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-rw-r--r--src/amd/vulkan/radv_constants.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/amd/vulkan/radv_constants.h b/src/amd/vulkan/radv_constants.h
index 7e33d0c584f..6abcf085206 100644
--- a/src/amd/vulkan/radv_constants.h
+++ b/src/amd/vulkan/radv_constants.h
@@ -53,6 +53,7 @@
#define MAX_INLINE_UNIFORM_BLOCK_COUNT 64
#define NUM_DEPTH_CLEAR_PIPELINES 3
+#define NUM_DEPTH_DECOMPRESS_PIPELINES 3
/*
* This is the point we switch from using CP to compute shader