStateCreateInfo cb_state = { + .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, + .logicOpEnable = false, + .attachmentCount = MAX_RTS, + .pAttachments = blend_attachment_state + }; + + result = radv_CreateRenderPass(radv_device_to_handle(device), + &(VkRenderPassCreateInfo) { + .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, + .attachmentCount = 1, + .pAttachments = &(VkAttachmentDescription) { + .format = vk_format, + .samples = samples, + .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD, + .storeOp = VK_ATTACHMENT_STORE_OP_STORE, + .initialLayout = VK_IMAGE_LAYOUT_GENERAL, + .finalLayout = VK_IMAGE_LAYOUT_GENERAL, + }, + .subpassCount = 1, + .pSubpasses = &(VkSubpassDescription) { + .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS, + .inputAttachmentCount = 0, + .colorAttachmentCount = 1, + .pColorAttachments = &(VkAttachmentReference) { + .attachment = 0, + .layout = VK_IMAGE_LAYOUT_GENERAL, + }, + .pResolveAttachments = NULL, + .pDepthStencilAttachment = &(VkAttachmentReference) { + .attachment = VK_ATTACHMENT_UNUSED, + .layout = VK_IMAGE_LAYOUT_GENERAL, + }, + .preserveAttachmentCount = 1, + .pPreserveAttachments = (uint32_t[]) { 0 }, + }, + .dependencyCount = 0, + }, &device->meta_state.alloc, pass); + + if (result != VK_SUCCESS) + return result; + struct radv_graphics_pipeline_create_info extra = { + .use_rectlist = true, + }; + result = create_pipeline(device, radv_render_pass_from_handle(*pass), + samples, vs_nir, fs_nir, &vi_state, &ds_state, &cb_state, + &extra, &device->meta_state.alloc, pipeline); + + return result; +} + +static void +destroy_pipeline(struct radv_device *device, struct radv_pipeline *pipeline) +{ + if (!pipeline) + return; + + RADV_CALL(DestroyPipeline)(radv_device_to_handle(device), + radv_pipeline_to_handle(pipeline), + &device->meta_state.alloc); + +} + +static void +destroy_render_pass(struct radv_device *device, VkRenderPass renderpass) +{ + RADV_CALL(DestroyRenderPass)(radv_device_to_handle(device), renderpass, + &device->meta_state.alloc); +} + +void +radv_device_finish_meta_clear_state(struct radv_device *device) +{ + struct radv_meta_state *state = &device->meta_state; + + for (uint32_t i = 0; i < ARRAY_SIZE(state->clear); ++i) { + for (uint32_t j = 0; j < ARRAY_SIZE(state->clear[i].color_pipelines); ++j) { + destroy_pipeline(device, state->clear[i].color_pipelines[j]); + destroy_render_pass(device, state->clear[i].render_pass[j]); + } + + for (uint32_t j = 0; j < NUM_DEPTH_CLEAR_PIPELINES; j++) { + destroy_pipeline(device, state->clear[i].depth_only_pipeline[j]); + destroy_render_pass(device, state->clear[i].depth_only_rp[j]); + destroy_pipeline(device, state->clear[i].stencil_only_pipeline[j]); + destroy_render_pass(device, state->clear[i].stencil_only_rp[j]); + destroy_pipeline(device, state->clear[i].depthstencil_pipeline[j]); + destroy_render_pass(device, state->clear[i].depthstencil_rp[j]); + } + } + +} + +static void +emit_color_clear(struct radv_cmd_buffer *cmd_buffer, + const VkClearAttachment *clear_att, + const VkClearRect *clear_rect) +{ + struct radv_device *device = cmd_buffer->device; + const struct radv_subpass *subpass = cmd_buffer->state.subpass; + const struct radv_framebuffer *fb = cmd_buffer->state.framebuffer; + const uint32_t subpass_att = clear_att->colorAttachment; + const uint32_t pass_att = subpass->color_attachments[subpass_att].attachment; + const struct radv_image_view *iview = fb->attachments[pass_att].attachment; + const uint32_t samples = iview->image->samples; + const uint32_t samples_log2 = ffs(samples) - 1; + unsigned fs_key = radv_format_meta_fs_key(iview->vk_format); + struct radv_pipeline *pipeline; + VkClearColorValue clear_value = clear_att->clearValue.color; + VkCommandBuffer cmd_buffer_h = radv_cmd_buffer_to_handle(cmd_buffer); + VkPipeline pipeline_h; + uint32_t offset; + + if (fs_key == -1) { + radv_finishme("color clears incomplete"); + return; + } + pipeline = device->meta_state.clear[samples_log2].color_pipelines[fs_key]; + pipeline_h = radv_pipeline_to_handle(pipeline); + + if (!pipeline) { + radv_finishme("color clears incomplete"); + return; + } + assert(samples_log2 < ARRAY_SIZE(device->meta_state.clear)); + assert(pipeline); + assert(clear_att->aspectMask == VK_IMAGE_ASPECT_COLOR_BIT); + assert(clear_att->colorAttachment < subpass->color_count); + + const struct color_clear_vattrs vertex_data[3] = { + { + .position = { + clear_rect->rect.offset.x, + clear_rect->rect.offset.y, + }, + .color = clear_value, + }, + { + .position = { + clear_rect->rect.offset.x, + clear_rect->rect.offset.y + clear_rect->rect.extent.height, + }, + .color = clear_value, + }, + { + .position = { + clear_rect->rect.offset.x + clear_rect->rect.extent.width, + clear_rect->rect.offset.y, + }, + .color = clear_value, + }, + }; + + struct radv_subpass clear_subpass = { + .color_count = 1, + .color_attachments = (VkAttachmentReference[]) { + subpass->color_attachments[clear_att->colorAttachment] + }, + .depth_stencil_attachment = (VkAttachmentReference) { VK_ATTACHMENT_UNUSED, VK_IMAGE_LAYOUT_UNDEFINED } + }; + + radv_cmd_buffer_set_subpass(cmd_buffer, &clear_subpass, false); + + radv_cmd_buffer_upload_data(cmd_buffer, sizeof(vertex_data), 16, vertex_data, &offset); + struct radv_buffer vertex_buffer = { + .device = device, + .size = sizeof(vertex_data), + .bo = cmd_buffer->upload.upload_bo, + .offset = offset, + }; + + + RADV_CALL(CmdBindVertexBuffers)(cmd_buffer_h, 0, 1, + (VkBuffer[]) { radv_buffer_to_handle(&vertex_buffer) }, + (VkDeviceSize[]) { 0 }); + + if (cmd_buffer->state.pipeline != pipeline) { + RADV_CALL(CmdBindPipeline)(cmd_buffer_h, VK_PIPELINE_BIND_POINT_GRAPHICS, + pipeline_h); + } + + RADV_CALL(CmdDraw)(cmd_buffer_h, 3, 1, 0, 0); + + radv_cmd_buffer_set_subpass(cmd_buffer, subpass, false); +} + + +static void +build_depthstencil_shader(struct nir_shader **out_vs, struct nir_shader **out_fs) +{ + nir_builder vs_b, fs_b; + + nir_builder_init_simple_shader(&vs_b, NULL, MESA_SHADER_VERTEX, NULL); + nir_builder_init_simple_shader(&fs_b, NULL, MESA_SHADER_FRAGMENT, NULL); + + vs_b.shader->info.name = ralloc_strdup(vs_b.shader, "meta_clear_depthstencil_vs"); + fs_b.shader->info.name = ralloc_strdup(fs_b.shader, "meta_clear_depthstencil_fs"); + const struct glsl_type *position_type = glsl_vec4_type(); + + nir_variable *vs_in_pos = + nir_variable_create(vs_b.shader, nir_var_shader_in, position_type, + "a_position"); + vs_in_pos->data.location = VERT_ATTRIB_GENERIC0; + + nir_variable *vs_out_pos = + nir_variable_create(vs_b.shader, nir_var_shader_out, position_type, + "gl_Position"); + vs_out_pos->data.location = VARYING_SLOT_POS; + + nir_copy_var(&vs_b, vs_out_pos, vs_in_pos); + + *out_vs = vs_b.shader; + *out_fs = fs_b.shader; +} + +static VkResult +create_depthstencil_pipeline(struct radv_device *device, + VkImageAspectFlags aspects, + uint32_t samples, + int index, + struct radv_pipeline **pipeline, + VkRenderPass *render_pass) +{ + struct nir_shader *vs_nir, *fs_nir; + VkResult result; + build_depthstencil_shader(&vs_nir, &fs_nir); + + const VkPipelineVertexInputStateCreateInfo vi_state = { + .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, + .vertexBindingDescriptionCount = 1, + .pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) { + { + .binding = 0, + .stride = sizeof(struct depthstencil_clear_vattrs), + .inputRate = VK_VERTEX_INPUT_RATE_VERTEX + }, + }, + .vertexAttributeDescriptionCount = 1, + .pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) { + { + /* Position */ + .location = 0, + .binding = 0, + .format = VK_FORMAT_R32G32B32_SFLOAT, + .offset = offsetof(struct depthstencil_clear_vattrs, position), + }, + }, + }; + + const VkPipelineDepthStencilStateCreateInfo ds_state = { + .sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO, + .depthTestEnable = (aspects & VK_IMAGE_ASPECT_DEPTH_BIT), + .depthCompareOp = VK_COMPARE_OP_ALWAYS, + .depthWriteEnable = (aspects & VK_IMAGE_ASPECT_DEPTH_BIT), + .depthBoundsTestEnable = false, + .stencilTestEnable = (aspects & VK_IMAGE_ASPECT_STENCIL_BIT), + .front = { + .passOp = VK_STENCIL_OP_REPLACE, + .compareOp = VK_COMPARE_OP_ALWAYS, + .writeMask = UINT32_MAX, + .reference = 0, /* dynamic */ + }, + .back = { 0 /* dont care */ }, + }; + + const VkPipelineColorBlendStateCreateInfo cb_state = { + .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, + .logicOpEnable = false, + .attachmentCount = 0, + .pAttachments = NULL, + }; + + result = radv_CreateRenderPass(radv_device_to_handle(device), + &(VkRenderPassCreateInfo) { + .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, + .attachmentCount = 1, + .pAttachments = &(VkAttachmentDescription) { + .format = VK_FORMAT_UNDEFINED, + .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD, + .storeOp = VK_ATTACHMENT_STORE_OP_STORE, + .initialLayout = VK_IMAGE_LAYOUT_GENERAL, + .finalLayout = VK_IMAGE_LAYOUT_GENERAL, + }, + .subpassCount = 1, + .pSubpasses = &(VkSubpassDescription) { + .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS, + .inputAttachmentCount = 0, + .colorAttachmentCount = 0, + .pColorAttachments = NULL, + .pResolveAttachments = NULL, + .pDepthStencilAttachment = &(VkAttachmentReference) { + .attachment = 0, + .layout = VK_IMAGE_LAYOUT_GENERAL, + }, + .preserveAttachmentCount = 1, + .pPreserveAttachments = (uint32_t[]) { 0 }, + }, + .dependencyCount = 0, + }, &device->meta_state.alloc, render_pass); + if (result != VK_SUCCESS) + return result; + + struct radv_graphics_pipeline_create_info extra = { + .use_rectlist = true, + }; + + if (aspects & VK_IMAGE_ASPECT_DEPTH_BIT) { + extra.db_depth_clear = index == DEPTH_CLEAR_SLOW ? false : true; + extra.db_depth_disable_expclear = index == DEPTH_CLEAR_FAST_NO_EXPCLEAR ? true : false; + } + if (aspects & VK_IMAGE_ASPECT_STENCIL_BIT) { + extra.db_stencil_clear = index == DEPTH_CLEAR_SLOW ? false : true; + extra.db_stencil_disable_expclear = index == DEPTH_CLEAR_FAST_NO_EXPCLEAR ? true : false; + } + result = create_pipeline(device, radv_render_pass_from_handle(*render_pass), + samples, vs_nir, fs_nir, &vi_state, &ds_state, &cb_state, + &extra, &device->meta_state.alloc, pipeline); + return result; +} + +static bool depth_view_can_fast_clear(const struct radv_image_view *iview, + VkImageLayout layout, + const VkClearRect *clear_rect) +{ + if (clear_rect->rect.offset.x || clear_rect->rect.offset.y || + clear_rect->rect.extent.width != iview->extent.width || + clear_rect->rect.extent.height != iview->extent.height) + return false; + if (iview->image->htile.size && + iview->base_mip == 0 && + iview->base_layer == 0 && + radv_layout_can_expclear(iview->image, layout) && + memcmp(&iview->extent, &iview->image->extent, sizeof(iview->extent)) == 0) + return true; + return false; +} + +static struct radv_pipeline * +pick_depthstencil_pipeline(struct radv_meta_state *meta_state, + const struct radv_image_view *iview, + int samples_log2, + VkImageAspectFlags aspects, + VkImageLayout layout, + const VkClearRect *clear_rect, + VkClearDepthStencilValue clear_value) +{ + bool fast = depth_view_can_fast_clear(iview, layout, clear_rect); + int index = DEPTH_CLEAR_SLOW; + + if (fast) { + /* we don't know the previous clear values, so we always have + * the NO_EXPCLEAR path */ + index = DEPTH_CLEAR_FAST_NO_EXPCLEAR; + } + + switch (aspects) { + case VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT: + return meta_state->clear[samples_log2].depthstencil_pipeline[index]; + case VK_IMAGE_ASPECT_DEPTH_BIT: + return meta_state->clear[samples_log2].depth_only_pipeline[index]; + case VK_IMAGE_ASPECT_STENCIL_BIT: + return meta_state->clear[samples_log2].stencil_only_pipeline[index]; + } + unreachable("expected depth or stencil aspect"); +} + +static void +emit_depthstencil_clear(struct radv_cmd_buffer *cmd_buffer, + const VkClearAttachment *clear_att, + const VkClearRect *clear_rect) +{ + struct radv_device *device = cmd_buffer->device; + struct radv_meta_state *meta_state = &device->meta_state; + const struct radv_subpass *subpass = cmd_buffer->state.subpass; + const struct radv_framebuffer *fb = cmd_buffer->state.framebuffer; + const uint32_t pass_att = subpass->depth_stencil_attachment.attachment; + VkClearDepthStencilValue clear_value = clear_att->clearValue.depthStencil; + VkImageAspectFlags aspects = clear_att->aspectMask; + const struct radv_image_view *iview = fb->attachments[pass_att].attachment; + const uint32_t samples = iview->image->samples; + const uint32_t samples_log2 = ffs(samples) - 1; + VkCommandBuffer cmd_buffer_h = radv_cmd_buffer_to_handle(cmd_buffer); + uint32_t offset; + + assert(aspects == VK_IMAGE_ASPECT_DEPTH_BIT || + aspects == VK_IMAGE_ASPECT_STENCIL_BIT || + aspects == (VK_IMAGE_ASPECT_DEPTH_BIT | + VK_IMAGE_ASPECT_STENCIL_BIT)); + assert(pass_att != VK_ATTACHMENT_UNUSED); + + const struct depthstencil_clear_vattrs vertex_data[3] = { + { + .position = { + clear_rect->rect.offset.x, + clear_rect->rect.offset.y, + }, + .depth_clear = clear_value.depth, + }, + { + .position = { + clear_rect->rect.offset.x, + clear_rect->rect.offset.y + clear_rect->rect.extent.height, + }, + .depth_clear = clear_value.depth, + }, + { + .position = { + clear_rect->rect.offset.x + clear_rect->rect.extent.width, + clear_rect->rect.offset.y, + }, + .depth_clear = clear_value.depth, + }, + }; + + radv_cmd_buffer_upload_data(cmd_buffer, sizeof(vertex_data), 16, vertex_data, &offset); + struct radv_buffer vertex_buffer = { + .device = device, + .size = sizeof(vertex_data), + .bo = cmd_buffer->upload.upload_bo, + .offset = offset, + }; + + if (aspects & VK_IMAGE_ASPECT_STENCIL_BIT) { + RADV_CALL(CmdSetStencilReference)(cmd_buffer_h, VK_STENCIL_FACE_FRONT_BIT, + clear_value.stencil); + } + + RADV_CALL(CmdBindVertexBuffers)(cmd_buffer_h, 0, 1, + (VkBuffer[]) { radv_buffer_to_handle(&vertex_buffer) }, + (VkDeviceSize[]) { 0 }); + + struct radv_pipeline *pipeline = pick_depthstencil_pipeline(meta_state, + iview, + samples_log2, + aspects, + subpass->depth_stencil_attachment.layout, + clear_rect, + clear_value); + if (cmd_buffer->state.pipeline != pipeline) { + RADV_CALL(CmdBindPipeline)(cmd_buffer_h, VK_PIPELINE_BIND_POINT_GRAPHICS, + radv_pipeline_to_handle(pipeline)); + } + + if (depth_view_can_fast_clear(iview, subpass->depth_stencil_attachment.layout, clear_rect)) + radv_set_depth_clear_regs(cmd_buffer, iview->image, clear_value, aspects); + + RADV_CALL(CmdDraw)(cmd_buffer_h, 3, 1, 0, 0); +} + + +static VkFormat pipeline_formats[] = { + VK_FORMAT_R8G8B8A8_UNORM, + VK_FORMAT_R8G8B8A8_UINT, + VK_FORMAT_R8G8B8A8_SINT, + VK_FORMAT_R16G16B16A16_UNORM, + VK_FORMAT_R16G16B16A16_SNORM, + VK_FORMAT_R16G16B16A16_UINT, + VK_FORMAT_R16G16B16A16_SINT, + VK_FORMAT_R32_SFLOAT, + VK_FORMAT_R32G32_SFLOAT, + VK_FORMAT_R32G32B32A32_SFLOAT +}; + +VkResult +radv_device_init_meta_clear_state(struct radv_device *device) +{ + VkResult res; + struct radv_meta_state *state = &device->meta_state; + + memset(&device->meta_state.clear, 0, sizeof(device->meta_state.clear)); + + for (uint32_t i = 0; i < ARRAY_SIZE(state->clear); ++i) { + uint32_t samples = 1 << i; + for (uint32_t j = 0; j < ARRAY_SIZE(pipeline_formats); ++j) { + VkFormat format = pipeline_formats[j]; + unsigned fs_key = radv_format_meta_fs_key(format); + assert(!state->clear[i].color_pipelines[fs_key]); + res = create_color_pipeline(device, format, samples, 0, &state->clear[i].color_pipelines[fs_key], + &state->clear[i].render_pass[fs_key]); + if (res != VK_SUCCESS) + goto fail; + + } + + for (uint32_t j = 0; j < NUM_DEPTH_CLEAR_PIPELINES; j++) { + res = create_depthstencil_pipeline(device, + VK_IMAGE_ASPECT_DEPTH_BIT, + samples, + j, + &state->clear[i].depth_only_pipeline[j], + &state->clear[i].depth_only_rp[j]); + if (res != VK_SUCCESS) + goto fail; + + res = create_depthstencil_pipeline(device, + VK_IMAGE_ASPECT_STENCIL_BIT, + samples, + j, + &state->clear[i].stencil_only_pipeline[j], + &state->clear[i].stencil_only_rp[j]); + if (res != VK_SUCCESS) + goto fail; + + res = create_depthstencil_pipeline(device, + VK_IMAGE_ASPECT_DEPTH_BIT | + VK_IMAGE_ASPECT_STENCIL_BIT, + samples, + j, + &state->clear[i].depthstencil_pipeline[j], + &state->clear[i].depthstencil_rp[j]); + if (res != VK_SUCCESS) + goto fail; + } + } + return VK_SUCCESS; + +fail: + radv_device_finish_meta_clear_state(device); + return res; +} + +static bool +emit_fast_color_clear(struct radv_cmd_buffer *cmd_buffer, + const VkClearAttachment *clear_att, + const VkClearRect *clear_rect) +{ + const struct radv_subpass *subpass = cmd_buffer->state.subpass; + const uint32_t subpass_att = clear_att->colorAttachment; + const uint32_t pass_att = subpass->color_attachments[subpass_att].attachment; + VkImageLayout image_layout = subpass->color_attachments[subpass_att].layout; + const struct radv_framebuffer *fb = cmd_buffer->state.framebuffer; + const struct radv_image_view *iview = fb->attachments[pass_att].attachment; + VkClearColorValue clear_value = clear_att->clearValue.color; + uint32_t clear_color[2]; + bool ret; + + if (!iview->image->cmask.size && !iview->image->surface.dcc_size) + return false; + + if (!cmd_buffer->device->allow_fast_clears) + return false; + + if (!radv_layout_has_cmask(iview->image, image_layout)) + goto fail; + if (vk_format_get_blocksizebits(iview->image->vk_format) > 64) + goto fail; + + /* don't fast clear 3D */ + if (iview->image->type == VK_IMAGE_TYPE_3D) + goto fail; + + /* all layers are bound */ + if (iview->base_layer > 0) + goto fail; + if (iview->image->array_size != iview->layer_count) + goto fail; + + if (iview->image->levels > 1) + goto fail; + + if (iview->image->surface.level[0].mode < RADEON_SURF_MODE_1D) + goto fail; + + if (memcmp(&iview->extent, &iview->image->extent, sizeof(iview->extent))) + goto fail; + + if (clear_rect->rect.offset.x || clear_rect->rect.offset.y || + clear_rect->rect.extent.width != iview->image->extent.width || + clear_rect->rect.extent.height != iview->image->extent.height) + goto fail; + + if (clear_rect->baseArrayLayer != 0) + goto fail; + if (clear_rect->layerCount != iview->image->array_size) + goto fail; + + /* DCC */ + ret = radv_format_pack_clear_color(iview->image->vk_format, + clear_color, &clear_value); + if (ret == false) + goto fail; + + cmd_buffer->state.flush_bits |= RADV_CMD_FLAG_FLUSH_AND_INV_CB | + RADV_CMD_FLAG_FLUSH_AND_INV_CB_META; + si_emit_cache_flush(cmd_buffer); + /* clear cmask buffer */ + if (iview->image->surface.dcc_size) { + radv_fill_buffer(cmd_buffer, iview->image->bo, + iview->image->offset + iview->image->dcc_offset, + iview->image->surface.dcc_size, 0x20202020); + } else { + radv_fill_buffer(cmd_buffer, iview->image->bo, + iview->image->offset + iview->image->cmask.offset, + iview->image->cmask.size, 0); + } + cmd_buffer->state.flush_bits |= RADV_CMD_FLAG_CS_PARTIAL_FLUSH | + RADV_CMD_FLAG_INV_VMEM_L1 | + RADV_CMD_FLAG_INV_GLOBAL_L2; + + radv_set_color_clear_regs(cmd_buffer, iview->image, subpass_att, clear_color); + + return true; +fail: + return false; +} + +/** + * The parameters mean that same as those in vkCmdClearAttachments. + */ +static void +emit_clear(struct radv_cmd_buffer *cmd_buffer, + const VkClearAttachment *clear_att, + const VkClearRect *clear_rect) +{ + if (clear_att->aspectMask & VK_IMAGE_ASPECT_COLOR_BIT) { + + if (!emit_fast_color_clear(cmd_buffer, clear_att, clear_rect)) + emit_color_clear(cmd_buffer, clear_att, clear_rect); + } else { + assert(clear_att->aspectMask & (VK_IMAGE_ASPECT_DEPTH_BIT | + VK_IMAGE_ASPECT_STENCIL_BIT)); + emit_depthstencil_clear(cmd_buffer, clear_att, clear_rect); + } +} + +static bool +subpass_needs_clear(const struct radv_cmd_buffer *cmd_buffer) +{ + const struct radv_cmd_state *cmd_state = &cmd_buffer->state; + uint32_t ds; + + if (!cmd_state->subpass) + return false; + ds = cmd_state->subpass->depth_stencil_attachment.attachment; + for (uint32_t i = 0; i < cmd_state->subpass->color_count; ++i) { + uint32_t a = cmd_state->subpass->color_attachments[i].attachment; + if (cmd_state->attachments[a].pending_clear_aspects) { + return true; + } + } + + if (ds != VK_ATTACHMENT_UNUSED && + cmd_state->attachments[ds].pending_clear_aspects) { + return true; + } + + return false; +} + +/** + * Emit any pending attachment clears for the current subpass. + * + * @see radv_attachment_state::pending_clear_aspects + */ +void +radv_cmd_buffer_clear_subpass(struct radv_cmd_buffer *cmd_buffer) +{ + struct radv_cmd_state *cmd_state = &cmd_buffer->state; + struct radv_meta_saved_state saved_state; + + if (!subpass_needs_clear(cmd_buffer)) + return; + + radv_meta_save_graphics_reset_vport_scissor(&saved_state, cmd_buffer); + + if (cmd_state->framebuffer->layers > 1) + radv_finishme("clearing multi-layer framebuffer"); + + VkClearRect clear_rect = { + .rect = cmd_state->render_area, + .baseArrayLayer = 0, + .layerCount = 1, /* FINISHME: clear multi-layer framebuffer */ + }; + + for (uint32_t i = 0; i < cmd_state->subpass->color_count; ++i) { + uint32_t a = cmd_state->subpass->color_attachments[i].attachment; + + if (!cmd_state->attachments[a].pending_clear_aspects) + continue; + + assert(cmd_state->attachments[a].pending_clear_aspects == + VK_IMAGE_ASPECT_COLOR_BIT); + + VkClearAttachment clear_att = { + .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, + .colorAttachment = i, /* Use attachment index relative to subpass */ + .clearValue = cmd_state->attachments[a].clear_value, + }; + + emit_clear(cmd_buffer, &clear_att, &clear_rect); + cmd_state->attachments[a].pending_clear_aspects = 0; + } + + uint32_t ds = cmd_state->subpass->depth_stencil_attachment.attachment; + + if (ds != VK_ATTACHMENT_UNUSED) { + + if (cmd_state->attachments[ds].pending_clear_aspects) { + + VkClearAttachment clear_att = { + .aspectMask = cmd_state->attachments[ds].pending_clear_aspects, + .clearValue = cmd_state->attachments[ds].clear_value, + }; + + emit_clear(cmd_buffer, &clear_att, &clear_rect); + cmd_state->attachments[ds].pending_clear_aspects = 0; + } + } + + radv_meta_restore(&saved_state, cmd_buffer); +} + +static void +radv_cmd_clear_image(struct radv_cmd_buffer *cmd_buffer, + struct radv_image *image, + VkImageLayout image_layout, + const VkClearValue *clear_value, + uint32_t range_count, + const VkImageSubresourceRange *ranges) +{ + VkDevice device_h = radv_device_to_handle(cmd_buffer->device); + VkFormat format = image->vk_format; + VkClearValue internal_clear_value = *clear_value; + + if (format == VK_FORMAT_E5B9G9R9_UFLOAT_PACK32) { + uint32_t value; + format = VK_FORMAT_R32_UINT; + value = float3_to_rgb9e5(clear_value->color.float32); + internal_clear_value.color.uint32[0] = value; + } + + for (uint32_t r = 0; r < range_count; r++) { + const VkImageSubresourceRange *range = &ranges[r]; + for (uint32_t l = 0; l < radv_get_levelCount(image, range); ++l) { + const uint32_t layer_count = image->type == VK_IMAGE_TYPE_3D ? + radv_minify(image->extent.depth, l) : + radv_get_layerCount(image, range); + for (uint32_t s = 0; s < layer_count; ++s) { + struct radv_image_view iview; + radv_image_view_init(&iview, cmd_buffer->device, + &(VkImageViewCreateInfo) { + .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, + .image = radv_image_to_handle(image), + .viewType = radv_meta_get_view_type(image), + .format = format, + .subresourceRange = { + .aspectMask = range->aspectMask, + .baseMipLevel = range->baseMipLevel + l, + .levelCount = 1, + .baseArrayLayer = range->baseArrayLayer + s, + .layerCount = 1 + }, + }, + cmd_buffer, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT); + + VkFramebuffer fb; + radv_CreateFramebuffer(device_h, + &(VkFramebufferCreateInfo) { + .sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, + .attachmentCount = 1, + .pAttachments = (VkImageView[]) { + radv_image_view_to_handle(&iview), + }, + .width = iview.extent.width, + .height = iview.extent.height, + .layers = 1 + }, + &cmd_buffer->pool->alloc, + &fb); + + VkAttachmentDescription att_desc = { + .format = iview.vk_format, + .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD, + .storeOp = VK_ATTACHMENT_STORE_OP_STORE, + .stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD, + .stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE, + .initialLayout = image_layout, + .finalLayout = image_layout, + }; + + VkSubpassDescription subpass_desc = { + .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS, + .inputAttachmentCount = 0, + .colorAttachmentCount = 0, + .pColorAttachments = NULL, + .pResolveAttachments = NULL, + .pDepthStencilAttachment = NULL, + .preserveAttachmentCount = 0, + .pPreserveAttachments = NULL, + }; + + const VkAttachmentReference att_ref = { + .attachment = 0, + .layout = image_layout, + }; + + if (range->aspectMask & VK_IMAGE_ASPECT_COLOR_BIT) { + subpass_desc.colorAttachmentCount = 1; + subpass_desc.pColorAttachments = &att_ref; + } else { + subpass_desc.pDepthStencilAttachment = &att_ref; + } + + VkRenderPass pass; + radv_CreateRenderPass(device_h, + &(VkRenderPassCreateInfo) { + .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, + .attachmentCount = 1, + .pAttachments = &att_desc, + .subpassCount = 1, + .pSubpasses = &subpass_desc, + }, + &cmd_buffer->pool->alloc, + &pass); + + RADV_CALL(CmdBeginRenderPass)(radv_cmd_buffer_to_handle(cmd_buffer), + &(VkRenderPassBeginInfo) { + .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, + .renderArea = { + .offset = { 0, 0, }, + .extent = { + .width = iview.extent.width, + .height = iview.extent.height, + }, + }, + .renderPass = pass, + .framebuffer = fb, + .clearValueCount = 0, + .pClearValues = NULL, + }, + VK_SUBPASS_CONTENTS_INLINE); + + VkClearAttachment clear_att = { + .aspectMask = range->aspectMask, + .colorAttachment = 0, + .clearValue = internal_clear_value, + }; + + VkClearRect clear_rect = { + .rect = { + .offset = { 0, 0 }, + .extent = { iview.extent.width, iview.extent.height }, + }, + .baseArrayLayer = range->baseArrayLayer, + .layerCount = 1, /* FINISHME: clear multi-layer framebuffer */ + }; + + emit_clear(cmd_buffer, &clear_att, &clear_rect); + + RADV_CALL(CmdEndRenderPass)(radv_cmd_buffer_to_handle(cmd_buffer)); + RADV_CALL(DestroyRenderPass)(device_h, pass, + &cmd_buffer->pool->alloc); + RADV_CALL(DestroyFramebuffer)(device_h, fb, + &cmd_buffer->pool->alloc); + } + } + } +} + +void radv_CmdClearColorImage( + VkCommandBuffer commandBuffer, + VkImage image_h, + VkImageLayout imageLayout, + const VkClearColorValue* pColor, + uint32_t rangeCount, + const VkImageSubresourceRange* pRanges) +{ + RADV_FROM_HANDLE(radv_cmd_buffer, cmd_buffer, commandBuffer); + RADV_FROM_HANDLE(radv_image, image, image_h); + struct radv_meta_saved_state saved_state; + + radv_meta_save_graphics_reset_vport_scissor(&saved_state, cmd_buffer); + + radv_cmd_clear_image(cmd_buffer, image, imageLayout, + (const VkClearValue *) pColor, + rangeCount, pRanges); + + radv_meta_restore(&saved_state, cmd_buffer); +} + +void radv_CmdClearDepthStencilImage( + VkCommandBuffer commandBuffer, + VkImage image_h, + VkImageLayout imageLayout, + const VkClearDepthStencilValue* pDepthStencil, + uint32_t rangeCount, + const VkImageSubresourceRange* pRanges) +{ + RADV_FROM_HANDLE(radv_cmd_buffer, cmd_buffer, commandBuffer); + RADV_FROM_HANDLE(radv_image, image, image_h); + struct radv_meta_saved_state saved_state; + + radv_meta_save_graphics_reset_vport_scissor(&saved_state, cmd_buffer); + + radv_cmd_clear_image(cmd_buffer, image, imageLayout, + (const VkClearValue *) pDepthStencil, + rangeCount, pRanges); + + radv_meta_restore(&saved_state, cmd_buffer); +} + +void radv_CmdClearAttachments( + VkCommandBuffer commandBuffer, + uint32_t attachmentCount, + const VkClearAttachment* pAttachments, + uint32_t rectCount, + const VkClearRect* pRects) +{ + RADV_FROM_HANDLE(radv_cmd_buffer, cmd_buffer, commandBuffer); + struct radv_meta_saved_state saved_state; + + if (!cmd_buffer->state.subpass) + return; + + radv_meta_save_graphics_reset_vport_scissor(&saved_state, cmd_buffer); + + /* FINISHME: We can do better than this dumb loop. It thrashes too much + * state. + */ + for (uint32_t a = 0; a < attachmentCount; ++a) { + for (uint32_t r = 0; r < rectCount; ++r) { + emit_clear(cmd_buffer, &pAttachments[a], &pRects[r]); + } + } + + radv_meta_restore(&saved_state, cmd_buffer); +} |