diff options
Diffstat (limited to 'src/amd/vulkan/radv_meta_clear.c')
-rw-r--r-- | src/amd/vulkan/radv_meta_clear.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/amd/vulkan/radv_meta_clear.c b/src/amd/vulkan/radv_meta_clear.c index 7e3e5f4b514..34b318afdd6 100644 --- a/src/amd/vulkan/radv_meta_clear.c +++ b/src/amd/vulkan/radv_meta_clear.c @@ -56,8 +56,8 @@ build_color_shaders(struct nir_shader **out_vs, nir_builder_init_simple_shader(&vs_b, NULL, MESA_SHADER_VERTEX, NULL); nir_builder_init_simple_shader(&fs_b, NULL, MESA_SHADER_FRAGMENT, NULL); - vs_b.shader->info.name = ralloc_strdup(vs_b.shader, "meta_clear_color_vs"); - fs_b.shader->info.name = ralloc_strdup(fs_b.shader, "meta_clear_color_fs"); + vs_b.shader->info->name = ralloc_strdup(vs_b.shader, "meta_clear_color_vs"); + fs_b.shader->info->name = ralloc_strdup(fs_b.shader, "meta_clear_color_fs"); const struct glsl_type *position_type = glsl_vec4_type(); const struct glsl_type *color_type = glsl_vec4_type(); @@ -458,8 +458,8 @@ build_depthstencil_shader(struct nir_shader **out_vs, struct nir_shader **out_fs nir_builder_init_simple_shader(&vs_b, NULL, MESA_SHADER_VERTEX, NULL); nir_builder_init_simple_shader(&fs_b, NULL, MESA_SHADER_FRAGMENT, NULL); - vs_b.shader->info.name = ralloc_strdup(vs_b.shader, "meta_clear_depthstencil_vs"); - fs_b.shader->info.name = ralloc_strdup(fs_b.shader, "meta_clear_depthstencil_fs"); + vs_b.shader->info->name = ralloc_strdup(vs_b.shader, "meta_clear_depthstencil_vs"); + fs_b.shader->info->name = ralloc_strdup(fs_b.shader, "meta_clear_depthstencil_fs"); const struct glsl_type *position_type = glsl_vec4_type(); nir_variable *vs_in_pos = |