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-rw-r--r--src/amd/common/ac_nir_to_llvm.c21
-rw-r--r--src/amd/common/ac_shader_abi.h2
2 files changed, 10 insertions, 13 deletions
diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c
index 217d1e67ae2..d7b6259fe8f 100644
--- a/src/amd/common/ac_nir_to_llvm.c
+++ b/src/amd/common/ac_nir_to_llvm.c
@@ -1933,7 +1933,7 @@ get_buffer_size(struct ac_nir_context *ctx, LLVMValueRef descriptor, bool in_ele
LLVMConstInt(ctx->ac.i32, 2, false), "");
/* VI only */
- if (ctx->abi->chip_class == VI && in_elements) {
+ if (ctx->ac.chip_class == VI && in_elements) {
/* On VI, the descriptor contains the size in bytes,
* but TXQ must return the size in elements.
* The stride is always non-zero for resources using TXQ.
@@ -2139,7 +2139,7 @@ static LLVMValueRef build_tex_intrinsic(struct ac_nir_context *ctx,
break;
}
- if (instr->op == nir_texop_tg4 && ctx->abi->chip_class <= VI) {
+ if (instr->op == nir_texop_tg4 && ctx->ac.chip_class <= VI) {
enum glsl_base_type stype = glsl_get_sampler_result_type(instr->texture->var->type);
if (stype == GLSL_TYPE_UINT || stype == GLSL_TYPE_INT) {
return radv_lower_gather4_integer(&ctx->ac, args, instr);
@@ -3266,7 +3266,7 @@ static LLVMValueRef get_image_coords(struct ac_nir_context *ctx,
dim == GLSL_SAMPLER_DIM_SUBPASS_MS);
bool is_ms = (dim == GLSL_SAMPLER_DIM_MS ||
dim == GLSL_SAMPLER_DIM_SUBPASS_MS);
- bool gfx9_1d = ctx->abi->chip_class >= GFX9 && dim == GLSL_SAMPLER_DIM_1D;
+ bool gfx9_1d = ctx->ac.chip_class >= GFX9 && dim == GLSL_SAMPLER_DIM_1D;
count = image_type_to_components_count(dim, is_array);
if (is_ms) {
@@ -3411,7 +3411,7 @@ static void visit_image_store(struct ac_nir_context *ctx,
LLVMValueRef i1false = LLVMConstInt(ctx->ac.i1, 0, false);
LLVMValueRef i1true = LLVMConstInt(ctx->ac.i1, 1, false);
LLVMValueRef glc = i1false;
- bool force_glc = ctx->abi->chip_class == SI;
+ bool force_glc = ctx->ac.chip_class == SI;
if (force_glc)
glc = i1true;
@@ -3576,7 +3576,7 @@ static LLVMValueRef visit_image_size(struct ac_nir_context *ctx,
z = LLVMBuildSDiv(ctx->ac.builder, z, six, "");
res = LLVMBuildInsertElement(ctx->ac.builder, res, z, two, "");
}
- if (ctx->abi->chip_class >= GFX9 &&
+ if (ctx->ac.chip_class >= GFX9 &&
glsl_get_sampler_dim(type) == GLSL_SAMPLER_DIM_1D &&
glsl_sampler_type_is_array(type)) {
LLVMValueRef layers = LLVMBuildExtractElement(ctx->ac.builder, res, two, "");
@@ -4327,7 +4327,7 @@ static LLVMValueRef sici_fix_sampler_aniso(struct ac_nir_context *ctx,
LLVMBuilderRef builder = ctx->ac.builder;
LLVMValueRef img7, samp0;
- if (ctx->abi->chip_class >= VI)
+ if (ctx->ac.chip_class >= VI)
return samp;
img7 = LLVMBuildExtractElement(builder, res,
@@ -4502,7 +4502,7 @@ static void visit_tex(struct ac_nir_context *ctx, nir_tex_instr *instr)
* It's unnecessary if the original texture format was
* Z32_FLOAT, but we don't know that here.
*/
- if (ctx->abi->chip_class == VI)
+ if (ctx->ac.chip_class == VI)
z = ac_build_clamp(&ctx->ac, z);
address[count++] = z;
@@ -4526,7 +4526,7 @@ static void visit_tex(struct ac_nir_context *ctx, nir_tex_instr *instr)
break;
case GLSL_SAMPLER_DIM_1D:
num_src_deriv_channels = 1;
- if (ctx->abi->chip_class >= GFX9) {
+ if (ctx->ac.chip_class >= GFX9) {
num_dest_deriv_channels = 2;
num_deriv_comp = 2;
} else {
@@ -4582,7 +4582,7 @@ static void visit_tex(struct ac_nir_context *ctx, nir_tex_instr *instr)
address[count++] = coords[2];
}
- if (ctx->abi->chip_class >= GFX9) {
+ if (ctx->ac.chip_class >= GFX9) {
LLVMValueRef filler;
if (instr->op == nir_texop_txf)
filler = ctx->ac.i32_0;
@@ -4694,7 +4694,7 @@ static void visit_tex(struct ac_nir_context *ctx, nir_tex_instr *instr)
LLVMValueRef z = LLVMBuildExtractElement(ctx->ac.builder, result, two, "");
z = LLVMBuildSDiv(ctx->ac.builder, z, six, "");
result = LLVMBuildInsertElement(ctx->ac.builder, result, z, two, "");
- } else if (ctx->abi->chip_class >= GFX9 &&
+ } else if (ctx->ac.chip_class >= GFX9 &&
instr->op == nir_texop_txs &&
instr->sampler_dim == GLSL_SAMPLER_DIM_1D &&
instr->is_array) {
@@ -6380,7 +6380,6 @@ LLVMModuleRef ac_translate_nir_to_llvm(LLVMTargetMachineRef tm,
else if(nir->stage == MESA_SHADER_VERTEX)
handle_vs_inputs(&ctx, nir);
- ctx.abi.chip_class = options->chip_class;
ctx.abi.inputs = &ctx.inputs[0];
ctx.abi.emit_outputs = handle_shader_outputs_post;
ctx.abi.load_ssbo = radv_load_ssbo;
diff --git a/src/amd/common/ac_shader_abi.h b/src/amd/common/ac_shader_abi.h
index c2dd1c3a806..5f296be0c1f 100644
--- a/src/amd/common/ac_shader_abi.h
+++ b/src/amd/common/ac_shader_abi.h
@@ -37,8 +37,6 @@ enum ac_descriptor_type {
* radv to share a compiler backend.
*/
struct ac_shader_abi {
- enum chip_class chip_class;
-
LLVMValueRef base_vertex;
LLVMValueRef start_instance;
LLVMValueRef draw_id;