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-rw-r--r--src/amd/common/ac_surface.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/amd/common/ac_surface.c b/src/amd/common/ac_surface.c
index 959e7b3d735..afdae1971e9 100644
--- a/src/amd/common/ac_surface.c
+++ b/src/amd/common/ac_surface.c
@@ -262,7 +262,7 @@ static int surf_config_sanity(const struct ac_surf_config *config,
}
if (!(flags & RADEON_SURF_Z_OR_SBUFFER)) {
- switch (config->info.color_samples) {
+ switch (config->info.storage_samples) {
case 0:
case 1:
case 2:
@@ -694,7 +694,7 @@ static int gfx6_compute_surface(ADDR_HANDLE addrlib,
if (!(surf->flags & RADEON_SURF_Z_OR_SBUFFER)) {
AddrDccIn.numSamples = AddrSurfInfoIn.numFrags =
- MAX2(1, config->info.color_samples);
+ MAX2(1, config->info.storage_samples);
}
/* Set the micro tile type. */
@@ -1433,7 +1433,7 @@ static int gfx9_compute_surface(ADDR_HANDLE addrlib,
AddrSurfInfoIn.numFrags = AddrSurfInfoIn.numSamples;
if (!(surf->flags & RADEON_SURF_Z_OR_SBUFFER))
- AddrSurfInfoIn.numFrags = MAX2(1, config->info.color_samples);
+ AddrSurfInfoIn.numFrags = MAX2(1, config->info.storage_samples);
/* GFX9 doesn't support 1D depth textures, so allocate all 1D textures
* as 2D to avoid having shader variants for 1D vs 2D, so all shaders