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Diffstat (limited to 'src/amd/vulkan/radv_meta_blit2d.c')
-rw-r--r--src/amd/vulkan/radv_meta_blit2d.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/amd/vulkan/radv_meta_blit2d.c b/src/amd/vulkan/radv_meta_blit2d.c
index 52e142f687b..6e92f80dc16 100644
--- a/src/amd/vulkan/radv_meta_blit2d.c
+++ b/src/amd/vulkan/radv_meta_blit2d.c
@@ -439,7 +439,7 @@ build_nir_vertex_shader(void)
nir_builder b;
nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL);
- b.shader->info.name = ralloc_strdup(b.shader, "meta_blit_vs");
+ b.shader->info->name = ralloc_strdup(b.shader, "meta_blit_vs");
nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in,
vec4, "a_pos");
@@ -574,7 +574,7 @@ build_nir_copy_fragment_shader(struct radv_device *device,
nir_builder b;
nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
- b.shader->info.name = ralloc_strdup(b.shader, name);
+ b.shader->info->name = ralloc_strdup(b.shader, name);
nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
vec2, "v_tex_pos");
@@ -603,7 +603,7 @@ build_nir_copy_fragment_shader_depth(struct radv_device *device,
nir_builder b;
nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
- b.shader->info.name = ralloc_strdup(b.shader, name);
+ b.shader->info->name = ralloc_strdup(b.shader, name);
nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
vec2, "v_tex_pos");
@@ -632,7 +632,7 @@ build_nir_copy_fragment_shader_stencil(struct radv_device *device,
nir_builder b;
nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
- b.shader->info.name = ralloc_strdup(b.shader, name);
+ b.shader->info->name = ralloc_strdup(b.shader, name);
nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
vec2, "v_tex_pos");