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-rw-r--r--src/amd/vulkan/radv_meta_blit.c1270
1 files changed, 1270 insertions, 0 deletions
diff --git a/src/amd/vulkan/radv_meta_blit.c b/src/amd/vulkan/radv_meta_blit.c
new file mode 100644
index 00000000000..497e42f8c08
--- /dev/null
+++ b/src/amd/vulkan/radv_meta_blit.c
@@ -0,0 +1,1270 @@
+/*
+ * Copyright © 2015 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include "radv_meta.h"
+#include "nir/nir_builder.h"
+
+struct blit_region {
+ VkOffset3D src_offset;
+ VkExtent3D src_extent;
+ VkOffset3D dest_offset;
+ VkExtent3D dest_extent;
+};
+
+static nir_shader *
+build_nir_vertex_shader(void)
+{
+ const struct glsl_type *vec4 = glsl_vec4_type();
+ nir_builder b;
+
+ nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL);
+ b.shader->info.name = ralloc_strdup(b.shader, "meta_blit_vs");
+
+ nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in,
+ vec4, "a_pos");
+ pos_in->data.location = VERT_ATTRIB_GENERIC0;
+ nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out,
+ vec4, "gl_Position");
+ pos_out->data.location = VARYING_SLOT_POS;
+ nir_copy_var(&b, pos_out, pos_in);
+
+ nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
+ vec4, "a_tex_pos");
+ tex_pos_in->data.location = VERT_ATTRIB_GENERIC1;
+ nir_variable *tex_pos_out = nir_variable_create(b.shader, nir_var_shader_out,
+ vec4, "v_tex_pos");
+ tex_pos_out->data.location = VARYING_SLOT_VAR0;
+ tex_pos_out->data.interpolation = INTERP_MODE_SMOOTH;
+ nir_copy_var(&b, tex_pos_out, tex_pos_in);
+
+ return b.shader;
+}
+
+static nir_shader *
+build_nir_copy_fragment_shader(enum glsl_sampler_dim tex_dim)
+{
+ char shader_name[64];
+ const struct glsl_type *vec4 = glsl_vec4_type();
+ nir_builder b;
+
+ nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
+
+ sprintf(shader_name, "meta_blit_fs.%d", tex_dim);
+ b.shader->info.name = ralloc_strdup(b.shader, shader_name);
+
+ nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
+ vec4, "v_tex_pos");
+ tex_pos_in->data.location = VARYING_SLOT_VAR0;
+
+ /* Swizzle the array index which comes in as Z coordinate into the right
+ * position.
+ */
+ unsigned swz[] = { 0, (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 1), 2 };
+ nir_ssa_def *const tex_pos =
+ nir_swizzle(&b, nir_load_var(&b, tex_pos_in), swz,
+ (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 3), false);
+
+ const struct glsl_type *sampler_type =
+ glsl_sampler_type(tex_dim, false, tex_dim != GLSL_SAMPLER_DIM_3D,
+ glsl_get_base_type(vec4));
+ nir_variable *sampler = nir_variable_create(b.shader, nir_var_uniform,
+ sampler_type, "s_tex");
+ sampler->data.descriptor_set = 0;
+ sampler->data.binding = 0;
+
+ nir_tex_instr *tex = nir_tex_instr_create(b.shader, 1);
+ tex->sampler_dim = tex_dim;
+ tex->op = nir_texop_tex;
+ tex->src[0].src_type = nir_tex_src_coord;
+ tex->src[0].src = nir_src_for_ssa(tex_pos);
+ tex->dest_type = nir_type_float; /* TODO */
+ tex->is_array = glsl_sampler_type_is_array(sampler_type);
+ tex->coord_components = tex_pos->num_components;
+ tex->texture = nir_deref_var_create(tex, sampler);
+ tex->sampler = nir_deref_var_create(tex, sampler);
+
+ nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, "tex");
+ nir_builder_instr_insert(&b, &tex->instr);
+
+ nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out,
+ vec4, "f_color");
+ color_out->data.location = FRAG_RESULT_DATA0;
+ nir_store_var(&b, color_out, &tex->dest.ssa, 0xf);
+
+ return b.shader;
+}
+
+static nir_shader *
+build_nir_copy_fragment_shader_depth(enum glsl_sampler_dim tex_dim)
+{
+ char shader_name[64];
+ const struct glsl_type *vec4 = glsl_vec4_type();
+ nir_builder b;
+
+ nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
+
+ sprintf(shader_name, "meta_blit_depth_fs.%d", tex_dim);
+ b.shader->info.name = ralloc_strdup(b.shader, shader_name);
+
+ nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
+ vec4, "v_tex_pos");
+ tex_pos_in->data.location = VARYING_SLOT_VAR0;
+
+ /* Swizzle the array index which comes in as Z coordinate into the right
+ * position.
+ */
+ unsigned swz[] = { 0, (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 1), 2 };
+ nir_ssa_def *const tex_pos =
+ nir_swizzle(&b, nir_load_var(&b, tex_pos_in), swz,
+ (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 3), false);
+
+ const struct glsl_type *sampler_type =
+ glsl_sampler_type(tex_dim, false, tex_dim != GLSL_SAMPLER_DIM_3D,
+ glsl_get_base_type(vec4));
+ nir_variable *sampler = nir_variable_create(b.shader, nir_var_uniform,
+ sampler_type, "s_tex");
+ sampler->data.descriptor_set = 0;
+ sampler->data.binding = 0;
+
+ nir_tex_instr *tex = nir_tex_instr_create(b.shader, 1);
+ tex->sampler_dim = tex_dim;
+ tex->op = nir_texop_tex;
+ tex->src[0].src_type = nir_tex_src_coord;
+ tex->src[0].src = nir_src_for_ssa(tex_pos);
+ tex->dest_type = nir_type_float; /* TODO */
+ tex->is_array = glsl_sampler_type_is_array(sampler_type);
+ tex->coord_components = tex_pos->num_components;
+ tex->texture = nir_deref_var_create(tex, sampler);
+ tex->sampler = nir_deref_var_create(tex, sampler);
+
+ nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, "tex");
+ nir_builder_instr_insert(&b, &tex->instr);
+
+ nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out,
+ vec4, "f_color");
+ color_out->data.location = FRAG_RESULT_DEPTH;
+ nir_store_var(&b, color_out, &tex->dest.ssa, 0x1);
+
+ return b.shader;
+}
+
+static nir_shader *
+build_nir_copy_fragment_shader_stencil(enum glsl_sampler_dim tex_dim)
+{
+ char shader_name[64];
+ const struct glsl_type *vec4 = glsl_vec4_type();
+ nir_builder b;
+
+ nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
+
+ sprintf(shader_name, "meta_blit_stencil_fs.%d", tex_dim);
+ b.shader->info.name = ralloc_strdup(b.shader, shader_name);
+
+ nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
+ vec4, "v_tex_pos");
+ tex_pos_in->data.location = VARYING_SLOT_VAR0;
+
+ /* Swizzle the array index which comes in as Z coordinate into the right
+ * position.
+ */
+ unsigned swz[] = { 0, (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 1), 2 };
+ nir_ssa_def *const tex_pos =
+ nir_swizzle(&b, nir_load_var(&b, tex_pos_in), swz,
+ (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 3), false);
+
+ const struct glsl_type *sampler_type =
+ glsl_sampler_type(tex_dim, false, tex_dim != GLSL_SAMPLER_DIM_3D,
+ glsl_get_base_type(vec4));
+ nir_variable *sampler = nir_variable_create(b.shader, nir_var_uniform,
+ sampler_type, "s_tex");
+ sampler->data.descriptor_set = 0;
+ sampler->data.binding = 0;
+
+ nir_tex_instr *tex = nir_tex_instr_create(b.shader, 1);
+ tex->sampler_dim = tex_dim;
+ tex->op = nir_texop_tex;
+ tex->src[0].src_type = nir_tex_src_coord;
+ tex->src[0].src = nir_src_for_ssa(tex_pos);
+ tex->dest_type = nir_type_float; /* TODO */
+ tex->is_array = glsl_sampler_type_is_array(sampler_type);
+ tex->coord_components = tex_pos->num_components;
+ tex->texture = nir_deref_var_create(tex, sampler);
+ tex->sampler = nir_deref_var_create(tex, sampler);
+
+ nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, "tex");
+ nir_builder_instr_insert(&b, &tex->instr);
+
+ nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out,
+ vec4, "f_color");
+ color_out->data.location = FRAG_RESULT_STENCIL;
+ nir_store_var(&b, color_out, &tex->dest.ssa, 0x1);
+
+ return b.shader;
+}
+
+static void
+meta_emit_blit(struct radv_cmd_buffer *cmd_buffer,
+ struct radv_image *src_image,
+ struct radv_image_view *src_iview,
+ VkOffset3D src_offset,
+ VkExtent3D src_extent,
+ struct radv_image *dest_image,
+ struct radv_image_view *dest_iview,
+ VkOffset3D dest_offset,
+ VkExtent3D dest_extent,
+ VkFilter blit_filter)
+{
+ struct radv_device *device = cmd_buffer->device;
+ unsigned offset = 0;
+ struct blit_vb_data {
+ float pos[2];
+ float tex_coord[3];
+ } vb_data[3];
+
+ assert(src_image->samples == dest_image->samples);
+ unsigned vb_size = 3 * sizeof(*vb_data);
+ vb_data[0] = (struct blit_vb_data) {
+ .pos = {
+ dest_offset.x,
+ dest_offset.y,
+ },
+ .tex_coord = {
+ (float)(src_offset.x) / (float)src_iview->extent.width,
+ (float)(src_offset.y) / (float)src_iview->extent.height,
+ (float)src_offset.z / (float)src_iview->extent.depth,
+ },
+ };
+
+ vb_data[1] = (struct blit_vb_data) {
+ .pos = {
+ dest_offset.x,
+ dest_offset.y + dest_extent.height,
+ },
+ .tex_coord = {
+ (float)src_offset.x / (float)src_iview->extent.width,
+ (float)(src_offset.y + src_extent.height) /
+ (float)src_iview->extent.height,
+ (float)src_offset.z / (float)src_iview->extent.depth,
+ },
+ };
+
+ vb_data[2] = (struct blit_vb_data) {
+ .pos = {
+ dest_offset.x + dest_extent.width,
+ dest_offset.y,
+ },
+ .tex_coord = {
+ (float)(src_offset.x + src_extent.width) / (float)src_iview->extent.width,
+ (float)src_offset.y / (float)src_iview->extent.height,
+ (float)src_offset.z / (float)src_iview->extent.depth,
+ },
+ };
+ radv_cmd_buffer_upload_data(cmd_buffer, vb_size, 16, vb_data, &offset);
+
+ struct radv_buffer vertex_buffer = {
+ .device = device,
+ .size = vb_size,
+ .bo = cmd_buffer->upload.upload_bo,
+ .offset = offset,
+ };
+
+ radv_CmdBindVertexBuffers(radv_cmd_buffer_to_handle(cmd_buffer), 0, 1,
+ (VkBuffer[]) {
+ radv_buffer_to_handle(&vertex_buffer)
+ },
+ (VkDeviceSize[]) {
+ 0,
+ });
+
+ VkSampler sampler;
+ RADV_CALL(CreateSampler)(radv_device_to_handle(device),
+ &(VkSamplerCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
+ .magFilter = blit_filter,
+ .minFilter = blit_filter,
+ .addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
+ .addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
+ .addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
+ }, &cmd_buffer->pool->alloc, &sampler);
+
+ VkDescriptorSet set;
+ radv_temp_descriptor_set_create(cmd_buffer->device, cmd_buffer,
+ device->meta_state.blit.ds_layout,
+ &set);
+
+ radv_UpdateDescriptorSets(radv_device_to_handle(device),
+ 1, /* writeCount */
+ (VkWriteDescriptorSet[]) {
+ {
+ .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
+ .dstSet = set,
+ .dstBinding = 0,
+ .dstArrayElement = 0,
+ .descriptorCount = 1,
+ .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
+ .pImageInfo = (VkDescriptorImageInfo[]) {
+ {
+ .sampler = sampler,
+ .imageView = radv_image_view_to_handle(src_iview),
+ .imageLayout = VK_IMAGE_LAYOUT_GENERAL,
+ },
+ }
+ }
+ }, 0, NULL);
+
+ VkFramebuffer fb;
+ radv_CreateFramebuffer(radv_device_to_handle(device),
+ &(VkFramebufferCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
+ .attachmentCount = 1,
+ .pAttachments = (VkImageView[]) {
+ radv_image_view_to_handle(dest_iview),
+ },
+ .width = dest_iview->extent.width,
+ .height = dest_iview->extent.height,
+ .layers = 1,
+ }, &cmd_buffer->pool->alloc, &fb);
+ VkPipeline pipeline;
+ switch (src_iview->aspect_mask) {
+ case VK_IMAGE_ASPECT_COLOR_BIT: {
+ unsigned fs_key = radv_format_meta_fs_key(dest_image->vk_format);
+
+ RADV_CALL(CmdBeginRenderPass)(radv_cmd_buffer_to_handle(cmd_buffer),
+ &(VkRenderPassBeginInfo) {
+ .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
+ .renderPass = device->meta_state.blit.render_pass[fs_key],
+ .framebuffer = fb,
+ .renderArea = {
+ .offset = { dest_offset.x, dest_offset.y },
+ .extent = { dest_extent.width, dest_extent.height },
+ },
+ .clearValueCount = 0,
+ .pClearValues = NULL,
+ }, VK_SUBPASS_CONTENTS_INLINE);
+ switch (src_image->type) {
+ case VK_IMAGE_TYPE_1D:
+ pipeline = device->meta_state.blit.pipeline_1d_src[fs_key];
+ break;
+ case VK_IMAGE_TYPE_2D:
+ pipeline = device->meta_state.blit.pipeline_2d_src[fs_key];
+ break;
+ case VK_IMAGE_TYPE_3D:
+ pipeline = device->meta_state.blit.pipeline_3d_src[fs_key];
+ break;
+ default:
+ unreachable(!"bad VkImageType");
+ }
+ break;
+ }
+ case VK_IMAGE_ASPECT_DEPTH_BIT:
+ RADV_CALL(CmdBeginRenderPass)(radv_cmd_buffer_to_handle(cmd_buffer),
+ &(VkRenderPassBeginInfo) {
+ .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
+ .renderPass = device->meta_state.blit.depth_only_rp,
+ .framebuffer = fb,
+ .renderArea = {
+ .offset = { dest_offset.x, dest_offset.y },
+ .extent = { dest_extent.width, dest_extent.height },
+ },
+ .clearValueCount = 0,
+ .pClearValues = NULL,
+ }, VK_SUBPASS_CONTENTS_INLINE);
+ switch (src_image->type) {
+ case VK_IMAGE_TYPE_1D:
+ pipeline = device->meta_state.blit.depth_only_1d_pipeline;
+ break;
+ case VK_IMAGE_TYPE_2D:
+ pipeline = device->meta_state.blit.depth_only_2d_pipeline;
+ break;
+ case VK_IMAGE_TYPE_3D:
+ pipeline = device->meta_state.blit.depth_only_3d_pipeline;
+ break;
+ default:
+ unreachable(!"bad VkImageType");
+ }
+ break;
+ case VK_IMAGE_ASPECT_STENCIL_BIT:
+ RADV_CALL(CmdBeginRenderPass)(radv_cmd_buffer_to_handle(cmd_buffer),
+ &(VkRenderPassBeginInfo) {
+ .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
+ .renderPass = device->meta_state.blit.stencil_only_rp,
+ .framebuffer = fb,
+ .renderArea = {
+ .offset = { dest_offset.x, dest_offset.y },
+ .extent = { dest_extent.width, dest_extent.height },
+ },
+ .clearValueCount = 0,
+ .pClearValues = NULL,
+ }, VK_SUBPASS_CONTENTS_INLINE);
+ switch (src_image->type) {
+ case VK_IMAGE_TYPE_1D:
+ pipeline = device->meta_state.blit.stencil_only_1d_pipeline;
+ break;
+ case VK_IMAGE_TYPE_2D:
+ pipeline = device->meta_state.blit.stencil_only_2d_pipeline;
+ break;
+ case VK_IMAGE_TYPE_3D:
+ pipeline = device->meta_state.blit.stencil_only_3d_pipeline;
+ break;
+ default:
+ unreachable(!"bad VkImageType");
+ }
+ break;
+ default:
+ unreachable(!"bad VkImageType");
+ }
+
+ if (cmd_buffer->state.pipeline != radv_pipeline_from_handle(pipeline)) {
+ radv_CmdBindPipeline(radv_cmd_buffer_to_handle(cmd_buffer),
+ VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
+ }
+
+ radv_CmdBindDescriptorSets(radv_cmd_buffer_to_handle(cmd_buffer),
+ VK_PIPELINE_BIND_POINT_GRAPHICS,
+ device->meta_state.blit.pipeline_layout, 0, 1,
+ &set, 0, NULL);
+
+ RADV_CALL(CmdDraw)(radv_cmd_buffer_to_handle(cmd_buffer), 3, 1, 0, 0);
+
+ RADV_CALL(CmdEndRenderPass)(radv_cmd_buffer_to_handle(cmd_buffer));
+
+ /* At the point where we emit the draw call, all data from the
+ * descriptor sets, etc. has been used. We are free to delete it.
+ */
+ /* TODO: above comment is not valid for at least descriptor sets/pools,
+ * as we may not free them till after execution finishes. Check others. */
+
+ radv_temp_descriptor_set_destroy(cmd_buffer->device, set);
+ radv_DestroySampler(radv_device_to_handle(device), sampler,
+ &cmd_buffer->pool->alloc);
+ radv_DestroyFramebuffer(radv_device_to_handle(device), fb,
+ &cmd_buffer->pool->alloc);
+}
+
+void radv_CmdBlitImage(
+ VkCommandBuffer commandBuffer,
+ VkImage srcImage,
+ VkImageLayout srcImageLayout,
+ VkImage destImage,
+ VkImageLayout destImageLayout,
+ uint32_t regionCount,
+ const VkImageBlit* pRegions,
+ VkFilter filter)
+
+{
+ RADV_FROM_HANDLE(radv_cmd_buffer, cmd_buffer, commandBuffer);
+ RADV_FROM_HANDLE(radv_image, src_image, srcImage);
+ RADV_FROM_HANDLE(radv_image, dest_image, destImage);
+ struct radv_meta_saved_state saved_state;
+
+ /* From the Vulkan 1.0 spec:
+ *
+ * vkCmdBlitImage must not be used for multisampled source or
+ * destination images. Use vkCmdResolveImage for this purpose.
+ */
+ assert(src_image->samples == 1);
+ assert(dest_image->samples == 1);
+
+ radv_meta_save_graphics_reset_vport_scissor(&saved_state, cmd_buffer);
+
+ for (unsigned r = 0; r < regionCount; r++) {
+ struct radv_image_view src_iview;
+ radv_image_view_init(&src_iview, cmd_buffer->device,
+ &(VkImageViewCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
+ .image = srcImage,
+ .viewType = radv_meta_get_view_type(src_image),
+ .format = src_image->vk_format,
+ .subresourceRange = {
+ .aspectMask = pRegions[r].srcSubresource.aspectMask,
+ .baseMipLevel = pRegions[r].srcSubresource.mipLevel,
+ .levelCount = 1,
+ .baseArrayLayer = pRegions[r].srcSubresource.baseArrayLayer,
+ .layerCount = 1
+ },
+ },
+ cmd_buffer, VK_IMAGE_USAGE_SAMPLED_BIT);
+
+ if (pRegions[r].dstOffsets[1].x < pRegions[r].dstOffsets[0].x ||
+ pRegions[r].dstOffsets[1].y < pRegions[r].dstOffsets[0].y ||
+ pRegions[r].srcOffsets[1].x < pRegions[r].srcOffsets[0].x ||
+ pRegions[r].srcOffsets[1].y < pRegions[r].srcOffsets[0].y)
+ radv_finishme("FINISHME: Allow flipping in blits");
+
+ const VkExtent3D dest_extent = {
+ .width = pRegions[r].dstOffsets[1].x - pRegions[r].dstOffsets[0].x,
+ .height = pRegions[r].dstOffsets[1].y - pRegions[r].dstOffsets[0].y,
+ .depth = 1,
+ };
+
+ const VkExtent3D src_extent = {
+ .width = pRegions[r].srcOffsets[1].x - pRegions[r].srcOffsets[0].x,
+ .height = pRegions[r].srcOffsets[1].y - pRegions[r].srcOffsets[0].y,
+ .depth = pRegions[r].srcOffsets[1].z - pRegions[r].srcOffsets[0].z,
+ };
+
+
+ if (pRegions[r].srcSubresource.layerCount > 1)
+ radv_finishme("FINISHME: copy multiple array layers");
+
+ struct radv_image_view dest_iview;
+ unsigned usage;
+ if (pRegions[r].dstSubresource.aspectMask == VK_IMAGE_ASPECT_COLOR_BIT)
+ usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
+ else
+ usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
+
+ for (unsigned i = pRegions[r].dstOffsets[0].z; i < pRegions[r].dstOffsets[1].z; i++) {
+
+ const VkOffset3D dest_offset = {
+ .x = pRegions[r].dstOffsets[0].x,
+ .y = pRegions[r].dstOffsets[0].y,
+ .z = i,
+ };
+ VkOffset3D src_offset = {
+ .x = pRegions[r].srcOffsets[0].x,
+ .y = pRegions[r].srcOffsets[0].y,
+ .z = i,
+ };
+ const uint32_t dest_array_slice =
+ radv_meta_get_iview_layer(dest_image, &pRegions[r].dstSubresource,
+ &dest_offset);
+
+ radv_image_view_init(&dest_iview, cmd_buffer->device,
+ &(VkImageViewCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
+ .image = destImage,
+ .viewType = radv_meta_get_view_type(dest_image),
+ .format = dest_image->vk_format,
+ .subresourceRange = {
+ .aspectMask = pRegions[r].dstSubresource.aspectMask,
+ .baseMipLevel = pRegions[r].dstSubresource.mipLevel,
+ .levelCount = 1,
+ .baseArrayLayer = dest_array_slice,
+ .layerCount = 1
+ },
+ },
+ cmd_buffer, usage);
+ meta_emit_blit(cmd_buffer,
+ src_image, &src_iview,
+ src_offset, src_extent,
+ dest_image, &dest_iview,
+ dest_offset, dest_extent,
+ filter);
+ }
+ }
+
+ radv_meta_restore(&saved_state, cmd_buffer);
+}
+
+void
+radv_device_finish_meta_blit_state(struct radv_device *device)
+{
+ for (unsigned i = 0; i < NUM_META_FS_KEYS; ++i) {
+ if (device->meta_state.blit.render_pass[i])
+ radv_DestroyRenderPass(radv_device_to_handle(device),
+ device->meta_state.blit.render_pass[i],
+ &device->meta_state.alloc);
+ if (device->meta_state.blit.pipeline_1d_src[i])
+ radv_DestroyPipeline(radv_device_to_handle(device),
+ device->meta_state.blit.pipeline_1d_src[i],
+ &device->meta_state.alloc);
+ if (device->meta_state.blit.pipeline_2d_src[i])
+ radv_DestroyPipeline(radv_device_to_handle(device),
+ device->meta_state.blit.pipeline_2d_src[i],
+ &device->meta_state.alloc);
+ if (device->meta_state.blit.pipeline_3d_src[i])
+ radv_DestroyPipeline(radv_device_to_handle(device),
+ device->meta_state.blit.pipeline_3d_src[i],
+ &device->meta_state.alloc);
+ }
+
+ if (device->meta_state.blit.depth_only_rp)
+ radv_DestroyRenderPass(radv_device_to_handle(device),
+ device->meta_state.blit.depth_only_rp,
+ &device->meta_state.alloc);
+ if (device->meta_state.blit.depth_only_1d_pipeline)
+ radv_DestroyPipeline(radv_device_to_handle(device),
+ device->meta_state.blit.depth_only_1d_pipeline,
+ &device->meta_state.alloc);
+ if (device->meta_state.blit.depth_only_2d_pipeline)
+ radv_DestroyPipeline(radv_device_to_handle(device),
+ device->meta_state.blit.depth_only_2d_pipeline,
+ &device->meta_state.alloc);
+ if (device->meta_state.blit.depth_only_3d_pipeline)
+ radv_DestroyPipeline(radv_device_to_handle(device),
+ device->meta_state.blit.depth_only_3d_pipeline,
+ &device->meta_state.alloc);
+ if (device->meta_state.blit.stencil_only_rp)
+ radv_DestroyRenderPass(radv_device_to_handle(device),
+ device->meta_state.blit.stencil_only_rp,
+ &device->meta_state.alloc);
+ if (device->meta_state.blit.stencil_only_1d_pipeline)
+ radv_DestroyPipeline(radv_device_to_handle(device),
+ device->meta_state.blit.stencil_only_1d_pipeline,
+ &device->meta_state.alloc);
+ if (device->meta_state.blit.stencil_only_2d_pipeline)
+ radv_DestroyPipeline(radv_device_to_handle(device),
+ device->meta_state.blit.stencil_only_2d_pipeline,
+ &device->meta_state.alloc);
+ if (device->meta_state.blit.stencil_only_3d_pipeline)
+ radv_DestroyPipeline(radv_device_to_handle(device),
+ device->meta_state.blit.stencil_only_3d_pipeline,
+ &device->meta_state.alloc);
+ if (device->meta_state.blit.pipeline_layout)
+ radv_DestroyPipelineLayout(radv_device_to_handle(device),
+ device->meta_state.blit.pipeline_layout,
+ &device->meta_state.alloc);
+ if (device->meta_state.blit.ds_layout)
+ radv_DestroyDescriptorSetLayout(radv_device_to_handle(device),
+ device->meta_state.blit.ds_layout,
+ &device->meta_state.alloc);
+}
+
+static VkFormat pipeline_formats[] = {
+ VK_FORMAT_R8G8B8A8_UNORM,
+ VK_FORMAT_R8G8B8A8_UINT,
+ VK_FORMAT_R8G8B8A8_SINT,
+ VK_FORMAT_R16G16B16A16_UNORM,
+ VK_FORMAT_R16G16B16A16_SNORM,
+ VK_FORMAT_R16G16B16A16_UINT,
+ VK_FORMAT_R16G16B16A16_SINT,
+ VK_FORMAT_R32_SFLOAT,
+ VK_FORMAT_R32G32_SFLOAT,
+ VK_FORMAT_R32G32B32A32_SFLOAT
+};
+
+static VkResult
+radv_device_init_meta_blit_color(struct radv_device *device,
+ struct radv_shader_module *vs)
+{
+ struct radv_shader_module fs_1d = {0}, fs_2d = {0}, fs_3d = {0};
+ VkResult result;
+
+ fs_1d.nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_1D);
+ fs_2d.nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_2D);
+ fs_3d.nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_3D);
+
+ for (unsigned i = 0; i < ARRAY_SIZE(pipeline_formats); ++i) {
+ unsigned key = radv_format_meta_fs_key(pipeline_formats[i]);
+ result = radv_CreateRenderPass(radv_device_to_handle(device),
+ &(VkRenderPassCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
+ .attachmentCount = 1,
+ .pAttachments = &(VkAttachmentDescription) {
+ .format = pipeline_formats[i],
+ .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
+ .storeOp = VK_ATTACHMENT_STORE_OP_STORE,
+ .initialLayout = VK_IMAGE_LAYOUT_GENERAL,
+ .finalLayout = VK_IMAGE_LAYOUT_GENERAL,
+ },
+ .subpassCount = 1,
+ .pSubpasses = &(VkSubpassDescription) {
+ .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
+ .inputAttachmentCount = 0,
+ .colorAttachmentCount = 1,
+ .pColorAttachments = &(VkAttachmentReference) {
+ .attachment = 0,
+ .layout = VK_IMAGE_LAYOUT_GENERAL,
+ },
+ .pResolveAttachments = NULL,
+ .pDepthStencilAttachment = &(VkAttachmentReference) {
+ .attachment = VK_ATTACHMENT_UNUSED,
+ .layout = VK_IMAGE_LAYOUT_GENERAL,
+ },
+ .preserveAttachmentCount = 1,
+ .pPreserveAttachments = (uint32_t[]) { 0 },
+ },
+ .dependencyCount = 0,
+ }, &device->meta_state.alloc, &device->meta_state.blit.render_pass[key]);
+ if (result != VK_SUCCESS)
+ goto fail;
+
+ VkPipelineVertexInputStateCreateInfo vi_create_info = {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
+ .vertexBindingDescriptionCount = 1,
+ .pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) {
+ {
+ .binding = 0,
+ .stride = 5 * sizeof(float),
+ .inputRate = VK_VERTEX_INPUT_RATE_VERTEX
+ },
+ },
+ .vertexAttributeDescriptionCount = 2,
+ .pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
+ {
+ /* Position */
+ .location = 0,
+ .binding = 0,
+ .format = VK_FORMAT_R32G32_SFLOAT,
+ .offset = 0
+ },
+ {
+ /* Texture Coordinate */
+ .location = 1,
+ .binding = 0,
+ .format = VK_FORMAT_R32G32B32_SFLOAT,
+ .offset = 8
+ }
+ }
+ };
+
+ VkPipelineShaderStageCreateInfo pipeline_shader_stages[] = {
+ {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
+ .stage = VK_SHADER_STAGE_VERTEX_BIT,
+ .module = radv_shader_module_to_handle(vs),
+ .pName = "main",
+ .pSpecializationInfo = NULL
+ }, {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
+ .stage = VK_SHADER_STAGE_FRAGMENT_BIT,
+ .module = VK_NULL_HANDLE, /* TEMPLATE VALUE! FILL ME IN! */
+ .pName = "main",
+ .pSpecializationInfo = NULL
+ },
+ };
+
+ const VkGraphicsPipelineCreateInfo vk_pipeline_info = {
+ .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
+ .stageCount = ARRAY_SIZE(pipeline_shader_stages),
+ .pStages = pipeline_shader_stages,
+ .pVertexInputState = &vi_create_info,
+ .pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
+ .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
+ .primitiveRestartEnable = false,
+ },
+ .pViewportState = &(VkPipelineViewportStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
+ .viewportCount = 0,
+ .scissorCount = 0,
+ },
+ .pRasterizationState = &(VkPipelineRasterizationStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
+ .rasterizerDiscardEnable = false,
+ .polygonMode = VK_POLYGON_MODE_FILL,
+ .cullMode = VK_CULL_MODE_NONE,
+ .frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE
+ },
+ .pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
+ .rasterizationSamples = 1,
+ .sampleShadingEnable = false,
+ .pSampleMask = (VkSampleMask[]) { UINT32_MAX },
+ },
+ .pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
+ .attachmentCount = 1,
+ .pAttachments = (VkPipelineColorBlendAttachmentState []) {
+ { .colorWriteMask =
+ VK_COLOR_COMPONENT_A_BIT |
+ VK_COLOR_COMPONENT_R_BIT |
+ VK_COLOR_COMPONENT_G_BIT |
+ VK_COLOR_COMPONENT_B_BIT },
+ }
+ },
+ .pDynamicState = &(VkPipelineDynamicStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
+ .dynamicStateCount = 2,
+ .pDynamicStates = (VkDynamicState[]) {
+ VK_DYNAMIC_STATE_LINE_WIDTH,
+ VK_DYNAMIC_STATE_BLEND_CONSTANTS,
+ },
+ },
+ .flags = 0,
+ .layout = device->meta_state.blit.pipeline_layout,
+ .renderPass = device->meta_state.blit.render_pass[key],
+ .subpass = 0,
+ };
+
+ const struct radv_graphics_pipeline_create_info radv_pipeline_info = {
+ .use_rectlist = true
+ };
+
+ pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_1d);
+ result = radv_graphics_pipeline_create(radv_device_to_handle(device),
+ radv_pipeline_cache_to_handle(&device->meta_state.cache),
+ &vk_pipeline_info, &radv_pipeline_info,
+ &device->meta_state.alloc, &device->meta_state.blit.pipeline_1d_src[key]);
+ if (result != VK_SUCCESS)
+ goto fail;
+
+ pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_2d);
+ result = radv_graphics_pipeline_create(radv_device_to_handle(device),
+ radv_pipeline_cache_to_handle(&device->meta_state.cache),
+ &vk_pipeline_info, &radv_pipeline_info,
+ &device->meta_state.alloc, &device->meta_state.blit.pipeline_2d_src[key]);
+ if (result != VK_SUCCESS)
+ goto fail;
+
+ pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_3d);
+ result = radv_graphics_pipeline_create(radv_device_to_handle(device),
+ radv_pipeline_cache_to_handle(&device->meta_state.cache),
+ &vk_pipeline_info, &radv_pipeline_info,
+ &device->meta_state.alloc, &device->meta_state.blit.pipeline_3d_src[key]);
+ if (result != VK_SUCCESS)
+ goto fail;
+
+ }
+
+ result = VK_SUCCESS;
+fail:
+ ralloc_free(fs_1d.nir);
+ ralloc_free(fs_2d.nir);
+ ralloc_free(fs_3d.nir);
+ return result;
+}
+
+static VkResult
+radv_device_init_meta_blit_depth(struct radv_device *device,
+ struct radv_shader_module *vs)
+{
+ struct radv_shader_module fs_1d = {0}, fs_2d = {0}, fs_3d = {0};
+ VkResult result;
+
+ fs_1d.nir = build_nir_copy_fragment_shader_depth(GLSL_SAMPLER_DIM_1D);
+ fs_2d.nir = build_nir_copy_fragment_shader_depth(GLSL_SAMPLER_DIM_2D);
+ fs_3d.nir = build_nir_copy_fragment_shader_depth(GLSL_SAMPLER_DIM_3D);
+
+ result = radv_CreateRenderPass(radv_device_to_handle(device),
+ &(VkRenderPassCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
+ .attachmentCount = 1,
+ .pAttachments = &(VkAttachmentDescription) {
+ .format = 0,
+ .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
+ .storeOp = VK_ATTACHMENT_STORE_OP_STORE,
+ .initialLayout = VK_IMAGE_LAYOUT_GENERAL,
+ .finalLayout = VK_IMAGE_LAYOUT_GENERAL,
+ },
+ .subpassCount = 1,
+ .pSubpasses = &(VkSubpassDescription) {
+ .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
+ .inputAttachmentCount = 0,
+ .colorAttachmentCount = 0,
+ .pColorAttachments = NULL,
+ .pResolveAttachments = NULL,
+ .pDepthStencilAttachment = &(VkAttachmentReference) {
+ .attachment = 0,
+ .layout = VK_IMAGE_LAYOUT_GENERAL,
+ },
+ .preserveAttachmentCount = 1,
+ .pPreserveAttachments = (uint32_t[]) { 0 },
+ },
+ .dependencyCount = 0,
+ }, &device->meta_state.alloc, &device->meta_state.blit.depth_only_rp);
+ if (result != VK_SUCCESS)
+ goto fail;
+
+ VkPipelineVertexInputStateCreateInfo vi_create_info = {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
+ .vertexBindingDescriptionCount = 1,
+ .pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) {
+ {
+ .binding = 0,
+ .stride = 5 * sizeof(float),
+ .inputRate = VK_VERTEX_INPUT_RATE_VERTEX
+ },
+ },
+ .vertexAttributeDescriptionCount = 2,
+ .pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
+ {
+ /* Position */
+ .location = 0,
+ .binding = 0,
+ .format = VK_FORMAT_R32G32_SFLOAT,
+ .offset = 0
+ },
+ {
+ /* Texture Coordinate */
+ .location = 1,
+ .binding = 0,
+ .format = VK_FORMAT_R32G32B32_SFLOAT,
+ .offset = 8
+ }
+ }
+ };
+
+ VkPipelineShaderStageCreateInfo pipeline_shader_stages[] = {
+ {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
+ .stage = VK_SHADER_STAGE_VERTEX_BIT,
+ .module = radv_shader_module_to_handle(vs),
+ .pName = "main",
+ .pSpecializationInfo = NULL
+ }, {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
+ .stage = VK_SHADER_STAGE_FRAGMENT_BIT,
+ .module = VK_NULL_HANDLE, /* TEMPLATE VALUE! FILL ME IN! */
+ .pName = "main",
+ .pSpecializationInfo = NULL
+ },
+ };
+
+ const VkGraphicsPipelineCreateInfo vk_pipeline_info = {
+ .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
+ .stageCount = ARRAY_SIZE(pipeline_shader_stages),
+ .pStages = pipeline_shader_stages,
+ .pVertexInputState = &vi_create_info,
+ .pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
+ .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
+ .primitiveRestartEnable = false,
+ },
+ .pViewportState = &(VkPipelineViewportStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
+ .viewportCount = 0,
+ .scissorCount = 0,
+ },
+ .pRasterizationState = &(VkPipelineRasterizationStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
+ .rasterizerDiscardEnable = false,
+ .polygonMode = VK_POLYGON_MODE_FILL,
+ .cullMode = VK_CULL_MODE_NONE,
+ .frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE
+ },
+ .pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
+ .rasterizationSamples = 1,
+ .sampleShadingEnable = false,
+ .pSampleMask = (VkSampleMask[]) { UINT32_MAX },
+ },
+ .pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
+ .attachmentCount = 0,
+ .pAttachments = NULL,
+ },
+ .pDepthStencilState = &(VkPipelineDepthStencilStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
+ .depthTestEnable = true,
+ .depthWriteEnable = true,
+ .depthCompareOp = VK_COMPARE_OP_ALWAYS,
+ },
+ .pDynamicState = &(VkPipelineDynamicStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
+ .dynamicStateCount = 7,
+ .pDynamicStates = (VkDynamicState[]) {
+ VK_DYNAMIC_STATE_LINE_WIDTH,
+ VK_DYNAMIC_STATE_DEPTH_BIAS,
+ VK_DYNAMIC_STATE_BLEND_CONSTANTS,
+ VK_DYNAMIC_STATE_DEPTH_BOUNDS,
+ VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK,
+ VK_DYNAMIC_STATE_STENCIL_WRITE_MASK,
+ VK_DYNAMIC_STATE_STENCIL_REFERENCE,
+ },
+ },
+ .flags = 0,
+ .layout = device->meta_state.blit.pipeline_layout,
+ .renderPass = device->meta_state.blit.depth_only_rp,
+ .subpass = 0,
+ };
+
+ const struct radv_graphics_pipeline_create_info radv_pipeline_info = {
+ .use_rectlist = true
+ };
+
+ pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_1d);
+ result = radv_graphics_pipeline_create(radv_device_to_handle(device),
+ radv_pipeline_cache_to_handle(&device->meta_state.cache),
+ &vk_pipeline_info, &radv_pipeline_info,
+ &device->meta_state.alloc, &device->meta_state.blit.depth_only_1d_pipeline);
+ if (result != VK_SUCCESS)
+ goto fail;
+
+ pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_2d);
+ result = radv_graphics_pipeline_create(radv_device_to_handle(device),
+ radv_pipeline_cache_to_handle(&device->meta_state.cache),
+ &vk_pipeline_info, &radv_pipeline_info,
+ &device->meta_state.alloc, &device->meta_state.blit.depth_only_2d_pipeline);
+ if (result != VK_SUCCESS)
+ goto fail;
+
+ pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_3d);
+ result = radv_graphics_pipeline_create(radv_device_to_handle(device),
+ radv_pipeline_cache_to_handle(&device->meta_state.cache),
+ &vk_pipeline_info, &radv_pipeline_info,
+ &device->meta_state.alloc, &device->meta_state.blit.depth_only_3d_pipeline);
+ if (result != VK_SUCCESS)
+ goto fail;
+
+fail:
+ ralloc_free(fs_1d.nir);
+ ralloc_free(fs_2d.nir);
+ ralloc_free(fs_3d.nir);
+ return result;
+}
+
+static VkResult
+radv_device_init_meta_blit_stencil(struct radv_device *device,
+ struct radv_shader_module *vs)
+{
+ struct radv_shader_module fs_1d = {0}, fs_2d = {0}, fs_3d = {0};
+ VkResult result;
+
+ fs_1d.nir = build_nir_copy_fragment_shader_stencil(GLSL_SAMPLER_DIM_1D);
+ fs_2d.nir = build_nir_copy_fragment_shader_stencil(GLSL_SAMPLER_DIM_2D);
+ fs_3d.nir = build_nir_copy_fragment_shader_stencil(GLSL_SAMPLER_DIM_3D);
+
+ result = radv_CreateRenderPass(radv_device_to_handle(device),
+ &(VkRenderPassCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
+ .attachmentCount = 1,
+ .pAttachments = &(VkAttachmentDescription) {
+ .format = 0,
+ .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
+ .storeOp = VK_ATTACHMENT_STORE_OP_STORE,
+ .initialLayout = VK_IMAGE_LAYOUT_GENERAL,
+ .finalLayout = VK_IMAGE_LAYOUT_GENERAL,
+ },
+ .subpassCount = 1,
+ .pSubpasses = &(VkSubpassDescription) {
+ .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
+ .inputAttachmentCount = 0,
+ .colorAttachmentCount = 0,
+ .pColorAttachments = NULL,
+ .pResolveAttachments = NULL,
+ .pDepthStencilAttachment = &(VkAttachmentReference) {
+ .attachment = 0,
+ .layout = VK_IMAGE_LAYOUT_GENERAL,
+ },
+ .preserveAttachmentCount = 1,
+ .pPreserveAttachments = (uint32_t[]) { 0 },
+ },
+ .dependencyCount = 0,
+ }, &device->meta_state.alloc, &device->meta_state.blit.stencil_only_rp);
+ if (result != VK_SUCCESS)
+ goto fail;
+
+ VkPipelineVertexInputStateCreateInfo vi_create_info = {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
+ .vertexBindingDescriptionCount = 1,
+ .pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) {
+ {
+ .binding = 0,
+ .stride = 5 * sizeof(float),
+ .inputRate = VK_VERTEX_INPUT_RATE_VERTEX
+ },
+ },
+ .vertexAttributeDescriptionCount = 2,
+ .pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
+ {
+ /* Position */
+ .location = 0,
+ .binding = 0,
+ .format = VK_FORMAT_R32G32_SFLOAT,
+ .offset = 0
+ },
+ {
+ /* Texture Coordinate */
+ .location = 1,
+ .binding = 0,
+ .format = VK_FORMAT_R32G32B32_SFLOAT,
+ .offset = 8
+ }
+ }
+ };
+
+ VkPipelineShaderStageCreateInfo pipeline_shader_stages[] = {
+ {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
+ .stage = VK_SHADER_STAGE_VERTEX_BIT,
+ .module = radv_shader_module_to_handle(vs),
+ .pName = "main",
+ .pSpecializationInfo = NULL
+ }, {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
+ .stage = VK_SHADER_STAGE_FRAGMENT_BIT,
+ .module = VK_NULL_HANDLE, /* TEMPLATE VALUE! FILL ME IN! */
+ .pName = "main",
+ .pSpecializationInfo = NULL
+ },
+ };
+
+ const VkGraphicsPipelineCreateInfo vk_pipeline_info = {
+ .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
+ .stageCount = ARRAY_SIZE(pipeline_shader_stages),
+ .pStages = pipeline_shader_stages,
+ .pVertexInputState = &vi_create_info,
+ .pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
+ .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
+ .primitiveRestartEnable = false,
+ },
+ .pViewportState = &(VkPipelineViewportStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
+ .viewportCount = 0,
+ .scissorCount = 0,
+ },
+ .pRasterizationState = &(VkPipelineRasterizationStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
+ .rasterizerDiscardEnable = false,
+ .polygonMode = VK_POLYGON_MODE_FILL,
+ .cullMode = VK_CULL_MODE_NONE,
+ .frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE
+ },
+ .pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
+ .rasterizationSamples = 1,
+ .sampleShadingEnable = false,
+ .pSampleMask = (VkSampleMask[]) { UINT32_MAX },
+ },
+ .pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
+ .attachmentCount = 0,
+ .pAttachments = NULL,
+ },
+ .pDepthStencilState = &(VkPipelineDepthStencilStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
+ .depthTestEnable = false,
+ .depthWriteEnable = false,
+ .stencilTestEnable = true,
+ .front = {
+ .failOp = VK_STENCIL_OP_REPLACE,
+ .passOp = VK_STENCIL_OP_REPLACE,
+ .depthFailOp = VK_STENCIL_OP_REPLACE,
+ .compareOp = VK_COMPARE_OP_ALWAYS,
+ .compareMask = 0xff,
+ .writeMask = 0xff,
+ .reference = 0
+ },
+ .back = {
+ .failOp = VK_STENCIL_OP_REPLACE,
+ .passOp = VK_STENCIL_OP_REPLACE,
+ .depthFailOp = VK_STENCIL_OP_REPLACE,
+ .compareOp = VK_COMPARE_OP_ALWAYS,
+ .compareMask = 0xff,
+ .writeMask = 0xff,
+ .reference = 0
+ },
+ .depthCompareOp = VK_COMPARE_OP_ALWAYS,
+ },
+
+ .pDynamicState = &(VkPipelineDynamicStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
+ .dynamicStateCount = 4,
+ .pDynamicStates = (VkDynamicState[]) {
+ VK_DYNAMIC_STATE_LINE_WIDTH,
+ VK_DYNAMIC_STATE_DEPTH_BIAS,
+ VK_DYNAMIC_STATE_BLEND_CONSTANTS,
+ VK_DYNAMIC_STATE_DEPTH_BOUNDS,
+ },
+ },
+ .flags = 0,
+ .layout = device->meta_state.blit.pipeline_layout,
+ .renderPass = device->meta_state.blit.stencil_only_rp,
+ .subpass = 0,
+ };
+
+ const struct radv_graphics_pipeline_create_info radv_pipeline_info = {
+ .use_rectlist = true
+ };
+
+ pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_1d);
+ result = radv_graphics_pipeline_create(radv_device_to_handle(device),
+ radv_pipeline_cache_to_handle(&device->meta_state.cache),
+ &vk_pipeline_info, &radv_pipeline_info,
+ &device->meta_state.alloc, &device->meta_state.blit.stencil_only_1d_pipeline);
+ if (result != VK_SUCCESS)
+ goto fail;
+
+ pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_2d);
+ result = radv_graphics_pipeline_create(radv_device_to_handle(device),
+ radv_pipeline_cache_to_handle(&device->meta_state.cache),
+ &vk_pipeline_info, &radv_pipeline_info,
+ &device->meta_state.alloc, &device->meta_state.blit.stencil_only_2d_pipeline);
+ if (result != VK_SUCCESS)
+ goto fail;
+
+ pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_3d);
+ result = radv_graphics_pipeline_create(radv_device_to_handle(device),
+ radv_pipeline_cache_to_handle(&device->meta_state.cache),
+ &vk_pipeline_info, &radv_pipeline_info,
+ &device->meta_state.alloc, &device->meta_state.blit.stencil_only_3d_pipeline);
+ if (result != VK_SUCCESS)
+ goto fail;
+
+fail:
+ ralloc_free(fs_1d.nir);
+ ralloc_free(fs_2d.nir);
+ ralloc_free(fs_3d.nir);
+ return result;
+}
+
+VkResult
+radv_device_init_meta_blit_state(struct radv_device *device)
+{
+ VkResult result;
+ struct radv_shader_module vs = {0};
+ zero(device->meta_state.blit);
+
+ VkDescriptorSetLayoutCreateInfo ds_layout_info = {
+ .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
+ .bindingCount = 1,
+ .pBindings = (VkDescriptorSetLayoutBinding[]) {
+ {
+ .binding = 0,
+ .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
+ .descriptorCount = 1,
+ .stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
+ .pImmutableSamplers = NULL
+ },
+ }
+ };
+ result = radv_CreateDescriptorSetLayout(radv_device_to_handle(device),
+ &ds_layout_info,
+ &device->meta_state.alloc,
+ &device->meta_state.blit.ds_layout);
+ if (result != VK_SUCCESS)
+ goto fail;
+
+ result = radv_CreatePipelineLayout(radv_device_to_handle(device),
+ &(VkPipelineLayoutCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
+ .setLayoutCount = 1,
+ .pSetLayouts = &device->meta_state.blit.ds_layout,
+ },
+ &device->meta_state.alloc, &device->meta_state.blit.pipeline_layout);
+ if (result != VK_SUCCESS)
+ goto fail;
+
+ vs.nir = build_nir_vertex_shader();
+
+ result = radv_device_init_meta_blit_color(device, &vs);
+ if (result != VK_SUCCESS)
+ goto fail;
+
+ result = radv_device_init_meta_blit_depth(device, &vs);
+ if (result != VK_SUCCESS)
+ goto fail;
+
+ result = radv_device_init_meta_blit_stencil(device, &vs);
+ if (result != VK_SUCCESS)
+ goto fail;
+ return VK_SUCCESS;
+
+fail:
+ ralloc_free(vs.nir);
+ radv_device_finish_meta_blit_state(device);
+ return result;
+}