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-rw-r--r--src/amd/common/ac_nir_to_llvm.c7
-rw-r--r--src/amd/common/ac_nir_to_llvm.h3
-rw-r--r--src/amd/common/ac_shader_info.c37
-rw-r--r--src/amd/common/ac_shader_info.h3
4 files changed, 43 insertions, 7 deletions
diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c
index f1f846caeb5..766d96c5e03 100644
--- a/src/amd/common/ac_nir_to_llvm.c
+++ b/src/amd/common/ac_nir_to_llvm.c
@@ -6443,15 +6443,12 @@ handle_fs_outputs_post(struct nir_to_llvm_context *ctx)
continue;
if (i == FRAG_RESULT_DEPTH) {
- ctx->shader_info->fs.writes_z = true;
depth = ac_to_float(&ctx->ac, LLVMBuildLoad(ctx->builder,
ctx->nir->outputs[radeon_llvm_reg_index_soa(i, 0)], ""));
} else if (i == FRAG_RESULT_STENCIL) {
- ctx->shader_info->fs.writes_stencil = true;
stencil = ac_to_float(&ctx->ac, LLVMBuildLoad(ctx->builder,
ctx->nir->outputs[radeon_llvm_reg_index_soa(i, 0)], ""));
} else if (i == FRAG_RESULT_SAMPLE_MASK) {
- ctx->shader_info->fs.writes_sample_mask = true;
samplemask = ac_to_float(&ctx->ac, LLVMBuildLoad(ctx->builder,
ctx->nir->outputs[radeon_llvm_reg_index_soa(i, 0)], ""));
} else {
@@ -6460,7 +6457,9 @@ handle_fs_outputs_post(struct nir_to_llvm_context *ctx)
values[j] = ac_to_float(&ctx->ac, LLVMBuildLoad(ctx->builder,
ctx->nir->outputs[radeon_llvm_reg_index_soa(i, j)], ""));
- if (!ctx->shader_info->fs.writes_z && !ctx->shader_info->fs.writes_stencil && !ctx->shader_info->fs.writes_sample_mask)
+ if (!ctx->shader_info->info.ps.writes_z &&
+ !ctx->shader_info->info.ps.writes_stencil &&
+ !ctx->shader_info->info.ps.writes_sample_mask)
last = ctx->output_mask <= ((1ull << (i + 1)) - 1);
bool ret = si_export_mrt_color(ctx, values, V_008DFC_SQ_EXP_MRT + (i - FRAG_RESULT_DATA0), last, &color_args[index]);
diff --git a/src/amd/common/ac_nir_to_llvm.h b/src/amd/common/ac_nir_to_llvm.h
index 9332531ce33..8c925141a09 100644
--- a/src/amd/common/ac_nir_to_llvm.h
+++ b/src/amd/common/ac_nir_to_llvm.h
@@ -179,9 +179,6 @@ struct ac_shader_variant_info {
uint32_t flat_shaded_mask;
bool has_pcoord;
bool can_discard;
- bool writes_z;
- bool writes_stencil;
- bool writes_sample_mask;
bool early_fragment_test;
bool prim_id_input;
bool layer_input;
diff --git a/src/amd/common/ac_shader_info.c b/src/amd/common/ac_shader_info.c
index e7132638172..b211da60b32 100644
--- a/src/amd/common/ac_shader_info.c
+++ b/src/amd/common/ac_shader_info.c
@@ -192,6 +192,40 @@ gather_info_input_decl(const nir_shader *nir, const nir_variable *var,
}
}
+static void
+gather_info_output_decl_ps(const nir_shader *nir, const nir_variable *var,
+ struct ac_shader_info *info)
+{
+ int idx = var->data.location;
+
+ switch (idx) {
+ case FRAG_RESULT_DEPTH:
+ info->ps.writes_z = true;
+ break;
+ case FRAG_RESULT_STENCIL:
+ info->ps.writes_stencil = true;
+ break;
+ case FRAG_RESULT_SAMPLE_MASK:
+ info->ps.writes_sample_mask = true;
+ break;
+ default:
+ break;
+ }
+}
+
+static void
+gather_info_output_decl(const nir_shader *nir, const nir_variable *var,
+ struct ac_shader_info *info)
+{
+ switch (nir->info.stage) {
+ case MESA_SHADER_FRAGMENT:
+ gather_info_output_decl_ps(nir, var, info);
+ break;
+ default:
+ break;
+ }
+}
+
void
ac_nir_shader_info_pass(const struct nir_shader *nir,
const struct ac_nir_compiler_options *options,
@@ -209,4 +243,7 @@ ac_nir_shader_info_pass(const struct nir_shader *nir,
nir_foreach_block(block, func->impl) {
gather_info_block(nir, block, info);
}
+
+ nir_foreach_variable(variable, &nir->outputs)
+ gather_info_output_decl(nir, variable, info);
}
diff --git a/src/amd/common/ac_shader_info.h b/src/amd/common/ac_shader_info.h
index 380c06a8551..7f87582930c 100644
--- a/src/amd/common/ac_shader_info.h
+++ b/src/amd/common/ac_shader_info.h
@@ -46,6 +46,9 @@ struct ac_shader_info {
bool needs_sample_positions;
bool uses_input_attachments;
bool writes_memory;
+ bool writes_z;
+ bool writes_stencil;
+ bool writes_sample_mask;
} ps;
struct {
bool uses_grid_size;